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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Jeanningros, A.; Baillot, A.; Corno, G.; Rivard, M. -C.; Aimé, A.; Bouchard, S.

Validation of a Virtual Environment to Induce State Social Physique Anxiety in Women with Obesity and Social Physique Anxiety Journal Article

In: Journal of Clinical Medicine, vol. 12, no. 18, 2023, ISSN: 20770383, (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: adult, analysis of covariance, article, clinical article, controlled study, disease simulation, Fear, female, human, immersion, obesity, questionnaire, self report, social anxiety, swimming pool, validation process, virtual reality, visual analog scale

2.

Quintana, P.; Bouchard, S.; Botella, C.; Robillard, G.; Serrano, B.; Rodriguez-Ortega, A.; Ernst, M. Torp; Rey, B.; Berthiaume, M.; Corno, G.

Engaging in Awkward Social Interactions in a Virtual Environment Designed for Exposure-Based Psychotherapy for People with Generalized Social Anxiety Disorder: An International Multisite Study Journal Article

In: Journal of Clinical Medicine, vol. 12, no. 13, 2023, ISSN: 20770383 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: adult, anxiety assessment, article, Canada, clinical article, controlled study, cultural differences, ecological validity, exposure, female, generalized social anxiety, human, immersion, male, multicenter study, psychotherapy, self report, social anxiety, social interaction, social phobia, Spain, virtual reality, virtual reality exposure therapy

3.

Simon, J.; Grogna, D.; Rivard, M. -C.; Heck, M.; Bouchard, S.; Quertemont, E.

Assessing attentional bias for alcohol-related cues using eye tracking in a virtual reality environment Journal Article

In: Frontiers in Virtual Reality, vol. 3, 2022, ISSN: 26734192 (ISSN), (Publisher: Frontiers Media S.A.).

Abstract | Links | BibTeX | Tags: craving, cue exposure, eye tracking, immersion, virtual reality

4.

Bouchard, S.; Berthiaume, M.; Robillard, G.; Forget, H.; Daudelin-Peltier, C.; Renaud, P.; Blais, C.; Fiset, D.

Arguing in Favor of Revising the Simulator Sickness Questionnaire Factor Structure When Assessing Side Effects Induced by Immersions in Virtual Reality Journal Article

In: Frontiers in Psychiatry, vol. 12, 2021, ISSN: 16640640 (ISSN), (Publisher: Frontiers Media S.A.).

Abstract | Links | BibTeX | Tags: adult, Anxiety, Anxiety disorder, article, attention disturbance, blurred vision, confounding variable, controlled study, correlational study, cybersickness, disease association, dizziness, eye movement disorder, fatigue, female, headache, human, hypersalivation, immersion, major clinical study, male, nausea, scoring system, simulator sickness, Simulator Sickness Questionnaire, State Trait Anxiety Inventory, stomach disease, sweat gland disease, sweating, Trier Stress Social Test, vertigo, virtual reality

5.

Dumoulin, S.; Bouchard, S.; Loranger, C.; Quintana, P.; Gougeon, V.; Lavoie, K. L.

Are cognitive load and focus of attention differentially involved in pain management: An experimental study using a cold pressor test and virtual reality Journal Article

In: Journal of Pain Research, vol. 13, pp. 2213–2222, 2020, ISSN: 11787090 (ISSN), (Publisher: Dove Medical Press Ltd).

Abstract | Links | BibTeX | Tags: adult, analgesia, analgesic activity, article, attention, clinical article, Cognitive load, cold pressor test, controlled study, CPT, Distraction, experimental study, female, human, immersion, male, McGill Pain Questionnaire, Pain, pain intensity, pain threshold, randomized controlled trial, rating scale, replication study, virtual reality

6.

Simon, J.; Etienne, A. -M.; Bouchard, S.; Quertemont, E.

Alcohol Craving in Heavy and Occasional Alcohol Drinkers After Cue Exposure in a Virtual Environment: The Role of the Sense of Presence Journal Article

In: Frontiers in Human Neuroscience, vol. 14, 2020, ISSN: 16625161 (ISSN), (Publisher: Frontiers Media S.A.).

Abstract | Links | BibTeX | Tags: adult, alcohol withdrawal syndrome, alcoholic beverage, article, association, clinical article, controlled study, craving, cue exposure, environmental exposure, female, heavy drinking, human, immersion, male, people by drinking status, Sensation, sense of presence, social drinker, validity, virtual reality, Young Adult

7.

Bouchard, S.; Bernier, F.; Boivin, É.; Guitard, T.; Laforest, M.; Dumoulin, S.; Robillard, G.

Modes of immersion and stress induced by commercial (off-the-shelf) 3D games Journal Article

In: Journal of Defense Modeling and Simulation, vol. 11, no. 4, pp. 339–352, 2014, ISSN: 15485129, (Publisher: SAGE Publications Inc.).

Abstract | Links | BibTeX | Tags: 3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality

8.

Renaud, P.; Chartier, S.; Albert, G.; Décarie, J.; Cournoyer, L. -G.; Bouchard, S.

Presence as determined by fractal perceptual-motor dynamics Journal Article

In: Cyberpsychology and Behavior, vol. 10, no. 1, pp. 122–130, 2007, ISSN: 10949313.

Abstract | Links | BibTeX | Tags: adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception

9.

Albert, G.; Renaud, P.; Chartier, S.; Renaud, L.; Sauvé, L.; Bouchard, S.

Scene perception, gaze behavior, and perceptual learning in virtual environments Journal Article

In: Cyberpsychology and Behavior, vol. 8, no. 6, pp. 592–600, 2005, ISSN: 10949313.

Abstract | Links | BibTeX | Tags: adult, article, behavior, controlled study, eye fixation, eye movement, female, Fixation, gaze, human, human experiment, Humans, immersion, Learning, male, mental performance, normal human, Ocular, perceptual learning, qualitative validity, User-Computer Interface, validation process, virtual reality, Visual Perception

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