

de Recherche et d’Innovation
en Cybersécurité et Société
Santana, S. T. O. D.; Silva, J. C. Da; Hatano, Y.; Guerrero-Mendez, C. D.; Souza, M. L. De; Igasaki, T.; Bastos-Filho, T.; Dantas, A. F. O. De Azevedo; Falk, T. H.; Delisle-Rodriguez, D.
Cognitive Training Using a Brain-Computer Interface for θ/β Ratio Self-Regulation - Preliminary Results with Long Covid-19 Survivors Proceedings Article
In: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS, pp. 646–650, Institute of Electrical and Electronics Engineers Inc., 2026, ISBN: 979-833154511-6 (ISBN), (Journal Abbreviation: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS).
Abstract | Links | BibTeX | Tags: 'current, Behavioral research, Brain, brain computer interface, Brain mapping, cognitive impairment, Cognitive skill, Cognitive systems, Cognitive training, Computer games, COVID-19, Electroencephalography, Electrophysiology, Executive Function, Interfaces (computer), Memory functions, Neurotechnology, Personnel training, Self regulation, Sustained attention, working memory
@inproceedings{santanaCognitiveTrainingUsing2026,
title = {Cognitive Training Using a Brain-Computer Interface for θ/β Ratio Self-Regulation - Preliminary Results with Long Covid-19 Survivors},
author = {S. T. O. D. Santana and J. C. Da Silva and Y. Hatano and C. D. Guerrero-Mendez and M. L. De Souza and T. Igasaki and T. Bastos-Filho and A. F. O. De Azevedo Dantas and T. H. Falk and D. Delisle-Rodriguez},
url = {https://www.scopus.com/pages/publications/105045602964?origin=resultslist},
doi = {10.1109/ICHMS69701.2026.11602366},
isbn = {979-833154511-6 (ISBN)},
year = {2026},
date = {2026-01-01},
booktitle = {IEEE Int. Conf. Hum.-Mach. Syst., ICHMS},
pages = {646–650},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Long COVID-19 can generate cognitive impairments, affecting a person's attention, working memory, and executive functions. Previous studies have suggested that therapies based on neurotechnologies can be used to recover cognitive skills. This current research presents an electroencephalography brain-computer interface based serious game for sustained attention training. The system classifies attention levels while the user controls the speed of a virtual car by self-regulating the θ/β power band ratio across multiple brain locations. Pilot experiments were conducted with two COVID-19 adult survivors who experienced cognitive decline due to long COVID19 symptoms. Participants underwent 10 sessions across consecutive working days (2 sessions × week). Both participants enhanced brain wave oscillations in both frontal and central regions, reducing theta activity and simultaneously increasing beta oscillations) after the training, achieving therefore healthy brain behavior during a cognitive attention task. Furthermore, both individuals improved cognitive skills, such as attention, working memory, and executive functions. These preliminary findings are promising and motivate the further development of multichannel neurofeedback systems for cognitive training for long COVID-19 survivors. © 2026 IEEE.},
note = {Journal Abbreviation: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS},
keywords = {'current, Behavioral research, Brain, brain computer interface, Brain mapping, cognitive impairment, Cognitive skill, Cognitive systems, Cognitive training, Computer games, COVID-19, Electroencephalography, Electrophysiology, Executive Function, Interfaces (computer), Memory functions, Neurotechnology, Personnel training, Self regulation, Sustained attention, working memory},
pubstate = {published},
tppubtype = {inproceedings}
}
Benbouriche, M.; Nolet, K.; Trottier, D.; Renaud, P.
Virtual Reality applications in forensic psychiatry Proceedings Article
In: ACM International Conference Proceeding Series, Association for Computing Machinery, 2014, ISBN: 978-1-4503-2626-1.
Abstract | Links | BibTeX | Tags: Applications, brain computer interface, Decision makers, decision making, Diseases, Forensic psychiatry, Forensic science, Mental health, Mental illness, Self regulation, Theoretical points, virtual reality, VR applications
@inproceedings{benbouriche_virtual_2014,
title = {Virtual Reality applications in forensic psychiatry},
author = {M. Benbouriche and K. Nolet and D. Trottier and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84940036083&doi=10.1145%2f2617841.2620692&partnerID=40&md5=d2e1afa9192884a500dcee9a29f9e758},
doi = {10.1145/2617841.2620692},
isbn = {978-1-4503-2626-1},
year = {2014},
date = {2014-01-01},
booktitle = {ACM International Conference Proceeding Series},
volume = {2014-April},
publisher = {Association for Computing Machinery},
abstract = {Violent offending behaviours remain an important issue in particular when associated with mental illness. To prevent recidivism and protect society, investments are required to develop new tools that would provide decision makers with a better understanding of violent behaviours and ultimately improve treatment options for violent offenders. Recently, Virtual Reality (VR) is gaining recognition as promising tool in forensic psychiatry. Amongst other things, VR allows a renewal from both methodological and theoretical points of view. The aim of this paper is to introduce VR applications in the context of forensic psychiatry. After a brief introduction to the purpose of forensic psychiatry, examples will be given in order to illustrate how VR can help address some of the field's current issues.},
keywords = {Applications, brain computer interface, Decision makers, decision making, Diseases, Forensic psychiatry, Forensic science, Mental health, Mental illness, Self regulation, Theoretical points, virtual reality, VR applications},
pubstate = {published},
tppubtype = {inproceedings}
}
Renaud, P.; Trottier, D.; Rouleau, J. -L.; Goyette, M.; Saumur, C.; Boukhalfi, T.; Bouchard, S.
Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences Journal Article
In: Virtual Reality, vol. 18, no. 1, pp. 37–47, 2014, ISSN: 13594338, (Publisher: Springer London).
Abstract | Links | BibTeX | Tags: Area Under the Curve (AUC), Classification accuracy, Computer forensics, Computer generated characters, Deregulation, Gears, Immersive virtual reality, Pedophilia, Plethysmography, Receiver operating characteristic analysis, Self regulation, Virtual addresses, Virtual character, virtual reality
@article{renaud_using_2014,
title = {Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences},
author = {P. Renaud and D. Trottier and J. -L. Rouleau and M. Goyette and C. Saumur and T. Boukhalfi and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84893969900&doi=10.1007%2fs10055-013-0235-8&partnerID=40&md5=847ee510fd6f3c30ec6285071e0df167},
doi = {10.1007/s10055-013-0235-8},
issn = {13594338},
year = {2014},
date = {2014-01-01},
journal = {Virtual Reality},
volume = {18},
number = {1},
pages = {37–47},
publisher = {Springer London},
abstract = {Penile plethysmography (PPG) is the gold standard for the assessment of sexual interests, especially among sex offenders of children. Nonetheless, this method faces some ethical limitations inherent to the nature of its stimuli and could benefit from the improvement of its ecological validity. The use of computer-generated characters (CGC) in virtual immersion for PPG assessment might help address these issues. A new application developed to design made-to-measure anatomically correct virtual characters compatible with the Tanner developmental stages is presented. The main purpose of this study was to determine how the virtual reality (VR) modality compares to the standard auditory modality on their capacity to generate sexual arousal profiles and deviance differentials indicative of sexual interests. The erectile responses of 22 sex offenders of children and 42 non-deviant adult males were recorded. While both stimulus modalities generated significantly different genital arousal profiles for sex offenders of children and non-deviant males, deviance differentials calculated from the VR modality allowed for significantly higher classification accuracy. Performing receiver operating characteristic analyses further assessed discriminant potential. Auditory modality yielded an area under the curve (AUC) of 0.79 (SE = 0.059) while CGC in VR yielded an AUC of 0.90 (SE = 0.052). Overall, results suggest that the VR modality allows significantly better group classification accuracy and discriminant validity than audio stimuli, which provide empirical support for the use of this new method for PPG assessment. Additionally, the potential use of VR in interventions pertaining to self-regulation of sexual offending is addressed in conclusion. © 2013 Springer-Verlag London.},
note = {Publisher: Springer London},
keywords = {Area Under the Curve (AUC), Classification accuracy, Computer forensics, Computer generated characters, Deregulation, Gears, Immersive virtual reality, Pedophilia, Plethysmography, Receiver operating characteristic analysis, Self regulation, Virtual addresses, Virtual character, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Renaud, P.; Trottier, D.; Rouleau, J. -L.; Goyette, M.; Saumur, C.; Boukhalfi, T.; Bouchard, S.
Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences Journal Article
In: Virtual Reality, vol. 18, no. 1, pp. 37–47, 2014, ISSN: 13594338.
Abstract | Links | BibTeX | Tags: Area Under the Curve (AUC), Classification accuracy, Computer forensics, Computer generated characters, Deregulation, Gears, Immersive virtual reality, Pedophilia, Plethysmography, Receiver operating characteristic analysis, Self regulation, Virtual addresses, Virtual character, virtual reality
@article{renaudUsingImmersiveVirtual2014,
title = {Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences},
author = {P. Renaud and D. Trottier and J. -L. Rouleau and M. Goyette and C. Saumur and T. Boukhalfi and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84893969900&doi=10.1007%2fs10055-013-0235-8&partnerID=40&md5=847ee510fd6f3c30ec6285071e0df167},
doi = {10.1007/s10055-013-0235-8},
issn = {13594338},
year = {2014},
date = {2014-01-01},
journal = {Virtual Reality},
volume = {18},
number = {1},
pages = {37–47},
publisher = {Springer London},
abstract = {Penile plethysmography (PPG) is the gold standard for the assessment of sexual interests, especially among sex offenders of children. Nonetheless, this method faces some ethical limitations inherent to the nature of its stimuli and could benefit from the improvement of its ecological validity. The use of computer-generated characters (CGC) in virtual immersion for PPG assessment might help address these issues. A new application developed to design made-to-measure anatomically correct virtual characters compatible with the Tanner developmental stages is presented. The main purpose of this study was to determine how the virtual reality (VR) modality compares to the standard auditory modality on their capacity to generate sexual arousal profiles and deviance differentials indicative of sexual interests. The erectile responses of 22 sex offenders of children and 42 non-deviant adult males were recorded. While both stimulus modalities generated significantly different genital arousal profiles for sex offenders of children and non-deviant males, deviance differentials calculated from the VR modality allowed for significantly higher classification accuracy. Performing receiver operating characteristic analyses further assessed discriminant potential. Auditory modality yielded an area under the curve (AUC) of 0.79 (SE = 0.059) while CGC in VR yielded an AUC of 0.90 (SE = 0.052). Overall, results suggest that the VR modality allows significantly better group classification accuracy and discriminant validity than audio stimuli, which provide empirical support for the use of this new method for PPG assessment. Additionally, the potential use of VR in interventions pertaining to self-regulation of sexual offending is addressed in conclusion. © 2013 Springer-Verlag London.},
keywords = {Area Under the Curve (AUC), Classification accuracy, Computer forensics, Computer generated characters, Deregulation, Gears, Immersive virtual reality, Pedophilia, Plethysmography, Receiver operating characteristic analysis, Self regulation, Virtual addresses, Virtual character, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Benbouriche, M.; Nolet, K.; Trottier, D.; Renaud, P.
Virtual Reality applications in forensic psychiatry Proceedings Article
In: ACM International Conference Proceeding Series, Association for Computing Machinery, 2014, ISBN: 978-1-4503-2626-1.
Abstract | Links | BibTeX | Tags: Applications, brain computer interface, Decision makers, decision making, Diseases, Forensic psychiatry, Forensic science, Mental health, Mental illness, Self regulation, Theoretical points, virtual reality, VR applications
@inproceedings{benbouricheVirtualRealityApplications2014,
title = {Virtual Reality applications in forensic psychiatry},
author = {M. Benbouriche and K. Nolet and D. Trottier and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84940036083&doi=10.1145%2f2617841.2620692&partnerID=40&md5=d2e1afa9192884a500dcee9a29f9e758},
doi = {10.1145/2617841.2620692},
isbn = {978-1-4503-2626-1},
year = {2014},
date = {2014-01-01},
booktitle = {ACM International Conference Proceeding Series},
volume = {2014-April},
publisher = {Association for Computing Machinery},
abstract = {Violent offending behaviours remain an important issue in particular when associated with mental illness. To prevent recidivism and protect society, investments are required to develop new tools that would provide decision makers with a better understanding of violent behaviours and ultimately improve treatment options for violent offenders. Recently, Virtual Reality (VR) is gaining recognition as promising tool in forensic psychiatry. Amongst other things, VR allows a renewal from both methodological and theoretical points of view. The aim of this paper is to introduce VR applications in the context of forensic psychiatry. After a brief introduction to the purpose of forensic psychiatry, examples will be given in order to illustrate how VR can help address some of the field's current issues.},
keywords = {Applications, brain computer interface, Decision makers, decision making, Diseases, Forensic psychiatry, Forensic science, Mental health, Mental illness, Self regulation, Theoretical points, virtual reality, VR applications},
pubstate = {published},
tppubtype = {inproceedings}
}



