

de Recherche et d’Innovation
en Cybersécurité et Société
Benbouriche, M.; Renaud, P.; Pelletier, J. -F.; Loor, P. De
In: Encephale, vol. 42, no. 6, pp. 540–546, 2016, ISSN: 00137006, (Publisher: Elsevier Masson SAS).
Abstract | Links | BibTeX | Tags: autoregulation, behavior, Computer Graphics, computer interface, Computer Simulation, conceptual framework, Crime, ecological validity, Environment, Expert Testimony, expert witness, Forensic psychiatry, human, human experiment, Humans, Mental Disorders, procedures, psychology, recognition, theoretical model, User-Computer Interface, Violence, virtual reality
@article{benbouriche_self-regulation_2016,
title = {Self-regulation and virtual reality in forensic psychiatry: An emphasis on theoretical underpinnings [Applications de la réalité virtuelle en psychiatrie légale : la perspective de l'autorégulation comme cadre théorique]},
author = {M. Benbouriche and P. Renaud and J. -F. Pelletier and P. De Loor},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84954287281&doi=10.1016%2fj.encep.2015.12.001&partnerID=40&md5=3ce15162ac13e345f99c3cbdad987cf2},
doi = {10.1016/j.encep.2015.12.001},
issn = {00137006},
year = {2016},
date = {2016-01-01},
journal = {Encephale},
volume = {42},
number = {6},
pages = {540–546},
abstract = {Introduction Forensic psychiatry is the field whose expertise is the assessment and treatment of offending behaviours, in particular when offenses are related to mental illness. An underlying question for all etiological models concerns the manner in which an individual's behaviours are organized. Specifically, it becomes crucial to understand how certain individuals come to display maladaptive behaviours in a given environment, especially when considering issues such as offenders’ responsibility and their ability to change their behaviours. Virtual reality Thanks to its ability to generate specific environments, associated with a high experimental control on generated simulations, virtual reality is gaining recognition in forensic psychiatry. Virtual reality has generated promising research data and may turn out to be a remarkable clinical tool in the near future. While research has increased, a conceptual work about its theoretical underpinnings is still lacking. However, no important benefit should be expected from the introduction of a new tool (as innovative as virtual reality) without an explicit and heuristic theoretical framework capable of clarifying its benefits in forensic psychiatry. Objectives Our paper introduces self-regulation perspective as the most suitable theoretical framework for virtual reality in forensic psychiatry. It will be argued that virtual reality does not solely help to increase ecological validity. However, it does allow one to grant access to an improved understanding of violent offending behaviours by probing into the underlying mechanisms involved in the self-regulation of behaviours in a dynamical environment. Illustrations are given as well as a discussion regarding perspectives in the use of virtual reality in forensic psychiatry. © 2015 L'Encéphale, Paris},
note = {Publisher: Elsevier Masson SAS},
keywords = {autoregulation, behavior, Computer Graphics, computer interface, Computer Simulation, conceptual framework, Crime, ecological validity, Environment, Expert Testimony, expert witness, Forensic psychiatry, human, human experiment, Humans, Mental Disorders, procedures, psychology, recognition, theoretical model, User-Computer Interface, Violence, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Tremblay, L.; Roy-Vaillancourt, M.; Chebbi, B.; Bouchard, S.; Daoust, M.; Dénommée, J.; Thorpe, M.
Body image and anti-fat attitudes: An experimental study using a haptic virtual reality environment to replicate human touch Journal Article
In: Cyberpsychology, Behavior, and Social Networking, vol. 19, no. 2, pp. 100–106, 2016, ISSN: 21522715 (ISSN), (Publisher: Mary Ann Liebert Inc.).
Abstract | Links | BibTeX | Tags: Adolescent, adult, Attitude, body image, Body Size, computer interface, Environment, female, human, human relation, Humans, Interpersonal Relations, male, obesity, Overweight, Personal Satisfaction, psychology, satisfaction, sex difference, Sex Factors, Touch, User-Computer Interface, Young Adult
@article{tremblay_body_2016,
title = {Body image and anti-fat attitudes: An experimental study using a haptic virtual reality environment to replicate human touch},
author = {L. Tremblay and M. Roy-Vaillancourt and B. Chebbi and S. Bouchard and M. Daoust and J. Dénommée and M. Thorpe},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959145453&doi=10.1089%2fcyber.2015.0226&partnerID=40&md5=00d8d94b5bf7f7374d1372bbfad2e325},
doi = {10.1089/cyber.2015.0226},
issn = {21522715 (ISSN)},
year = {2016},
date = {2016-01-01},
journal = {Cyberpsychology, Behavior, and Social Networking},
volume = {19},
number = {2},
pages = {100–106},
abstract = {It is well documented that anti-fat attitudes influence the interactions individuals have with overweight people. However, testing attitudes through self-report measures is challenging. In the present study, we explore the use of a haptic virtual reality environment to physically interact with overweight virtual human (VH). We verify the hypothesis that duration and strength of virtual touch vary according to the characteristics of VH in ways similar to those encountered from interaction with real people in anti-fat attitude studies. A group of 61 participants were randomly assigned to one of the experimental conditions involving giving a virtual hug to a female or a male VH of either normal or overweight. We found significant associations between body image satisfaction and anti-fat attitudes and sex differences on these measures. We also found a significant interaction effect of the sex of the participants, sex of the VH, and the body size of the VH. Female participants hugged longer the overweight female VH than overweight male VH. Male participants hugged longer the normal-weight VH than the overweight VH. We conclude that virtual touch is a promising method of measuring attitudes, emotion and social interactions. © Mary Ann Liebert, Inc. 2016.},
note = {Publisher: Mary Ann Liebert Inc.},
keywords = {Adolescent, adult, Attitude, body image, Body Size, computer interface, Environment, female, human, human relation, Humans, Interpersonal Relations, male, obesity, Overweight, Personal Satisfaction, psychology, satisfaction, sex difference, Sex Factors, Touch, User-Computer Interface, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Renaud, P.; Bouchard, S.; Proulx, R.
Behavioral avoidance dynamics in the presence of a virtual spider Journal Article
In: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no. 3 SPEC., pp. 235–243, 2002, ISSN: 10897771 (ISSN).
Abstract | Links | BibTeX | Tags: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality
@article{renaud_behavioral_2002,
title = {Behavioral avoidance dynamics in the presence of a virtual spider},
author = {P. Renaud and S. Bouchard and R. Proulx},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0036708418&doi=10.1109%2fTITB.2002.802381&partnerID=40&md5=4dd582cb233d8396f7795cf93cb1b984},
doi = {10.1109/TITB.2002.802381},
issn = {10897771 (ISSN)},
year = {2002},
date = {2002-01-01},
journal = {IEEE Transactions on Information Technology in Biomedicine},
volume = {6},
number = {3 SPEC.},
pages = {235–243},
abstract = {Tracking behavior with a virtual spider and a neutral target is compared in fearful and nonfearful subjects. Head-tracking in virtual environments appears to be a scale-free behavior with long-range fractal-like patterns. Moreover, these fractal patterns change according to what the target affords the tracker and the level of behavioral avoidance manifested by the subjects. Results are interpreted in terms of ecological psychology and nonlinear dynamics, and implications for virtual reality (VR) psychology are outlined.},
keywords = {adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}