

de Recherche et d’Innovation
en Cybersécurité et Société
Jesus, B. De; Lopes, M.; Perreault, L.; Roberge, M. -C.; Oliveira, A. A. De; Falk, T. H.
In: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern., pp. 6033–6038, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 1062922X (ISSN); 979-833153358-8 (ISBN), (Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.).
Abstract | Links | BibTeX | Tags: Biomedical signal processing, Diseases, Electroencephalography, electroencephalography (EEG), Electrophysiology, Haptics, Immersive, Immersive virtual reality, Multisensory, Nature immersion, Odors, Olfactory, Patient monitoring, Patient treatment, Post-traumatic stress disorder, Post-traumatic stress disorder (PTSD), posttraumatic stress disorder, virtual reality, virtual reality (VR)
@inproceedings{dejesusElectroencephalographyNeuromarkersPredict2025,
title = {Electroencephalography Neuromarkers to Predict the Response of a Multisensory Virtual Reality Nature Immersion Intervention for Patients Diagnosed with Post-Traumatic Stress Disorder},
author = {B. De Jesus and M. Lopes and L. Perreault and M. -C. Roberge and A. A. De Oliveira and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105033154892?origin=resultslist},
doi = {10.1109/SMC58881.2025.11342787},
isbn = {1062922X (ISSN); 979-833153358-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
pages = {6033–6038},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Immersive virtual reality (VR) applications rapidly expand across domains, including training, gaming, and healthcare. More recently, multisensory immersive experiences, including olfactory and haptic stimulation, have emerged and shown great promise, especially for interventions in well-being and mental health management. Multisensory experiences, however, are very subjective (e.g., one subject may like certain smells, while others do not), and recent results have suggested that some participants may not respond positively to the treatment. As multisensory VR interventions can be costly and time-consuming for both patients and clinicians, being able to find neuromarkers that predict intervention outcomes would be invaluable. Here, we aim to take the first steps in the development of a neuromarker to predict the response to a multisensory nature immersion VR intervention. A pilot experiment was performed with twenty patients diagnosed with post-traumatic stress disorder. Potential neuromarkers are extracted from electroencephalography (EEG) signals measured from an instrumented VR headset. We show that some EEG patterns start to differ between responders and non-responders as early as the fourth session, i.e., one-third of the way into the entire intervention. This suggests that neuromarkers to predict the outcomes of a multisensory VR immersion intervention may exist. These markers could be used not only to save time and resources for clinicians and patients but also to promote precision treatment where interventions are adjusted to each patient, maximizing success rates. © 2025 IEEE.},
note = {Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
keywords = {Biomedical signal processing, Diseases, Electroencephalography, electroencephalography (EEG), Electrophysiology, Haptics, Immersive, Immersive virtual reality, Multisensory, Nature immersion, Odors, Olfactory, Patient monitoring, Patient treatment, Post-traumatic stress disorder, Post-traumatic stress disorder (PTSD), posttraumatic stress disorder, virtual reality, virtual reality (VR)},
pubstate = {published},
tppubtype = {inproceedings}
}
Tremblay, L.; Bouchard, S.; Chebbi, B.; Wei, L.; Monthuy-Blanc, J.; Boulanger, D.
The development of a haptic virtual reality environment to study body image and affect Journal Article
In: Annual Review of CyberTherapy and Telemedicine, vol. 11, pp. 80–84, 2013, ISSN: 15548716, (Publisher: Virtual reality med institute).
Abstract | Links | BibTeX | Tags: Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult
@article{tremblay_development_2013,
title = {The development of a haptic virtual reality environment to study body image and affect},
author = {L. Tremblay and S. Bouchard and B. Chebbi and L. Wei and J. Monthuy-Blanc and D. Boulanger},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84894231106&partnerID=40&md5=79731f3a31e9e70fcf3bf8f5db1f7d7c},
issn = {15548716},
year = {2013},
date = {2013-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {11},
pages = {80–84},
publisher = {Virtual reality med institute},
abstract = {We report the results of a preliminary study testing the effect of participants’ mood rating on visual motor performance using a haptic device to manipulate a cartoonish human body. Our results suggest that moods involving high arousal (e.g. happiness) produce larger movements whereas mood involving low arousal (e.g. sadness) produce slower speed of performance. Our results are used for the development of a new haptic virtual reality application that we briefly present here. This application is intended to create a more interactive and motivational environment to treat body image issues and for emotional communication. © 2013 Interactive Media Institute.},
note = {Publisher: Virtual reality med institute},
keywords = {Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Tremblay, L.; Bouchard, S.; Chebbi, B.; Wei, L.; Monthuy-Blanc, J.; Boulanger, D.
The development of a haptic virtual reality environment to study body image and affect Journal Article
In: Annual Review of CyberTherapy and Telemedicine, vol. 11, pp. 80–84, 2013, ISSN: 15548716.
Abstract | Links | BibTeX | Tags: Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult
@article{tremblayDevelopmentHapticVirtual2013,
title = {The development of a haptic virtual reality environment to study body image and affect},
author = {L. Tremblay and S. Bouchard and B. Chebbi and L. Wei and J. Monthuy-Blanc and D. Boulanger},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84894231106&partnerID=40&md5=79731f3a31e9e70fcf3bf8f5db1f7d7c},
issn = {15548716},
year = {2013},
date = {2013-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {11},
pages = {80–84},
publisher = {Virtual reality med institute},
abstract = {We report the results of a preliminary study testing the effect of participants’ mood rating on visual motor performance using a haptic device to manipulate a cartoonish human body. Our results suggest that moods involving high arousal (e.g. happiness) produce larger movements whereas mood involving low arousal (e.g. sadness) produce slower speed of performance. Our results are used for the development of a new haptic virtual reality application that we briefly present here. This application is intended to create a more interactive and motivational environment to treat body image issues and for emotional communication. © 2013 Interactive Media Institute.},
keywords = {Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult},
pubstate = {published},
tppubtype = {article}
}



