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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Dang, L. B.; Truong, V. Tuan; Le, L. B.; Falk, T. H.

EM-Auth: A Generalizable Eye-Movement Authentication Framework using Event Cameras Proceedings Article

In: IEEE Conf. Artif. Intell., CAI, pp. 2064–2069, Institute of Electrical and Electronics Engineers Inc., 2026, ISBN: 979-833156039-3 (ISBN), (Journal Abbreviation: IEEE Conf. Artif. Intell., CAI).

Abstract | Links | BibTeX | Tags: augmented reality, Authentication, Cameras, Convolutional neural networks, Data privacy, Eye movement patterns, Eye movements, eye tracking, Eye-tracking, Frame-based, High power consumption, Neuromorphic vision sensors, Power potential, Privacy concerns, Temporal resolution, Transfer learning, User authentication, Virtual and augmented reality, virtual reality

2.

Brideau-Duquette, M.; Côté, S. S. -P.; Charbonneau, P.; Renaud, P.

When Sexy Avatars Get Weird: How Brain Asymmetry and Oculomotor Dynamics Navigate the Uncanny Proceedings Article

In: S., Itthipuripat; G.A., Ascoli; A., Li; N., Pat; H., Kuai (Ed.): Lect. Notes Comput. Sci., pp. 121–139, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981963293-0 (ISBN), (Journal Abbreviation: Lect. Notes Comput. Sci.).

Abstract | Links | BibTeX | Tags: Brain, Embodied Computing, Eye-tracking, Gaze behaviours, Human machine interaction, Immersive, Nonlinear index, Psychological effects, regression analysis, Regression modelling, Uncanny, Uncanny valley, Virtual environments, virtual reality

3.

Brideau-Duquette, M.; Côté, S. S. -P.; Charbonneau, P.; Renaud, P.

When Sexy Avatars Get Weird: How Brain Asymmetry and Oculomotor Dynamics Navigate the Uncanny Proceedings Article

In: S., Itthipuripat; G.A., Ascoli; A., Li; N., Pat; H., Kuai (Ed.): Lect. Notes Comput. Sci., pp. 121–139, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981963293-0 (ISBN), (Journal Abbreviation: Lect. Notes Comput. Sci.).

Abstract | Links | BibTeX | Tags: Brain, Embodied Computing, Eye-tracking, Gaze behaviours, Human machine interaction, Immersive, Nonlinear index, Psychological effects, regression analysis, Regression modelling, Uncanny, Uncanny valley, Virtual environments, virtual reality

4.

Brideau-Duquette, M.; Côté, S. S. -P.; Charbonneau, P.; Renaud, P.

When Sexy Avatars Get Weird: How Brain Asymmetry and Oculomotor Dynamics Navigate the Uncanny Proceedings Article

In: S., Itthipuripat; G.A., Ascoli; A., Li; N., Pat; H., Kuai (Ed.): Lect. Notes Comput. Sci., pp. 121–139, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981963293-0 (ISBN).

Abstract | Links | BibTeX | Tags: Brain, Embodied Computing, Eye-tracking, Gaze behaviours, Human machine interaction, Immersive, Nonlinear index, Psychological effects, regression analysis, Regression modelling, Uncanny, Uncanny valley, Virtual environments, virtual reality

5.

Boukhalfi, T.; Joyal, C.; Bouchard, S.; Neveu, S. M.; Renaud, P.

Tools and techniques for real-time data acquisition and analysis in brain computer interface studies using qEEG and eye tracking in virtual reality environment Proceedings Article

In: A., Zaremba M. Sasiadek J. Dolgui (Ed.): IFAC-PapersOnLine, pp. 46–51, 2015, ISSN: 24058963, (ISSN: 24058963 Issue: 3).

Abstract | Links | BibTeX | Tags: Acquisition, Analysis, brain computer interface, Data acquisition, Electroencephalography, eye tracking, Eye-tracking, Forensic, Forensic engineering, Heat maps, Interfaces (computer), Psychiatry, Real time, virtual reality

6.

Boukhalfi, T.; Joyal, C.; Bouchard, S.; Neveu, S. M.; Renaud, P.

Tools and techniques for real-time data acquisition and analysis in brain computer interface studies using qEEG and eye tracking in virtual reality environment Proceedings Article

In: A., Zaremba M. Sasiadek J. Dolgui (Ed.): IFAC-PapersOnLine, pp. 46–51, 2015, ISSN: 24058963.

Abstract | Links | BibTeX | Tags: Acquisition, Analysis, brain computer interface, Data acquisition, Electroencephalography, eye tracking, Eye-tracking, Forensic, Forensic engineering, Heat maps, Interfaces (computer), Psychiatry, Real time, virtual reality

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