

de Recherche et d’Innovation
en Cybersécurité et Société
Guérette, J.; Blais, C.; Fiset, D.
The absence of fans removes the home advantage associated with penalties called by National Hockey League referees Journal Article
In: PLoS ONE, vol. 16, no. 8 August, 2021, ISSN: 19326203, (Publisher: Public Library of Science).
Abstract | Links | BibTeX | Tags: article, behavior, Canada, Competitive Behavior, controlled study, coronavirus disease 2019, COVID-19, decision making, Hockey, home, human, Humans, ice hockey, pandemic, psychology, punishment, season, seasonal variation, stimulus, United States
@article{guerette_absence_2021,
title = {The absence of fans removes the home advantage associated with penalties called by National Hockey League referees},
author = {J. Guérette and C. Blais and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85113632083&doi=10.1371%2fjournal.pone.0256568&partnerID=40&md5=c868dbaf19331d9d7b7aafbaf23139b4},
doi = {10.1371/journal.pone.0256568},
issn = {19326203},
year = {2021},
date = {2021-01-01},
journal = {PLoS ONE},
volume = {16},
number = {8 August},
abstract = {The COVID-19 pandemic has had a major impact on professional sports, notably, forcing the National Hockey League to hold its 2020 playoffs in empty arenas. This provided an unprecedented opportunity to study how crowds may influence penalties awarded by referees in an ecological context. Using data from playoff games played during the COVID-19 pandemic and the previous 5 years (n = 547), we estimate the number of penalties called by referees depending on whether or not spectators were present. The results show an interaction between a team's status (home; away) and the presence or absence of crowds. Posthoc analyses reveal that referees awarded significantly more penalties to the away team compared to the home team when there is a crowd present. However, when there are no spectators, the number of penalties awarded to the away and home teams are not significantly different. In order to generalize these results, we took advantage of the extension of the pandemic and the unusual game setting it provided to observe the behavior of referees during the 2020-2021 regular season. Again, using data from the National Hockey League (n = 1639), but also expanding our sample to include Canadian Hockey League games (n = 1709), we also find that the advantage given to the home team by referees when in front of a crowd fades in the absence of spectators. These findings provide new evidence suggesting that social pressure does have an impact on referees' decision-making, thus contributing to explain the phenomenon of home advantage in professional ice hockey. © 2021 Guérette et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.},
note = {Publisher: Public Library of Science},
keywords = {article, behavior, Canada, Competitive Behavior, controlled study, coronavirus disease 2019, COVID-19, decision making, Hockey, home, human, Humans, ice hockey, pandemic, psychology, punishment, season, seasonal variation, stimulus, United States},
pubstate = {published},
tppubtype = {article}
}
Benbouriche, M.; Renaud, P.; Pelletier, J. -F.; Loor, P. De
In: Encephale, vol. 42, no. 6, pp. 540–546, 2016, ISSN: 00137006, (Publisher: Elsevier Masson SAS).
Abstract | Links | BibTeX | Tags: autoregulation, behavior, Computer Graphics, computer interface, Computer Simulation, conceptual framework, Crime, ecological validity, Environment, Expert Testimony, expert witness, Forensic psychiatry, human, human experiment, Humans, Mental Disorders, procedures, psychology, recognition, theoretical model, User-Computer Interface, Violence, virtual reality
@article{benbouriche_self-regulation_2016,
title = {Self-regulation and virtual reality in forensic psychiatry: An emphasis on theoretical underpinnings [Applications de la réalité virtuelle en psychiatrie légale : la perspective de l'autorégulation comme cadre théorique]},
author = {M. Benbouriche and P. Renaud and J. -F. Pelletier and P. De Loor},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84954287281&doi=10.1016%2fj.encep.2015.12.001&partnerID=40&md5=3ce15162ac13e345f99c3cbdad987cf2},
doi = {10.1016/j.encep.2015.12.001},
issn = {00137006},
year = {2016},
date = {2016-01-01},
journal = {Encephale},
volume = {42},
number = {6},
pages = {540–546},
abstract = {Introduction Forensic psychiatry is the field whose expertise is the assessment and treatment of offending behaviours, in particular when offenses are related to mental illness. An underlying question for all etiological models concerns the manner in which an individual's behaviours are organized. Specifically, it becomes crucial to understand how certain individuals come to display maladaptive behaviours in a given environment, especially when considering issues such as offenders’ responsibility and their ability to change their behaviours. Virtual reality Thanks to its ability to generate specific environments, associated with a high experimental control on generated simulations, virtual reality is gaining recognition in forensic psychiatry. Virtual reality has generated promising research data and may turn out to be a remarkable clinical tool in the near future. While research has increased, a conceptual work about its theoretical underpinnings is still lacking. However, no important benefit should be expected from the introduction of a new tool (as innovative as virtual reality) without an explicit and heuristic theoretical framework capable of clarifying its benefits in forensic psychiatry. Objectives Our paper introduces self-regulation perspective as the most suitable theoretical framework for virtual reality in forensic psychiatry. It will be argued that virtual reality does not solely help to increase ecological validity. However, it does allow one to grant access to an improved understanding of violent offending behaviours by probing into the underlying mechanisms involved in the self-regulation of behaviours in a dynamical environment. Illustrations are given as well as a discussion regarding perspectives in the use of virtual reality in forensic psychiatry. © 2015 L'Encéphale, Paris},
note = {Publisher: Elsevier Masson SAS},
keywords = {autoregulation, behavior, Computer Graphics, computer interface, Computer Simulation, conceptual framework, Crime, ecological validity, Environment, Expert Testimony, expert witness, Forensic psychiatry, human, human experiment, Humans, Mental Disorders, procedures, psychology, recognition, theoretical model, User-Computer Interface, Violence, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Corno, G.; Bouchard, S.; Forget, H.
Usability assessment of the virtual multitasking test (V-MT) for elderly people Journal Article
In: Annual Review of CyberTherapy and Telemedicine, vol. 12, pp. 168–172, 2014, ISSN: 15548716, (Publisher: Virtual reality med institute).
Abstract | Links | BibTeX | Tags: 80 and over, aged, behavior, cognition, cognitive defect, Cognitive Dysfunction, Cognitive functions, computer assisted diagnosis, Computer-Assisted, Diagnosis, Elderly, Elderly people, female, Geriatric Assessment, human, human experiment, Humans, male, Middle Aged, Multitasking, Multitasking Behavior, Older users, Presence, procedures, Psychological research, Usability, Usability assessment, very elderly, virtual reality
@article{corno_usability_2014,
title = {Usability assessment of the virtual multitasking test (V-MT) for elderly people},
author = {G. Corno and S. Bouchard and H. Forget},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84928056933&partnerID=40&md5=b0e0cc4d1c5203678a24bbdcf36d7686},
issn = {15548716},
year = {2014},
date = {2014-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {12},
pages = {168–172},
abstract = {In the last decades an increasing number of psychological researches have used Virtual Reality (VR) technology in different fields. Nevertheless, few studies used Virtual Environments (VEs) with a sample of older users. The aim of the present study is to assess the usability of the Virtual Multitasking Test (V-MT), which consists in a virtual apartment created to assess cognitive functions in elderly people. This study reports the preliminary results to support the development of a VE in which elderly people feel present and fully immersed. © 2014, Virtual reality med institute. All rights reserved.},
note = {Publisher: Virtual reality med institute},
keywords = {80 and over, aged, behavior, cognition, cognitive defect, Cognitive Dysfunction, Cognitive functions, computer assisted diagnosis, Computer-Assisted, Diagnosis, Elderly, Elderly people, female, Geriatric Assessment, human, human experiment, Humans, male, Middle Aged, Multitasking, Multitasking Behavior, Older users, Presence, procedures, Psychological research, Usability, Usability assessment, very elderly, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Renaud, P.; Goyette, M.; Chartier, S.; Zhornitski, S.; Trottier, D.; Rouleau, J. -L.; Proulx, J.; Fedoroff, P.; Bradford, J. -P.; Dassylva, B.; Bouchard, S.
In: Nonlinear Dynamics, Psychology, and Life Sciences, vol. 14, no. 4, pp. 463–489, 2010, ISSN: 10900578.
Abstract | Links | BibTeX | Tags: adult, Arousal, article, behavior, computer interface, Computer Simulation, Computer-Assisted, Erotica, eye movement, Eye movements, human, Humans, Intention, male, mathematical computing, Middle Aged, Nonlinear Dynamics, nonlinear system, pathophysiology, Pedophilia, Penis, physiology, Plethysmography, psychological aspect, Psychomotor Performance, publication, reference value, Reference Values, Sexual Behavior, Signal processing, User-Computer Interface, vascularization
@article{renaud_sexual_2010,
title = {Sexual affordances, perceptual-motor invariance extraction and intentional nonlinear dynamics: Sexually deviant and non-deviant patterns in male subjects},
author = {P. Renaud and M. Goyette and S. Chartier and S. Zhornitski and D. Trottier and J. -L. Rouleau and J. Proulx and P. Fedoroff and J. -P. Bradford and B. Dassylva and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-78049436590&partnerID=40&md5=f7c928ae6a9624c1c3704748a20f03ec},
issn = {10900578},
year = {2010},
date = {2010-01-01},
journal = {Nonlinear Dynamics, Psychology, and Life Sciences},
volume = {14},
number = {4},
pages = {463–489},
abstract = {Sexual arousal and gaze behavior dynamics are used to characterize deviant sexual interests in male subjects. Pedophile patients and non-deviant subjects are immersed with virtual characters depicting relevant sexual features. Gaze behavior dynamics as indexed from correlation dimensions (D2) appears to be fractal in nature and significantly different from colored noise (surrogate data tests and recurrence plot analyses were performed). This perceptual-motor fractal dynamics parallels sexual arousal and differs from pedophiles to non-deviant subjects when critical sexual information is processed. Results are interpreted in terms of sexual affordance, perceptual invariance extraction and intentional nonlinear dynamics. © 2010 Society for Chaos Theory in Psychology & Life Sciences.},
keywords = {adult, Arousal, article, behavior, computer interface, Computer Simulation, Computer-Assisted, Erotica, eye movement, Eye movements, human, Humans, Intention, male, mathematical computing, Middle Aged, Nonlinear Dynamics, nonlinear system, pathophysiology, Pedophilia, Penis, physiology, Plethysmography, psychological aspect, Psychomotor Performance, publication, reference value, Reference Values, Sexual Behavior, Signal processing, User-Computer Interface, vascularization},
pubstate = {published},
tppubtype = {article}
}
Albert, G.; Renaud, P.; Chartier, S.; Renaud, L.; Sauvé, L.; Bouchard, S.
Scene perception, gaze behavior, and perceptual learning in virtual environments Journal Article
In: Cyberpsychology and Behavior, vol. 8, no. 6, pp. 592–600, 2005, ISSN: 10949313.
Abstract | Links | BibTeX | Tags: adult, article, behavior, controlled study, eye fixation, eye movement, female, Fixation, gaze, human, human experiment, Humans, immersion, Learning, male, mental performance, normal human, Ocular, perceptual learning, qualitative validity, User-Computer Interface, validation process, virtual reality, Visual Perception
@article{albert_scene_2005,
title = {Scene perception, gaze behavior, and perceptual learning in virtual environments},
author = {G. Albert and P. Renaud and S. Chartier and L. Renaud and L. Sauvé and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-29444459017&doi=10.1089%2fcpb.2005.8.592&partnerID=40&md5=87150bf324f101229007a48f91517702},
doi = {10.1089/cpb.2005.8.592},
issn = {10949313},
year = {2005},
date = {2005-01-01},
journal = {Cyberpsychology and Behavior},
volume = {8},
number = {6},
pages = {592–600},
abstract = {More and more immersive environments are developed to provide support for learning or training purposes. Ecological validity of such environments is usually based on learning performance comparisons between virtual environments and their genuine counterparts. Little is known about learning processes occurring in immersive environments. A new technique is proposed for testing perceptual learning during virtual immersion. This methodology relies upon eye-tracking technologies to analyze gaze behavior recorded in relation to virtual objects' features and tasks' requirements. It is proposed that perceptual learning mechanisms engaged could be detected through eye movements. In this study, nine subjects performed perceptual learning tasks in virtual immersion. Results obtained indicated that perceptual learning influences gaze behavior dynamics. More precisely, analysis revealed that fixation number and variability in fixation duration varied with perceptual learning level. Such findings could contribute in shedding light on learning mechanisms as well as providing additional support for validating virtual learning environments. © Mary Ann Liebert, Inc.},
keywords = {adult, article, behavior, controlled study, eye fixation, eye movement, female, Fixation, gaze, human, human experiment, Humans, immersion, Learning, male, mental performance, normal human, Ocular, perceptual learning, qualitative validity, User-Computer Interface, validation process, virtual reality, Visual Perception},
pubstate = {published},
tppubtype = {article}
}
Slater, M.; Bouchard, S.
Presence and Emotions (multiple letters) Journal Article
In: Cyberpsychology and Behavior, vol. 7, no. 1, pp. 121–123, 2004, ISSN: 10949313.
Links | BibTeX | Tags: Affect, Anxiety, behavior, computer interface, emotion, human, Humans, Internet, letter, note, paranoia, psychology, social phobia, User-Computer Interface
@article{slater_presence_2004,
title = {Presence and Emotions (multiple letters)},
author = {M. Slater and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-1442304554&doi=10.1089%2f109493104322820200&partnerID=40&md5=a78d5959b03d8fed5d67968356e36ec3},
doi = {10.1089/109493104322820200},
issn = {10949313},
year = {2004},
date = {2004-01-01},
journal = {Cyberpsychology and Behavior},
volume = {7},
number = {1},
pages = {121–123},
keywords = {Affect, Anxiety, behavior, computer interface, emotion, human, Humans, Internet, letter, note, paranoia, psychology, social phobia, User-Computer Interface},
pubstate = {published},
tppubtype = {article}
}
Bouchard, S.; Gauthier, J.; Laberge, B.; French, D.; Pelletier, M. -H.; Godbout, C.
Exposure versus cognitive restructuring in the treatment of panic disorder with agoraphobia Journal Article
In: Behaviour Research and Therapy, vol. 34, no. 3, pp. 213–224, 1996, ISSN: 00057967 (ISSN), (Publisher: Elsevier Ltd).
Abstract | Links | BibTeX | Tags: adult, agoraphobia, article, behavior, clinical article, clinical trial, cognitive therapy, comparative study, controlled clinical trial, controlled study, exposure, female, follow up, human, male, panic, randomized controlled trial, treatment outcome
@article{bouchard_exposure_1996,
title = {Exposure versus cognitive restructuring in the treatment of panic disorder with agoraphobia},
author = {S. Bouchard and J. Gauthier and B. Laberge and D. French and M. -H. Pelletier and C. Godbout},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0029943779&doi=10.1016%2f0005-7967%2895%2900077-1&partnerID=40&md5=dbca450db05b4a8edaed11706a3224ce},
doi = {10.1016/0005-7967(95)00077-1},
issn = {00057967 (ISSN)},
year = {1996},
date = {1996-01-01},
journal = {Behaviour Research and Therapy},
volume = {34},
number = {3},
pages = {213–224},
abstract = {The aim of this study was to assess the rate of change on clinical, behavioral and cognitive variables during exposure therapy and cognitive restructuring in the treatment of panic disorder with agoraphobia. A total of 28 Ss who received a diagnosis of panic disorder with agoraphobia were randomly assigned to either of two treatment conditions: exposure therapy or cognitive restructuring. Treatment conditions were kept as distinct as possible from each other. Subjects were assessed on five occasions: pretreatment, after 5, 10, and 15 (posttreatment) sessions of treatment and at a 6-month follow-up. Analyses of outcome data revealed strong and significant time effects on all measures. However, no group x time interaction reached statistical significance, suggesting that both strategies operate at the same pace. Furthermore, power analyses suggest that any difference that might exist in the rate of improvement between exposure and cognitive restructuring in the treatment of panic disorder with agoraphobia is marginal.},
note = {Publisher: Elsevier Ltd},
keywords = {adult, agoraphobia, article, behavior, clinical article, clinical trial, cognitive therapy, comparative study, controlled clinical trial, controlled study, exposure, female, follow up, human, male, panic, randomized controlled trial, treatment outcome},
pubstate = {published},
tppubtype = {article}
}