

de Recherche et d’Innovation
en Cybersécurité et Société
Renaud, P.; Chartier, S.; Fedoroff, P.; Bradford, J.; Rouleau, J. L.; Proulx, J.; Bouchard, S.
The use of virtual reality in clinical psychology research: Focusing on approach and avoidance behaviors Journal Article
In: Clinical Technologies: Concepts, Methodologies, Tools and Applications, pp. 2073–2093, 2011, ISSN: 978-160960562-9 (ISBN); 978-160960561-2 (ISBN).
Abstract | Links | BibTeX | Tags: Approach behaviours, Avoidance behaviour, Bioinformatics, Causal relationships, Clinical research, Complex composites, Experimental application, Health condition, Measurement techniques, Mental health, Patient response, Patient treatment, Psychophysiology, Simulation applications, Virtual environments, virtual reality
@article{renaud_use_2011,
title = {The use of virtual reality in clinical psychology research: Focusing on approach and avoidance behaviors},
author = {P. Renaud and S. Chartier and P. Fedoroff and J. Bradford and J. L. Rouleau and J. Proulx and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105014138805&doi=10.4018%2F978-1-60960-561-2.ch805&partnerID=40&md5=753e4060a90690ea0579eecb0f92ebcf},
doi = {10.4018/978-1-60960-561-2.ch805},
issn = {978-160960562-9 (ISBN); 978-160960561-2 (ISBN)},
year = {2011},
date = {2011-01-01},
journal = {Clinical Technologies: Concepts, Methodologies, Tools and Applications},
pages = {2073–2093},
abstract = {This chapter presents research that is laying a foundation for new simulation applications that promise learning-oriented treatments for mental health conditions. After presenting background on their technologies and measurement techniques, the authors describe experimental applications of this approach. Analysis of negative and positive responses to virtual reality (VR) stimuli, as well as their complex composites, can lead to a better understanding of patient responses, including fundamental perceptual and cognitive causal relationships. Measuring patients' dynamic parameters in VR simulations can possibly lead to new treatment approaches for psychopathologies The biological and behavioral feedback obtained by virtual mediation, based on parameters of the perceptivo-motor dynamics such those described in this chapter, represents a promising avenue for future investigation. © 2011 by IGI Global. All rights reserved.},
keywords = {Approach behaviours, Avoidance behaviour, Bioinformatics, Causal relationships, Clinical research, Complex composites, Experimental application, Health condition, Measurement techniques, Mental health, Patient response, Patient treatment, Psychophysiology, Simulation applications, Virtual environments, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Renaud, P.; Bouchard, S.; Proulx, R.
Behavioral avoidance dynamics in the presence of a virtual spider Journal Article
In: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no. 3 SPEC., pp. 235–243, 2002, ISSN: 10897771 (ISSN).
Abstract | Links | BibTeX | Tags: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality
@article{renaud_behavioral_2002,
title = {Behavioral avoidance dynamics in the presence of a virtual spider},
author = {P. Renaud and S. Bouchard and R. Proulx},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0036708418&doi=10.1109%2fTITB.2002.802381&partnerID=40&md5=4dd582cb233d8396f7795cf93cb1b984},
doi = {10.1109/TITB.2002.802381},
issn = {10897771 (ISSN)},
year = {2002},
date = {2002-01-01},
journal = {IEEE Transactions on Information Technology in Biomedicine},
volume = {6},
number = {3 SPEC.},
pages = {235–243},
abstract = {Tracking behavior with a virtual spider and a neutral target is compared in fearful and nonfearful subjects. Head-tracking in virtual environments appears to be a scale-free behavior with long-range fractal-like patterns. Moreover, these fractal patterns change according to what the target affords the tracker and the level of behavioral avoidance manifested by the subjects. Results are interpreted in terms of ecological psychology and nonlinear dynamics, and implications for virtual reality (VR) psychology are outlined.},
keywords = {adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}



