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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Brideau-Duquette, M.; Côté, S. S. -P.; Charbonneau, P.; Renaud, P.

When Sexy Avatars Get Weird: How Brain Asymmetry and Oculomotor Dynamics Navigate the Uncanny Proceedings Article

In: S., Itthipuripat; G.A., Ascoli; A., Li; N., Pat; H., Kuai (Ed.): Lect. Notes Comput. Sci., pp. 121–139, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981963293-0 (ISBN), (Journal Abbreviation: Lect. Notes Comput. Sci.).

Abstract | Links | BibTeX | Tags: Brain, Embodied Computing, Eye-tracking, Gaze behaviours, Human machine interaction, Immersive, Nonlinear index, Psychological effects, regression analysis, Regression modelling, Uncanny, Uncanny valley, Virtual environments, virtual reality

2.

Renaud, P.; Chartier, S.; Fedoroff, P.; Bradford, J.; Rouleau, J. L.; Proulx, J.; Bouchard, S.

The use of virtual reality in clinical psychology research: Focusing on approach and avoidance behaviors Journal Article

In: Clinical Technologies: Concepts, Methodologies, Tools and Applications, pp. 2073–2093, 2011, ISSN: 978-160960562-9 (ISBN); 978-160960561-2 (ISBN).

Abstract | Links | BibTeX | Tags: Approach behaviours, Avoidance behaviour, Bioinformatics, Causal relationships, Clinical research, Complex composites, Experimental application, Health condition, Measurement techniques, Mental health, Patient response, Patient treatment, Psychophysiology, Simulation applications, Virtual environments, virtual reality

3.

Chartier, S.; Renaud, P.

An online noise filter for eye-tracker data recorded in a virtual environment Proceedings Article

In: Eye Tracking Research and Applications Symposium (ETRA), pp. 153–156, Savannah, GA, 2008, ISBN: 978-159593982-1 (ISBN), (Journal Abbreviation: Eye Track. Res. Appl. Symp. (ETRA)).

Abstract | Links | BibTeX | Tags: Average filter, Eye trackers, Eye-blinks, Eye-tracker, Eye-tracker data, Noise filters, Noise removal, Noisy data, Off-line filters, Online filtering, Virtual environments, virtual reality

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