

de Recherche et d’Innovation
en Cybersécurité et Société
Simon, J.; Grogna, D.; Rivard, M. -C.; Heck, M.; Bouchard, S.; Quertemont, E.
Assessing attentional bias for alcohol-related cues using eye tracking in a virtual reality environment Journal Article
In: Frontiers in Virtual Reality, vol. 3, 2022, ISSN: 26734192 (ISSN), (Publisher: Frontiers Media S.A.).
Abstract | Links | BibTeX | Tags: craving, cue exposure, eye tracking, immersion, virtual reality
@article{simon_assessing_2022,
title = {Assessing attentional bias for alcohol-related cues using eye tracking in a virtual reality environment},
author = {J. Simon and D. Grogna and M. -C. Rivard and M. Heck and S. Bouchard and E. Quertemont},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85139027341&doi=10.3389%2ffrvir.2022.849840&partnerID=40&md5=22d08446b9b6bf184867d77efa11932a},
doi = {10.3389/frvir.2022.849840},
issn = {26734192 (ISSN)},
year = {2022},
date = {2022-01-01},
journal = {Frontiers in Virtual Reality},
volume = {3},
abstract = {Several experimental paradigms were developed to measure attentional biases towards alcohol-related cues. However, most of them are based on reaction times to two-dimensional stimuli displayed on a computer screen, such that their ecological validity has been questioned. To address this, we integrated an eye tracking system into a virtual reality headset (ET-VR) and measured attentional biases in a subclinical population of alcohol users. In this exploratory study, forty social drinkers were recruited and immersed in a virtual bar including alcohol-related stimuli. Attentional focus was assessed using dwell time and number of fixations for these alcohol-related stimuli as well as for neutral stimuli unrelated to alcohol consumption. The results show that the number of fixations and, to a lesser extent, the dwell time for alcohol-related cues were positively correlated with the drinking motivation of the participants. In contrast, no significant correlation was found for neutral stimuli. In conclusion, the present study shows that alcohol-induced attentional biases can be studied using an ET-VR device in a subclinical population of alcohol users. Copyright © 2022 Simon, Grogna, Rivard, Heck, Bouchard and Quertemont.},
note = {Publisher: Frontiers Media S.A.},
keywords = {craving, cue exposure, eye tracking, immersion, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Simon, J.; Etienne, A. -M.; Bouchard, S.; Quertemont, E.
Alcohol Craving in Heavy and Occasional Alcohol Drinkers After Cue Exposure in a Virtual Environment: The Role of the Sense of Presence Journal Article
In: Frontiers in Human Neuroscience, vol. 14, 2020, ISSN: 16625161 (ISSN), (Publisher: Frontiers Media S.A.).
Abstract | Links | BibTeX | Tags: adult, alcohol withdrawal syndrome, alcoholic beverage, article, association, clinical article, controlled study, craving, cue exposure, environmental exposure, female, heavy drinking, human, immersion, male, people by drinking status, Sensation, sense of presence, social drinker, validity, virtual reality, Young Adult
@article{simon_alcohol_2020,
title = {Alcohol Craving in Heavy and Occasional Alcohol Drinkers After Cue Exposure in a Virtual Environment: The Role of the Sense of Presence},
author = {J. Simon and A. -M. Etienne and S. Bouchard and E. Quertemont},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85083289867&doi=10.3389%2ffnhum.2020.00124&partnerID=40&md5=3ea6b9154dfcdcb4b4de0accc4ca0126},
doi = {10.3389/fnhum.2020.00124},
issn = {16625161 (ISSN)},
year = {2020},
date = {2020-01-01},
journal = {Frontiers in Human Neuroscience},
volume = {14},
abstract = {The development of new technologies, and more specifically the opportunity to immerse participants in virtual controlled environments, provides a new ecological framework for researchers to study complex behaviors. This experiment aimed to compare post-immersion craving in occasional and heavy alcohol drinkers. Twenty-two occasional drinkers and eighteen heavy drinkers were recruited and immersed in a virtual bar, including alcoholic beverages. After the exposure, heavy drinkers reported a significantly higher craving than occasional drinkers. Post-immersion alcohol craving was significantly related to the levels of perceived ecological validity of the virtual environment. Finally, a moderation analysis suggested that the levels of craving more strongly increased with perceived ecological validity in heavy drinkers than in occasional drinkers. Therefore, the perceived ecological validity was an important experimental parameter to study craving in a virtual environment. These results further suggested that virtual reality might be a useful tool for both the scientific study of alcohol addiction and the treatment of alcohol dependence and relapse. © Copyright © 2020 Simon, Etienne, Bouchard and Quertemont.},
note = {Publisher: Frontiers Media S.A.},
keywords = {adult, alcohol withdrawal syndrome, alcoholic beverage, article, association, clinical article, controlled study, craving, cue exposure, environmental exposure, female, heavy drinking, human, immersion, male, people by drinking status, Sensation, sense of presence, social drinker, validity, virtual reality, Young Adult},
pubstate = {published},
tppubtype = {article}
}