

de Recherche et d’Innovation
en Cybersécurité et Société
Santana, S. T. O. D.; Silva, J. C. Da; Hatano, Y.; Guerrero-Mendez, C. D.; Souza, M. L. De; Igasaki, T.; Bastos-Filho, T.; Dantas, A. F. O. De Azevedo; Falk, T. H.; Delisle-Rodriguez, D.
Cognitive Training Using a Brain-Computer Interface for θ/β Ratio Self-Regulation - Preliminary Results with Long Covid-19 Survivors Proceedings Article
In: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS, pp. 646–650, Institute of Electrical and Electronics Engineers Inc., 2026, ISBN: 979-833154511-6 (ISBN), (Journal Abbreviation: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS).
Abstract | Links | BibTeX | Tags: 'current, Behavioral research, Brain, brain computer interface, Brain mapping, cognitive impairment, Cognitive skill, Cognitive systems, Cognitive training, Computer games, COVID-19, Electroencephalography, Electrophysiology, Executive Function, Interfaces (computer), Memory functions, Neurotechnology, Personnel training, Self regulation, Sustained attention, working memory
@inproceedings{santanaCognitiveTrainingUsing2026,
title = {Cognitive Training Using a Brain-Computer Interface for θ/β Ratio Self-Regulation - Preliminary Results with Long Covid-19 Survivors},
author = {S. T. O. D. Santana and J. C. Da Silva and Y. Hatano and C. D. Guerrero-Mendez and M. L. De Souza and T. Igasaki and T. Bastos-Filho and A. F. O. De Azevedo Dantas and T. H. Falk and D. Delisle-Rodriguez},
url = {https://www.scopus.com/pages/publications/105045602964?origin=resultslist},
doi = {10.1109/ICHMS69701.2026.11602366},
isbn = {979-833154511-6 (ISBN)},
year = {2026},
date = {2026-01-01},
booktitle = {IEEE Int. Conf. Hum.-Mach. Syst., ICHMS},
pages = {646–650},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Long COVID-19 can generate cognitive impairments, affecting a person's attention, working memory, and executive functions. Previous studies have suggested that therapies based on neurotechnologies can be used to recover cognitive skills. This current research presents an electroencephalography brain-computer interface based serious game for sustained attention training. The system classifies attention levels while the user controls the speed of a virtual car by self-regulating the θ/β power band ratio across multiple brain locations. Pilot experiments were conducted with two COVID-19 adult survivors who experienced cognitive decline due to long COVID19 symptoms. Participants underwent 10 sessions across consecutive working days (2 sessions × week). Both participants enhanced brain wave oscillations in both frontal and central regions, reducing theta activity and simultaneously increasing beta oscillations) after the training, achieving therefore healthy brain behavior during a cognitive attention task. Furthermore, both individuals improved cognitive skills, such as attention, working memory, and executive functions. These preliminary findings are promising and motivate the further development of multichannel neurofeedback systems for cognitive training for long COVID-19 survivors. © 2026 IEEE.},
note = {Journal Abbreviation: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS},
keywords = {'current, Behavioral research, Brain, brain computer interface, Brain mapping, cognitive impairment, Cognitive skill, Cognitive systems, Cognitive training, Computer games, COVID-19, Electroencephalography, Electrophysiology, Executive Function, Interfaces (computer), Memory functions, Neurotechnology, Personnel training, Self regulation, Sustained attention, working memory},
pubstate = {published},
tppubtype = {inproceedings}
}
Jaberi, M.; Falk, T. H.
A Literature Survey on Potential Private User Information Leakage in Metaverse Applications Journal Article
In: Advanced Intelligent Systems, vol. 8, no. 1, 2026, ISSN: 26404567 (ISSN).
Abstract | Links | BibTeX | Tags: age, augmented reality, Brain, brain computer interface, Computer privacy, Data privacy, Electroencephalography, eye tracking, Gender, Haptic interfaces, Information leakage, Intelligent systems, Literature survey, metaverse, Metaverses, Neurophysiological signal, neurophysiological signals, Neurophysiology, Privacy, Private user information, Race, Signal analysis, User information, Virtual and augmented reality
@article{jaberiLiteratureSurveyPotential2026,
title = {A Literature Survey on Potential Private User Information Leakage in Metaverse Applications},
author = {M. Jaberi and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105012929167?origin=resultslist},
doi = {10.1002/aisy.202500263},
issn = {26404567 (ISSN)},
year = {2026},
date = {2026-01-01},
journal = {Advanced Intelligent Systems},
volume = {8},
number = {1},
publisher = {John Wiley and Sons Inc},
abstract = {The Metaverse is revolutionizing various fields, including healthcare, education, social interaction, and the workplace. Commercial multisensory devices (e.g., smell diffusion and haptic technologies) are available, and virtual and augmented reality (VR/AR) headsets are increasingly integrated with brain–computer interfaces (BCI). These integrations enable adaptive, personalized virtual immersive experiences that are more engaging, interactive, and effective. As these applications become mainstream, concerns arise regarding the security and privacy of personal information. Recent studies demonstrate that users can be identified with high accuracy using the data monitored from sensors available in VR/AR headsets. This literature survey investigates the types of personal user information that can be inferred from BCI-instrumented headsets. In particular, it focuses on predicting age, gender, and ethnic/racial background from neurophysiological signals currently monitored by commercial devices. The survey highlights the predictive strength of electroencephalogram and electrocardiogram signal modalities, followed by eye tracking and iris scanning. It also considers future privacy risks posed by biometric and gesture-based monitoring using non-contact technologies such as computer vision and WiFi signal analysis. The survey concludes with recommendations for future research aimed at contributing to the development of robust frameworks that safeguard user privacy in the evolving Metaverse landscape. © 2025 The Author(s). Advanced Intelligent Systems published by Wiley-VCH GmbH.},
keywords = {age, augmented reality, Brain, brain computer interface, Computer privacy, Data privacy, Electroencephalography, eye tracking, Gender, Haptic interfaces, Information leakage, Intelligent systems, Literature survey, metaverse, Metaverses, Neurophysiological signal, neurophysiological signals, Neurophysiology, Privacy, Private user information, Race, Signal analysis, User information, Virtual and augmented reality},
pubstate = {published},
tppubtype = {article}
}
Maldonado-Bouchard, S.; Saki, A.; Faghihi, U.; Brideau-Duquette, M.; Renaud, P.
From Neural Endophenotypes to Secure Human-Machine Interaction: Identifying Empathy-Related Vulnerabilities from Resting-State qEEG using Deep Learning Proceedings Article
In: IEEE Conf. Artif. Intell., CAI, pp. 1725–1732, Institute of Electrical and Electronics Engineers Inc., 2026, ISBN: 979-833156039-3 (ISBN), (Journal Abbreviation: IEEE Conf. Artif. Intell., CAI).
Abstract | Links | BibTeX | Tags: Deep learning, Electroencephalography, Electrophysiology, Evaluation protocol, Human machine interaction, Inter-individual differences, Matchings, Physiological sensing, Resting state, Sample windows, Session level, Splittings, telepresence, Template matching, Visual communication
@inproceedings{maldonado-bouchardNeuralEndophenotypesSecure2026,
title = {From Neural Endophenotypes to Secure Human-Machine Interaction: Identifying Empathy-Related Vulnerabilities from Resting-State qEEG using Deep Learning},
author = {S. Maldonado-Bouchard and A. Saki and U. Faghihi and M. Brideau-Duquette and P. Renaud},
url = {https://www.scopus.com/pages/publications/105042126330?origin=resultslist},
doi = {10.1109/CAI68641.2026.11536416},
isbn = {979-833156039-3 (ISBN)},
year = {2026},
date = {2026-01-01},
booktitle = {IEEE Conf. Artif. Intell., CAI},
pages = {1725–1732},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Telepresence and extended reality (XR) platforms increasingly integrate physiological sensing to infer socio-affective traits and personalize interaction. We test whether resting-state electroencephalography (EEG) alone can predict inter-individual differences in callous affect (SRP-CA; a proxy for reduced affective empathy) in a forensic cohort. Using 32-channel qEEG recorded at 500 Hz during one minute of eyes-open (EO) followed by one minute of eyes-closed (EC), we retain 143 quality-controlled sessions from 72 participants, each paired with a session-level SRP-CA score. We implement an EEG-only, leakage-aware evaluation protocol: splitting is performed at the session level and normalization parameters are fit on training data only. EEG is segmented into overlapping windows of 250-1,000 samples (50% overlap), and a lightweight Transformer encoder regressor is trained per window length; session-level predictions are obtained by averaging window-level outputs. On held-out test sessions, the best performance is achieved with 400-sample windows (MSE = 0.0595},
note = {Journal Abbreviation: IEEE Conf. Artif. Intell., CAI},
keywords = {Deep learning, Electroencephalography, Electrophysiology, Evaluation protocol, Human machine interaction, Inter-individual differences, Matchings, Physiological sensing, Resting state, Sample windows, Session level, Splittings, telepresence, Template matching, Visual communication},
pubstate = {published},
tppubtype = {inproceedings}
}
Tiwari, A.; Arrabito, R.; Davoust, A.; Falk, T. H.
Quantifying Biological Sex Leakage in Electroencephalography-Based Mental Workload Measurement and Its Impact on Model Performance Proceedings Article
In: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS, pp. 392–397, Institute of Electrical and Electronics Engineers Inc., 2026, ISBN: 979-833154511-6 (ISBN), (Journal Abbreviation: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS).
Abstract | Links | BibTeX | Tags: Biomedical signal processing, Demographic information, Designing systems, Economic and social effects, Electroencephalography, Electrophysiology, Human operator, Mental workload, Modeling performance, Optimal performance, Performance, Population statistics, Real- time, Well being, Workload measurements
@inproceedings{tiwariQuantifyingBiologicalSex2026,
title = {Quantifying Biological Sex Leakage in Electroencephalography-Based Mental Workload Measurement and Its Impact on Model Performance},
author = {A. Tiwari and R. Arrabito and A. Davoust and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105045575255?origin=resultslist},
doi = {10.1109/ICHMS69701.2026.11602273},
isbn = {979-833154511-6 (ISBN)},
year = {2026},
date = {2026-01-01},
booktitle = {IEEE Int. Conf. Hum.-Mach. Syst., ICHMS},
pages = {392–397},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Detection of mental workload is essential for designing systems that can monitor and adapt to the needs of human operators, thereby ensuring their optimal performance and well-being. Features derived from neurophysiological signals, particularly electroencephalograms (EEG), provide a realtime, unobtrusive, and objective indicator of mental workload. However, EEG signals are often correlated with demographic variables, including biological sex and age, which can introduce systematic performance differences across demographic groups, while unintentionally encoding demographic information into models trained on EEG data. In this work, we investigate and quantify the influence of user demographics on mental workload detection models using fairness analysis. Furthermore, we propose domain-adversarial training, in which an adversary penalizes the model for retaining sex-related information, to mitigate leakage of private demographic information (biological sex). The proposed approach simultaneously increases the odds ratio for sex from 0.83 to 0.90 (values closer to 1 indicate reduced demographic disparity) while reducing statistical significance. This approach, however, also leads to a reduction in mental workload detection performance, with a 12.7% decrease in balanced accuracy (BACC), suggesting an inherent trade-off between performance and privacy protection. © 2026 IEEE.},
note = {Journal Abbreviation: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS},
keywords = {Biomedical signal processing, Demographic information, Designing systems, Economic and social effects, Electroencephalography, Electrophysiology, Human operator, Mental workload, Modeling performance, Optimal performance, Performance, Population statistics, Real- time, Well being, Workload measurements},
pubstate = {published},
tppubtype = {inproceedings}
}
Moinnereau, M. -A.; Tiwari, A.; Benesch, D.; Bolt, N.; Krätzig, G. P.; Paré, S.; Falk, T. H.
Subjective and Objective Assessment of the Impact of Stress and Mental Workload on Cybersickness During Virtual Reality Training Journal Article
In: Applied Human Factors and Ergonomics International, vol. 178, pp. 87–98, 2025, ISSN: 27710718 (ISSN).
Abstract | Links | BibTeX | Tags: Biosensors, cybersickness, Electroencephalography, Mental workload, Stress, virtual reality, VR training
@article{moinnereauSubjectiveObjectiveAssessment2025,
title = {Subjective and Objective Assessment of the Impact of Stress and Mental Workload on Cybersickness During Virtual Reality Training},
author = {M. -A. Moinnereau and A. Tiwari and D. Benesch and N. Bolt and G. P. Krätzig and S. Paré and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105031119708?origin=resultslist},
doi = {10.54941/ahfe1006348},
issn = {27710718 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {Applied Human Factors and Ergonomics International},
volume = {178},
pages = {87–98},
publisher = {AHFE International},
abstract = {Cybersickness is an issue in immersive virtual reality (VR), akin to motion and simulator sickness, resulting in symptoms such as nausea, dizziness, and eye strain. Cybersickness has been shown to affect a significant portion of VR users. In training scenarios involving demanding tasks (e.g., for first responders’ training), however, reports of cybersickness symptoms are higher than those for the average user. It is hypothesized that the stress and mental workload generated by these scenarios may be the cause for this increased propensity for cybersickness. In this study, we investigate the impact of stress alone, mental workload alone, and their combined impact on cybersickness levels. The levels of stress and mental workload are manipulated while participants perform a driving simulator task. In the high mental workload condition, the driver has to keep an eye on the road while driving from one location to another, as well as monitor and count the number of pedestrians wearing a certain colour shirt. In the high stress condition, traffic conditions become heavy, background noise increases, and sudden breaks are needed to avoid accidents (e.g., from a ball rolling into the road to a car suddenly changing lanes). Lastly, the combined condition contains all the elements of the previous two conditions. In all cases, a baseline driving period is present (without stress or workload) and is used for comparisons within each subject. Both self-report and neurophysiological measurements are used to gauge the impact of these three conditions on cybersickness. Self-report questionnaires are used to assess stress (DASS-21), mental workload (NASA-TLX), and cybersickness symptoms (SSQ) at several instances during the experiment. In turn, an instrumented Meta Quest 3 VR headset is used equipped with 16 electroencephalography (EEG) and electro-oculography (EOG) sensors, while wearable devices are used to monitor photoplethysmography (PPG), electrocardiography (ECG), and respiration signals. These neurophysiological signals are used to continuously extract measures of mental workload, stress, and other cognitive/affective states almost in real-time. In this paper, we describe the experimental setup, the instrumented headset, the EEG and biosignal metrics that are computed, and provide preliminary subjective and objective findings based on the first 12 participants (four per condition). The study is ongoing and aims to collect data from 60 participants (20 per condition). It is hoped that these preliminary insights will help the research community refine VR training protocols, making them more comfortable and effective for students. © 2025. Published by AHFE Open Access. All rights reserved.},
keywords = {Biosensors, cybersickness, Electroencephalography, Mental workload, Stress, virtual reality, VR training},
pubstate = {published},
tppubtype = {article}
}
Lopes, M. K. S.; Perreault, L.; Jesus, B. J. De; Roberge, M. -C.; Falk, T. H.
Subjective and Objective Evaluation of the Benefits of Multisensory Virtual Nature Immersion for Patients with Post-Traumatic Stress Disorder Proceedings Article
In: Int. Conf. Qual. Multimed. Exp., QoMEX, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833155435-4 (ISBN), (Journal Abbreviation: Int. Conf. Qual. Multimed. Exp., QoMEX).
Abstract | Links | BibTeX | Tags: Audio-visual information, EEG, Electroencephalography, Electronic nose, Electrophysiology, Haptic feedbacks, Head-mounted-displays, Health management, Human computer interaction, Mental health, Multisensory, Multisensory nature immersion, Occupational diseases, Patient monitoring, posttraumatic stress disorder, PTSD, Subjective and objective evaluations, User experience, User interfaces, Users' experiences, virtual reality
@inproceedings{lopesSubjectiveObjectiveEvaluation2025,
title = {Subjective and Objective Evaluation of the Benefits of Multisensory Virtual Nature Immersion for Patients with Post-Traumatic Stress Disorder},
author = {M. K. S. Lopes and L. Perreault and B. J. De Jesus and M. -C. Roberge and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105023830754?origin=resultslist},
doi = {10.1109/QoMEX65720.2025.11219945},
isbn = {979-833155435-4 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Int. Conf. Qual. Multimed. Exp., QoMEX},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Multisensory virtual nature immersion has been shown to assist with mental health management. In this paper, we look at the benefits of two multisensory immersion modalities for patients diagnosed with post-traumatic stress disorder (PTSD). The modalities include: (1) a portable solution that integrates scent diffusion within the head-mounted display (HMD), and (2) a pod-based solution, in which a multisensory pod provides olfactory and haptic feedback (i.e., wind and vibrations) alongside audio-visual information via the HMD. We assess the two methods subjectively, via numerous questionnaires, and objectively, via measures computed from electroencephalography signals. The pod-based intervention resulted in greater improvements in PTSD symptoms and in sustained attention, with improvements in several objective measures of user experience, including engagement, valence, arousal, and sense of immersion/presence. © 2025 IEEE.},
note = {Journal Abbreviation: Int. Conf. Qual. Multimed. Exp., QoMEX},
keywords = {Audio-visual information, EEG, Electroencephalography, Electronic nose, Electrophysiology, Haptic feedbacks, Head-mounted-displays, Health management, Human computer interaction, Mental health, Multisensory, Multisensory nature immersion, Occupational diseases, Patient monitoring, posttraumatic stress disorder, PTSD, Subjective and objective evaluations, User experience, User interfaces, Users' experiences, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Jaberi, M.; Bouchard, S.; Falk, T. H.
Quantifying the Risk of Private Information Leakage in the Metaverse with EEG-Instrumented Virtual Reality Headsets Proceedings Article
In: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern., pp. 4293–4298, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 1062922X (ISSN); 979-833153358-8 (ISBN), (Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.).
Abstract | Links | BibTeX | Tags: Biomedical signal processing, Electroencephalography, Electrophysiology, Immersive, Information leakage, Interactivity, Learning systems, Metaverses, Neurophysiology, Privacy risks, Private information, Real-time quality, User engagement, virtual reality, Virtual reality technology, Virtual-reality headsets
@inproceedings{jaberiQuantifyingRiskPrivate2025,
title = {Quantifying the Risk of Private Information Leakage in the Metaverse with EEG-Instrumented Virtual Reality Headsets},
author = {M. Jaberi and S. Bouchard and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105033158377?origin=resultslist},
doi = {10.1109/SMC58881.2025.11343511},
isbn = {1062922X (ISSN); 979-833153358-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
pages = {4293–4298},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {As virtual reality (VR) technologies become more immersive and metaverse applications burgeon, modern headsets are increasingly becoming equipped with sensors capable of capturing multiple neurophysiological signals. While these signals can be used to measure, in real-time, quality of experience metrics that can be used to enhance interactivity and user engagement, they may also introduce novel privacy risks by unintentionally leaking sensitive personal attributes. In this paper, we explore the extent in which electroencephalography (EEG) signals, recorded during an immersive VR memory task, can be used to infer users' private information, such as age, biological sex, and identity. We employ both classical machine learning models with hand-crafted features, as well as end-to-end deep learning approaches. Our findings demonstrate that EEG-based features can, indeed, leak information about biological sex, age, and user identity, with end-to-end models obtaining the best performance. Feature importance ranking and deep neural network saliency maps were used to provide explainability on the neural patterns used by the models. We conclude with recommendations on how these findings can also be used to help secure future metaverse applications. © 2025 IEEE.},
note = {Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
keywords = {Biomedical signal processing, Electroencephalography, Electrophysiology, Immersive, Information leakage, Interactivity, Learning systems, Metaverses, Neurophysiology, Privacy risks, Private information, Real-time quality, User engagement, virtual reality, Virtual reality technology, Virtual-reality headsets},
pubstate = {published},
tppubtype = {inproceedings}
}
Jesus, B. De; Lopes, M.; Perreault, L.; Roberge, M. -C.; Oliveira, A. A. De; Falk, T. H.
In: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern., pp. 6033–6038, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 1062922X (ISSN); 979-833153358-8 (ISBN), (Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.).
Abstract | Links | BibTeX | Tags: Biomedical signal processing, Diseases, Electroencephalography, electroencephalography (EEG), Electrophysiology, Haptics, Immersive, Immersive virtual reality, Multisensory, Nature immersion, Odors, Olfactory, Patient monitoring, Patient treatment, Post-traumatic stress disorder, Post-traumatic stress disorder (PTSD), posttraumatic stress disorder, virtual reality, virtual reality (VR)
@inproceedings{dejesusElectroencephalographyNeuromarkersPredict2025,
title = {Electroencephalography Neuromarkers to Predict the Response of a Multisensory Virtual Reality Nature Immersion Intervention for Patients Diagnosed with Post-Traumatic Stress Disorder},
author = {B. De Jesus and M. Lopes and L. Perreault and M. -C. Roberge and A. A. De Oliveira and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105033154892?origin=resultslist},
doi = {10.1109/SMC58881.2025.11342787},
isbn = {1062922X (ISSN); 979-833153358-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
pages = {6033–6038},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Immersive virtual reality (VR) applications rapidly expand across domains, including training, gaming, and healthcare. More recently, multisensory immersive experiences, including olfactory and haptic stimulation, have emerged and shown great promise, especially for interventions in well-being and mental health management. Multisensory experiences, however, are very subjective (e.g., one subject may like certain smells, while others do not), and recent results have suggested that some participants may not respond positively to the treatment. As multisensory VR interventions can be costly and time-consuming for both patients and clinicians, being able to find neuromarkers that predict intervention outcomes would be invaluable. Here, we aim to take the first steps in the development of a neuromarker to predict the response to a multisensory nature immersion VR intervention. A pilot experiment was performed with twenty patients diagnosed with post-traumatic stress disorder. Potential neuromarkers are extracted from electroencephalography (EEG) signals measured from an instrumented VR headset. We show that some EEG patterns start to differ between responders and non-responders as early as the fourth session, i.e., one-third of the way into the entire intervention. This suggests that neuromarkers to predict the outcomes of a multisensory VR immersion intervention may exist. These markers could be used not only to save time and resources for clinicians and patients but also to promote precision treatment where interventions are adjusted to each patient, maximizing success rates. © 2025 IEEE.},
note = {Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
keywords = {Biomedical signal processing, Diseases, Electroencephalography, electroencephalography (EEG), Electrophysiology, Haptics, Immersive, Immersive virtual reality, Multisensory, Nature immersion, Odors, Olfactory, Patient monitoring, Patient treatment, Post-traumatic stress disorder, Post-traumatic stress disorder (PTSD), posttraumatic stress disorder, virtual reality, virtual reality (VR)},
pubstate = {published},
tppubtype = {inproceedings}
}
Rosanne, O.; Benesch, D.; Kratzig, G.; Paré, S.; Bolt, N.; Falk, T. H.
In: Frontiers in Virtual Reality, vol. 6, 2025, ISSN: 26734192 (ISSN).
Abstract | Links | BibTeX | Tags: amplitude modulation, artifact removal, cybersickness, Electroencephalography, virtual reality
@article{rosannePreprocessNotPreprocess2025,
title = {To pre-process or not to pre-process? On the role of EEG enhancement for cybersickness characterization and the importance of amplitude modulation features},
author = {O. Rosanne and D. Benesch and G. Kratzig and S. Paré and N. Bolt and T. H. Falk},
url = {https://www.scopus.com/pages/publications/85217703600?origin=resultslist},
doi = {10.3389/frvir.2025.1468971},
issn = {26734192 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {Frontiers in Virtual Reality},
volume = {6},
publisher = {Frontiers Media SA},
abstract = {Virtual Reality (VR) has expanded beyond the entertainment field and has become a valuable tool across different verticals, including healthcare, education, and professional training, just to name a few. Despite these advancements, widespread usage of VR systems is still limited, mostly due to motion sickness symptoms, such as dizziness, nausea, and headaches, which are collectively termed “cybersickness”. In this paper, we explore the use of electroencephalography (EEG) as a tool for real-time characterization of cybersickness. In particular, we aim to answer three research questions: (1) what neural patterns are indicative of cybersickness levels, (2) do EEG amplitude modulation features convey more important and explainable patterns, and (3) what role does EEG pre-processing play in overall cybersickness characterization. Experimental results show that minimal pre-processing retains artifacts that may be useful for cybersickness detection (e.g., head and eye movements), while more advanced methods enable the extraction of more interpretable neural patterns that may help the research community gain additional insights on the neural underpinnings of cybersickness. Our experiments show that the proposed amplitude modulation features comprise roughly 60% of the top-selected features for EEG-based cybersickness detection. Copyright © 2025 Rosanne, Benesch, Kratzig, Paré, Bolt and Falk.},
keywords = {amplitude modulation, artifact removal, cybersickness, Electroencephalography, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Côté, S. S. -P.; Brideau-Duquette, M.; Lafortune, D.; Pfaus, J. G.; Renaud, P.
Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual Disorders Proceedings Article
In: O., Poquet; A., Ortega-Arranz; O., Viberg; I.-A., Chounta; B., McLaren; J., Jovanovic (Ed.): International Conference on Computer Supported Education, CSEDU - Proceedings, pp. 694–700, Science and Technology Publications, Lda, 2024, ISBN: 21845026 (ISSN); 978-989758697-2 (ISBN), (Journal Abbreviation: International Conference on Computer Supported Education, CSEDU - Proceedings).
Abstract | Links | BibTeX | Tags: Affordances, Behavioral measures, Computer vision, E-learning, Electroencephalography, Electrophysiology, Gaze Behaviour, Gaze behaviours, Immersive, Learning, Physiological measures, Quantitative electroencephalography, Quantitative Electroencephalography (qEEG), Sexual Presence, Therapeutic Application, Vaginal Photoplethysmography, virtual reality
@inproceedings{cote_investigating_2024,
title = {Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual Disorders},
author = {S. S. -P. Côté and M. Brideau-Duquette and D. Lafortune and J. G. Pfaus and P. Renaud},
editor = {Poquet O. and Ortega-Arranz A. and Viberg O. and Chounta I.-A. and McLaren B. and Jovanovic J.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85193914916&doi=10.5220%2f0012754700003693&partnerID=40&md5=435ba537cddf1277ed1b459b8a0b1984},
doi = {10.5220/0012754700003693},
isbn = {21845026 (ISSN); 978-989758697-2 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {International Conference on Computer Supported Education, CSEDU - Proceedings},
volume = {1},
pages = {694–700},
publisher = {Science and Technology Publications, Lda},
abstract = {Exposure to sexual contexts by means of immersive, extended reality technologies, offer an opportunity to both: better understand sexual responding, and in turn, offers insights as to how the same technology could help in treating sexual disorders. The present papers reports on the ability of behavioural (i.e., oculometry) and physiological (i.e., electroencephalography and vaginal plethysmography) to conjointly predict subjective sexual feelings (i.e., subjective sexual presence), this, using a sample of 12 heterosexual cisgendered women. Measurements pertained to the participants living a sexual immersion (via a virtual reality headset) with an opposite sex virtual character engaging in sexually suggestive behaviour. Results suggest that all the tested behavioural and physiological measurements could play a role in the shaping of sexual presence. Results are discussed with therapeutic learning processes considerations in mind. Copyright © 2024 by SCITEPRESS – Science and Technology Publications, Lda.},
note = {Journal Abbreviation: International Conference on Computer Supported Education, CSEDU - Proceedings},
keywords = {Affordances, Behavioral measures, Computer vision, E-learning, Electroencephalography, Electrophysiology, Gaze Behaviour, Gaze behaviours, Immersive, Learning, Physiological measures, Quantitative electroencephalography, Quantitative Electroencephalography (qEEG), Sexual Presence, Therapeutic Application, Vaginal Photoplethysmography, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}



