

de Recherche et d’Innovation
en Cybersécurité et Société
Renaud, P.; Cusson, J. -F.; Bernier, S.; Mus, J. D. M.; Gourd, S. -P.; Bouchard, S.
Extracting perceptual and motor invariants using eye-tracking technologies in virtual immersions Proceedings Article
In: Proceedings: HAVE 2002 - IEEE International Workshop on Haptic Virtual Environments and their Applications, pp. 73–78, Institute of Electrical and Electronics Engineers Inc., 2002, ISBN: 0780376358 (ISBN); 978-078037635-9 (ISBN), (Journal Abbreviation: Proc.: HAVE - IEEE Int. Workshop Haptic Virtual Environ. Their Appl.).
Abstract | Links | BibTeX | Tags: Behavioral dynamics, Degrees of freedom (mechanics), Display devices, Eye movements, Eye tracking technologies, Head mounted displays, Head movements, Helmet mounted displays, Mathematical properties, Mechanics, Motor co-ordination, Position and orientations, Sensory perception, Tracking devices, virtual reality
@inproceedings{renaud_extracting_2002,
title = {Extracting perceptual and motor invariants using eye-tracking technologies in virtual immersions},
author = {P. Renaud and J. -F. Cusson and S. Bernier and J. D. M. Mus and S. -P. Gourd and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84963544835&doi=10.1109%2fHAVE.2002.1106917&partnerID=40&md5=880d707663a5ed94337d041f2215a515},
doi = {10.1109/HAVE.2002.1106917},
isbn = {0780376358 (ISBN); 978-078037635-9 (ISBN)},
year = {2002},
date = {2002-01-01},
booktitle = {Proceedings: HAVE 2002 - IEEE International Workshop on Haptic Virtual Environments and their Applications},
pages = {73–78},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {From a head-mounted display, head and eye movements were recorded using tracking devices (magnetic and infrared) that render the 6 degrees-of-freedom associated with the position and orientation of head movements, and 2 degrees-of-freedom from one eye. We measured the continuous line of sight's deviation from a pre-selected area on a virtual stimulus. Some analyses of the mathematical properties of the emergent perceptual and motor patterns were done. These analyses help to understand how behavioral dynamics, and especially motor coordination underlying perception in virtual reality (VR), is organized. © 2002 IEEE.},
note = {Journal Abbreviation: Proc.: HAVE - IEEE Int. Workshop Haptic Virtual Environ. Their Appl.},
keywords = {Behavioral dynamics, Degrees of freedom (mechanics), Display devices, Eye movements, Eye tracking technologies, Head mounted displays, Head movements, Helmet mounted displays, Mathematical properties, Mechanics, Motor co-ordination, Position and orientations, Sensory perception, Tracking devices, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Renaud, P.; Bouchard, S.; Proulx, R.
Behavioral avoidance dynamics in the presence of a virtual spider Journal Article
In: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no. 3 SPEC., pp. 235–243, 2002, ISSN: 10897771 (ISSN).
Abstract | Links | BibTeX | Tags: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality
@article{renaud_behavioral_2002,
title = {Behavioral avoidance dynamics in the presence of a virtual spider},
author = {P. Renaud and S. Bouchard and R. Proulx},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0036708418&doi=10.1109%2fTITB.2002.802381&partnerID=40&md5=4dd582cb233d8396f7795cf93cb1b984},
doi = {10.1109/TITB.2002.802381},
issn = {10897771 (ISSN)},
year = {2002},
date = {2002-01-01},
journal = {IEEE Transactions on Information Technology in Biomedicine},
volume = {6},
number = {3 SPEC.},
pages = {235–243},
abstract = {Tracking behavior with a virtual spider and a neutral target is compared in fearful and nonfearful subjects. Head-tracking in virtual environments appears to be a scale-free behavior with long-range fractal-like patterns. Moreover, these fractal patterns change according to what the target affords the tracker and the level of behavioral avoidance manifested by the subjects. Results are interpreted in terms of ecological psychology and nonlinear dynamics, and implications for virtual reality (VR) psychology are outlined.},
keywords = {adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}