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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Maneuvrier, A.; Ceyte, H.; Renaud, P.; Morello, R.; Fleury, P.; Decker, L. M.

Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort Journal Article

In: Virtual Reality, vol. 27, no. 2, pp. 849–861, 2023, ISSN: 13594338, (Publisher: Springer Science and Business Media Deutschland GmbH).

Abstract | Links | BibTeX | Tags: Cluster Analysis, cybersickness, Executive control of attention, Field dependence, Field dependence–independence, Game experience, Human computer interaction, Human engineering, Interactive computer graphics, Mental effort, Sense of presences, Video game experience, Video-games, virtual reality, WISCONSIN

2.

Roy, F. Le; Robert, F.; Hamouti, R.

Vertical vs horizontal coopetition and the market performance of product innovation: An empirical study of the video game industry Journal Article

In: Technovation, vol. 112, 2022, ISSN: 01664972, (Publisher: Elsevier Ltd).

Abstract | Links | BibTeX | Tags: Co-opetition, Commerce, Horizontal coopetition, Human computer interaction, Incremental innovation, Interactive computer graphics, Market performance, Product innovation, Radical innovation, Vertical coopetition, Video game industry, Video-games

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