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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Renaud, P.; Cusson, J. -F.; Bernier, S.; Mus, J. D. M.; Gourd, S. -P.; Bouchard, S.

Extracting perceptual and motor invariants using eye-tracking technologies in virtual immersions Proceedings Article

In: Proceedings: HAVE 2002 - IEEE International Workshop on Haptic Virtual Environments and their Applications, pp. 73–78, Institute of Electrical and Electronics Engineers Inc., 2002, ISBN: 0780376358 (ISBN); 978-078037635-9 (ISBN), (Journal Abbreviation: Proc.: HAVE - IEEE Int. Workshop Haptic Virtual Environ. Their Appl.).

Abstract | Links | BibTeX | Tags: Behavioral dynamics, Degrees of freedom (mechanics), Display devices, Eye movements, Eye tracking technologies, Head mounted displays, Head movements, Helmet mounted displays, Mathematical properties, Mechanics, Motor co-ordination, Position and orientations, Sensory perception, Tracking devices, virtual reality

2.

Renaud, P.; Bouchard, S.; Proulx, R.

Behavioral avoidance dynamics in the presence of a virtual spider Journal Article

In: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no. 3 SPEC., pp. 235–243, 2002, ISSN: 10897771 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality

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