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Renaud, P.; Chartier, S.; Kaufman, D.
Perceptual constancy and the dynamics of extracting perceptual Visual invariants in virtual immersion Proceedings Article
In: Proceedings of the 5th IASTED International Conference on Signal Processing, Pattern Recognition, and Applications, SPPRA 2008, pp. 169–174, Innsbruck, 2008, ISBN: 978-0-88986-717-8.
Abstract | Links | BibTeX | Tags: Constancy, Control theory, Dynamics, Fractal dynamics, Fractals, Gaze behaviors, Motor behaviors, Non-linear properties, Pattern Recognition, Signal processing, virtual reality, vision, Visual explorations, Visual invariances, Visual Perception
@inproceedings{renaud_perceptual_2008,
title = {Perceptual constancy and the dynamics of extracting perceptual Visual invariants in virtual immersion},
author = {P. Renaud and S. Chartier and D. Kaufman},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-62949103012&partnerID=40&md5=9df991c7218b66f2dfa6cd05b4b58151},
isbn = {978-0-88986-717-8},
year = {2008},
date = {2008-01-01},
booktitle = {Proceedings of the 5th IASTED International Conference on Signal Processing, Pattern Recognition, and Applications, SPPRA 2008},
pages = {169–174},
address = {Innsbruck},
abstract = {Visual perception relies on perceptual constancy to guide motor behavior. This constancy can be assimilated to topological invariance extracted from visual exploration of the surrounding. In this paper, gaze behavior data coming from an experiment conducted in virtual immersion are analyzed to better understand their nonlinear properties. Results point toward an explanation of the process of perceptual visual invariance extraction in terms of fractal dynamics.},
keywords = {Constancy, Control theory, Dynamics, Fractal dynamics, Fractals, Gaze behaviors, Motor behaviors, Non-linear properties, Pattern Recognition, Signal processing, virtual reality, vision, Visual explorations, Visual invariances, Visual Perception},
pubstate = {published},
tppubtype = {inproceedings}
}
Renaud, P.; Bouchard, S.; Proulx, R.
Behavioral avoidance dynamics in the presence of a virtual spider Journal Article
In: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no. 3 SPEC., pp. 235–243, 2002, ISSN: 10897771 (ISSN).
Abstract | Links | BibTeX | Tags: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality
@article{renaud_behavioral_2002,
title = {Behavioral avoidance dynamics in the presence of a virtual spider},
author = {P. Renaud and S. Bouchard and R. Proulx},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0036708418&doi=10.1109%2fTITB.2002.802381&partnerID=40&md5=4dd582cb233d8396f7795cf93cb1b984},
doi = {10.1109/TITB.2002.802381},
issn = {10897771 (ISSN)},
year = {2002},
date = {2002-01-01},
journal = {IEEE Transactions on Information Technology in Biomedicine},
volume = {6},
number = {3 SPEC.},
pages = {235–243},
abstract = {Tracking behavior with a virtual spider and a neutral target is compared in fearful and nonfearful subjects. Head-tracking in virtual environments appears to be a scale-free behavior with long-range fractal-like patterns. Moreover, these fractal patterns change according to what the target affords the tracker and the level of behavioral avoidance manifested by the subjects. Results are interpreted in terms of ecological psychology and nonlinear dynamics, and implications for virtual reality (VR) psychology are outlined.},
keywords = {adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}