

de Recherche et d’Innovation
en Cybersécurité et Société
Alessandra, G.; Beatrice, D. M.; Sara, C.; Roberta, M.; Martina, V.; Patrycja, K.; Maurizio, B.; Luca, B.; Adelaide, D. V. Laura; Stéphane, B.
In: British Journal of Health Psychology, vol. 31, no. 1, 2026, ISSN: 1359107X (ISSN).
Abstract | Links | BibTeX | Tags: adult, controlled study, female, Heart Rate, human, Humans, hypertension, Immersive virtual reality, mental stress, Middle Aged, Narration, pathophysiology, physiology, Pilot Projects, pilot study, procedures, Psychological, psychology, Pulmonary, pulmonary arterial hypertension, pulmonary hypertension, randomized controlled trial, rehabilitation, relaxation, Relaxation Therapy, relaxation training, Stress, Therapy, verbal communication, virtual reality
@article{alessandra_preselected_2026,
title = {Preselected and preferred immersive virtual reality versus narrative alone to induce post-stress relaxation in patients with pulmonary arterial hypertension: A pilot study on perceived stress and heart rate},
author = {G. Alessandra and D. M. Beatrice and C. Sara and M. Roberta and V. Martina and K. Patrycja and B. Maurizio and B. Luca and D. V. Laura Adelaide and B. Stéphane},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105029595132&doi=10.1111%2Fbjhp.70059&partnerID=40&md5=b86f0151066a7923d8854913cbd54318},
doi = {10.1111/bjhp.70059},
issn = {1359107X (ISSN)},
year = {2026},
date = {2026-01-01},
journal = {British Journal of Health Psychology},
volume = {31},
number = {1},
abstract = {Objectives: Several studies have shown the effectiveness of immersive virtual reality (IVR)-based relaxation techniques in alleviating stress within the general population. However, few data are available on patients, or on the effectiveness of different scenarios in inducing relaxation. This pilot study aims to compare the effectiveness of three relaxation techniques—preselected IVR (IVR-PS), preferred IVR (i.e. chosen by the participant from different alternatives—IVR-PR), and narrative alone (CTR)—in reducing physiological and psychological stress in 16 pulmonary arterial hypertension (PAH) female patients (N = 16, average age: 46 ± 10.66 years; average education: 13.31 ± 3.8 years; mean duration of illness: 8.56 ± 5.24 years) following an acute stress. Methods: Patients performed a mental stress test followed by three different relaxation sessions presented in a randomized order on three separate occasions. Self-perceived stress, level of relaxation, and heart rate (HR) were monitored during the sessions. Participants' ratings of their experiences were also collected. Results: The results indicated that the three relaxation methods were equally effective in reducing perceived stress induced by acute stress and in lowering HR. However, greater cognitive activation was reported in the two IVR conditions compared with the narrative condition. Conclusions: This is the first study to show evidence of the impact of IVR on a rare population. Despite the lack of significant differences between the two IVR and narrative-alone conditions in physiological and subjective relaxation, more than half of the participants expressed a subjective preference for the virtual experience, especially for the preferred one. © 2026 The Author(s). British Journal of Health Psychology published by John Wiley & Sons Ltd on behalf of British Psychological Society.},
keywords = {adult, controlled study, female, Heart Rate, human, Humans, hypertension, Immersive virtual reality, mental stress, Middle Aged, Narration, pathophysiology, physiology, Pilot Projects, pilot study, procedures, Psychological, psychology, Pulmonary, pulmonary arterial hypertension, pulmonary hypertension, randomized controlled trial, rehabilitation, relaxation, Relaxation Therapy, relaxation training, Stress, Therapy, verbal communication, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Onita, C. A.; Matei, D. -V.; Chelarasu, E.; Lupu, R. G.; Petrescu-Miron, D.; Visnevschi, A.; Vudu, S.; Corciova, C.; Fuior, R.; Tupita, N.; Bouchard, S.; Mocanu, V.
In: Nutrients, vol. 17, no. 24, 2025, ISSN: 20726643 (ISSN).
Abstract | Links | BibTeX | Tags: acute stress, Adolescent, Adolescents, adult, article, controlled study, craving, decision making, Eating, eating behavior, ecological validity, electrocardiogram, electrocardiogram (ECG) parameters, Electrocardiography, feeding behavior, female, food craving, food preference, Food Preferences, Heart Rate, human, Humans, hyperphagia, male, mental stress, motivation, normal human, overnutrition, pathophysiology, Perceived Stress Scale, personalized nutrition, physiological stress, physiology, PQ interval, Psychological, psychology, QTc interval, questionnaire, reward, simulation, social stress, Stress, supermarket, Surveys and Questionnaires, three-factor eating questionnaire (TFEQ), Three-Factor-Eating-Questionnaire, Trier Social Stress Test, virtual reality, virtual supermarket, visual analog scale
@article{onita_virtual_2025,
title = {Virtual Reality Trier Social Stress and Virtual Supermarket Exposure: Electrocardiogram Correlates of Food Craving and Eating Traits in Adolescents},
author = {C. A. Onita and D. -V. Matei and E. Chelarasu and R. G. Lupu and D. Petrescu-Miron and A. Visnevschi and S. Vudu and C. Corciova and R. Fuior and N. Tupita and S. Bouchard and V. Mocanu},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105026068857&doi=10.3390%2Fnu17243924&partnerID=40&md5=fde16e892b1a18284dc51ac869ba8ee9},
doi = {10.3390/nu17243924},
issn = {20726643 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {Nutrients},
volume = {17},
number = {24},
abstract = {Background/Objectives: Acute stress is known to influence food-related motivation and decision-making, often promoting a preference for energy-dense, palatable foods. However, traditional laboratory paradigms have limited ecological validity. This study examined the relationship between stress-induced physiological changes, eating behavior traits, and food cravings using a virtual reality (VR) adaptation of the Trier Social Stress Test (VR-TSST) followed by a VR supermarket task in adolescents. Methods: Thirty-eight adolescents (mean age 15.8 ± 0.6 years) participated in the study. Physiological parameters (HR, QT, PQ intervals) were recorded pre- and post-stress using a portable ECG device (WIWE). Perceived stress and eating behavior traits were evaluated with the Perceived Stress Scale (PSS) and the Three-Factor Eating Questionnaire (TFEQ-R21C), respectively. Immediately after the VR-TSST, participants performed a VR supermarket task in which they rated cravings for sweet, fatty, and healthy foods using visual analog scales (VAS). Paired-samples t-tests examined pre–post changes in physiological parameters, partial correlations explored associations between ECG responses and eating traits, and a 2 × 3 mixed-model Repeated Measures ANOVA assessed the effects of food type (sweet, fatty, healthy) and uncontrolled eating (UE) group (low vs. high) on post-stress cravings. Results: Acute stress induced significant increases in HR and QTc intervals (p < 0.01), confirming a robust physiological stress response. The ANOVA revealed a strong main effect of food type (F(1.93, 435.41) = 168.98, p < 0.001, η2p = 0.43), indicating that stress-induced cravings differed across food categories, with sweet foods rated highest. A significant food type × UE group interaction (F(1.93, 435.41) = 16.49, p < 0.001, η2p = 0.07) showed that adolescents with high UE exhibited greater cravings for sweet and fatty foods than those with low UE. Overall, craving levels did not differ significantly between groups. Conclusions: The findings demonstrate that acute stress selectively enhances cravings for high-reward foods, and that this effect is modulated by baseline uncontrolled eating tendencies. The combined use of VR-based stress induction and VR supermarket simulation offers an innovative, ecologically valid framework for studying stress-related eating behavior in adolescents, with potential implications for personalized nutrition and the prevention of stress-induced overeating. © 2025 by the authors.},
keywords = {acute stress, Adolescent, Adolescents, adult, article, controlled study, craving, decision making, Eating, eating behavior, ecological validity, electrocardiogram, electrocardiogram (ECG) parameters, Electrocardiography, feeding behavior, female, food craving, food preference, Food Preferences, Heart Rate, human, Humans, hyperphagia, male, mental stress, motivation, normal human, overnutrition, pathophysiology, Perceived Stress Scale, personalized nutrition, physiological stress, physiology, PQ interval, Psychological, psychology, QTc interval, questionnaire, reward, simulation, social stress, Stress, supermarket, Surveys and Questionnaires, three-factor eating questionnaire (TFEQ), Three-Factor-Eating-Questionnaire, Trier Social Stress Test, virtual reality, virtual supermarket, visual analog scale},
pubstate = {published},
tppubtype = {article}
}
Onita, C. A.; Matei, D. -V.; Trandafir, L. -M.; Petrescu-Miron, D.; Corciova, C.; Fuior, R.; Manole, L. -M.; Mihai, B. -M.; Dascalu, C. -G.; Tarcea, M.; Bouchard, S.; Mocanu, V.
In: Nutrients, vol. 17, no. 15, 2025, ISSN: 20726643 (ISSN).
Abstract | Links | BibTeX | Tags: Adolescent, adolescent obesity, alpha amylase saliva isoenzyme, alpha-Amylases, amylase, anthropometry, anxiety assessment, appetite, article, Autonomic Nervous System, autonomic nervous system function, chemistry, Child, childhood obesity, clinical article, controlled study, craving, eating behavior, Electrophysiology, emotional eating, emotional stress, exploratory factor analysis, Factor Analysis, feeding behavior, female, Heart Rate, heart rate variability, human, Humans, Hydrocortisone, hypothalamus hypophysis adrenal system, immersive VR game, male, mental stress, metabolism, neuroendocrine system, Neurosecretory Systems, pathophysiology, Pediatric Obesity, physiology, Psychological, psychology, Saliva, salivary alpha-amylase, salivary cortisol, social stress, Statistical, Stress, stress assessment, subjective stress, three-factor eating questionnaire (TFEQ), Three-Factor-Eating-Questionnaire, video game, Video Games, virtual reality, virtual reality exposure therapy, visual analog scale
@article{onita_autonomic_2025,
title = {Autonomic and Neuroendocrine Reactivity to VR Game Exposure in Children and Adolescents with Obesity: A Factor Analytic Approach to Physiological Reactivity and Eating Behavior},
author = {C. A. Onita and D. -V. Matei and L. -M. Trandafir and D. Petrescu-Miron and C. Corciova and R. Fuior and L. -M. Manole and B. -M. Mihai and C. -G. Dascalu and M. Tarcea and S. Bouchard and V. Mocanu},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105013574948&doi=10.3390%2Fnu17152492&partnerID=40&md5=d1e974dae00d424b9f6fae86b8a7cc6a},
doi = {10.3390/nu17152492},
issn = {20726643 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {Nutrients},
volume = {17},
number = {15},
abstract = {Background/Objectives: The aim was to identify patterns of autonomic and neuroendocrine reactivity to an immersive virtual reality (VR) social-emotional stressor and explore their associations with perceived stress and eating behavior. Methods: This one-group pretest–posttest study included 30 children and adolescents with obesity (15 boys and 15 girls), aged 8 to 17 years. The VR protocol consisted of two consecutive phases: a 5 min relaxation phase using the Forest application and a 5 min stimulation phase using a cognitively engaging VR game designed to elicit social-emotional stress. Physiological responses were measured using heart rate variability (HRV) indices and salivary stress biomarkers, including cortisol and alpha amylase. Subjective stress and eating responses were assessed via visual analogue scales (VAS) administered immediately post-exposure. The Three-Factor Eating Questionnaire (TFEQ-R21C) was used to evaluate cognitive restraint (CR), uncontrolled eating (UE), and emotional eating (EE). Results: The cortisol reactivity was blunted and may reflect both the attenuated HPA axis responsiveness characteristic of pediatric obesity and the moderate psychological challenge of the VR stressor used in this study. Two distinct autonomic response patterns were identified via exploratory factor analysis: (1) parasympathetic reactivity, associated with increased RMSSD and SDNN and decreased LF/HF, and (2) sympathetic activation, associated with increased heart rate and alpha-amylase levels and reduced RR intervals. Parasympathetic reactivity was correlated with lower perceived stress and anxiety, but also paradoxically with higher uncontrolled eating (UE). In contrast, sympathetic activation was associated with greater cognitive restraint (CR) and higher anxiety ratings. Conclusions: This study demonstrates that immersive VR game exposure elicits measurable autonomic and subjective stress responses in children and adolescents with obesity, and that individual differences in physiological reactivity are relevantly associated with eating behavior traits. The findings suggest that parasympathetic and sympathetic profiles may represent distinct behavioral patterns with implications for targeted intervention. © 2025 by the authors.},
keywords = {Adolescent, adolescent obesity, alpha amylase saliva isoenzyme, alpha-Amylases, amylase, anthropometry, anxiety assessment, appetite, article, Autonomic Nervous System, autonomic nervous system function, chemistry, Child, childhood obesity, clinical article, controlled study, craving, eating behavior, Electrophysiology, emotional eating, emotional stress, exploratory factor analysis, Factor Analysis, feeding behavior, female, Heart Rate, heart rate variability, human, Humans, Hydrocortisone, hypothalamus hypophysis adrenal system, immersive VR game, male, mental stress, metabolism, neuroendocrine system, Neurosecretory Systems, pathophysiology, Pediatric Obesity, physiology, Psychological, psychology, Saliva, salivary alpha-amylase, salivary cortisol, social stress, Statistical, Stress, stress assessment, subjective stress, three-factor eating questionnaire (TFEQ), Three-Factor-Eating-Questionnaire, video game, Video Games, virtual reality, virtual reality exposure therapy, visual analog scale},
pubstate = {published},
tppubtype = {article}
}
Bérubé, A.; Pearson, J.; Blais, C.; Forget, H.
In: Development and Psychopathology, vol. 37, no. 1, pp. 281–291, 2025, ISSN: 09545794 (ISSN), (Publisher: Cambridge University Press).
Abstract | Links | BibTeX | Tags: adult, Adult Survivors of Child Abuse, chemistry, Child, Child Abuse, child abuse survivor, child parent relation, childhood maltreatment, emotion, Emotion Recognition, Emotions, Facial Expression, female, human, Humans, Hydrocortisone, male, mental stress, metabolism, mother, mother child relation, Mother-Child Relations, Mothers, Parenting, physiology, Preschool, preschool child, Psychological, psychology, Saliva, sensitivity, Stress, stress reactivity
@article{berube_stress_2025,
title = {Stress and emotion recognition predict the relationship between a history of maltreatment and sensitive parenting behaviors: A moderated-moderation},
author = {A. Bérubé and J. Pearson and C. Blais and H. Forget},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85182715913&doi=10.1017%2fS095457942300158X&partnerID=40&md5=b3a9056662cf94740131bfd6fbe7352e},
doi = {10.1017/S095457942300158X},
issn = {09545794 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {Development and Psychopathology},
volume = {37},
number = {1},
pages = {281–291},
publisher = {Cambridge University Press},
abstract = {Our study proposes to examine how stress and emotion recognition interact with a history of maltreatment to influence sensitive parenting behaviors. A sample of 58 mothers and their children aged between 2 and 5 years old were recruited. Parents' history of maltreatment was measured using the Child Trauma Questionnaire. An emotion recognition task was performed. Mothers identified the dominant emotion in morphed facial emotion expressions in children. Mothers and children interacted for 15 minutes. Salivary cortisol levels of mothers were collected before and after the interaction. Maternal sensitive behaviors were coded during the interaction using the Coding Interactive Behavior scheme. Results indicate that the severity of childhood maltreatment is related to less sensitive behaviors for mothers with average to good abilities in emotion recognition and lower to average increases in cortisol levels following an interaction with their children. For mothers with higher cortisol levels, there is no association between a history of maltreatment and sensitive behaviors, indicating that higher stress reactivity could act as a protective factor. Our study highlights the complex interaction between individual characteristics and environmental factors when it comes to parenting. These results argue for targeted interventions that address personal trauma. © 2024 The Author(s).},
note = {Publisher: Cambridge University Press},
keywords = {adult, Adult Survivors of Child Abuse, chemistry, Child, Child Abuse, child abuse survivor, child parent relation, childhood maltreatment, emotion, Emotion Recognition, Emotions, Facial Expression, female, human, Humans, Hydrocortisone, male, mental stress, metabolism, mother, mother child relation, Mother-Child Relations, Mothers, Parenting, physiology, Preschool, preschool child, Psychological, psychology, Saliva, sensitivity, Stress, stress reactivity},
pubstate = {published},
tppubtype = {article}
}
Ma, L.; Mor, S.; Anderson, P. L.; Baños, R. M.; Botella, C.; Bouchard, S.; Cárdenas-López, G.; Donker, T.; Fernández-Álvarez, J.; Lindner, P.; Mühlberger, A.; Powers, M. B.; Quero, S.; Rothbaum, B.; Wiederhold, B. K.; Carlbring, P.
Integrating virtual realities and psychotherapy: SWOT analysis on VR and MR based treatments of anxiety and stress-related disorders Journal Article
In: Cognitive Behaviour Therapy, vol. 50, no. 6, pp. 509–526, 2021, ISSN: 16506073, (Publisher: Routledge).
Abstract | Links | BibTeX | Tags: Anxiety, Anxiety disorder, Anxiety Disorders, augmented reality, health care survey, Health Care Surveys, human, Humans, mental stress, Psychological, psychology, Psychotherapists, psychotherapy, Stress, virtual reality
@article{ma_integrating_2021,
title = {Integrating virtual realities and psychotherapy: SWOT analysis on VR and MR based treatments of anxiety and stress-related disorders},
author = {L. Ma and S. Mor and P. L. Anderson and R. M. Baños and C. Botella and S. Bouchard and G. Cárdenas-López and T. Donker and J. Fernández-Álvarez and P. Lindner and A. Mühlberger and M. B. Powers and S. Quero and B. Rothbaum and B. K. Wiederhold and P. Carlbring},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111974867&doi=10.1080%2f16506073.2021.1939410&partnerID=40&md5=37846f3bc3b9b7e260efba2709cb3c7b},
doi = {10.1080/16506073.2021.1939410},
issn = {16506073},
year = {2021},
date = {2021-01-01},
journal = {Cognitive Behaviour Therapy},
volume = {50},
number = {6},
pages = {509–526},
publisher = {Routledge},
abstract = {The use of virtual reality (VR) and mixed reality (MR) technology in clinical psychology is growing. Efficacious VR-based treatments for a variety of disorders have been developed. However, the field of technology-assisted psychotherapy is constantly changing with the advancement in technology. Factors such as interdisciplinary collaboration, consumer familiarity and adoption of VR products, and progress in clinical science all need to be taken into consideration when integrating virtual technologies into psychotherapies. We aim to present an overview of current expert opinions on the use of virtual technologies in the treatment of anxiety and stress-related disorders. An anonymous survey was distributed to a select group of researchers and clinicians, using an analytic framework known as Strengths, Weaknesses, Opportunities, and Threats (SWOT). Overall, the respondents had an optimistic outlook regarding the current use as well as future development and implementation of technology-assisted interventions. VR and MR psychotherapies offer distinct advantages that can overcome shortcomings associated with traditional therapy. The respondents acknowledged and discussed current limitations of VR and MR psychotherapies. They recommended consolidation of existing knowledge and encouraged standardisation in both theory and practice. Continued research is needed to leverage the strengths of VR and MR to develop better treatments. Abbreviations: AR: Augmented Reality; MR: Mixed Reality; RCT: Randomised Controlled Trial; SWOT: Strengths, Weaknesses, Opportunities, and Threats; VR: Virtual Reality; VR-EBT: Virtual Reality Exposure-Based Therapy. © 2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.},
note = {Publisher: Routledge},
keywords = {Anxiety, Anxiety disorder, Anxiety Disorders, augmented reality, health care survey, Health Care Surveys, human, Humans, mental stress, Psychological, psychology, Psychotherapists, psychotherapy, Stress, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Pallavicini, F.; Bouchard, S.
In: Frontiers in Psychology, vol. 10, 2019, ISSN: 16641078 (ISSN), (Publisher: Frontiers Media S.A.).
Links | BibTeX | Tags: emotion, emotion regulation, Stress, Stress management, video game, virtual reality
@article{pallavicini_editorial_2019,
title = {Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management},
author = {F. Pallavicini and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85077324720&doi=10.3389%2ffpsyg.2019.02763&partnerID=40&md5=db4710199f2cd7c65c0f5488c3878396},
doi = {10.3389/fpsyg.2019.02763},
issn = {16641078 (ISSN)},
year = {2019},
date = {2019-01-01},
journal = {Frontiers in Psychology},
volume = {10},
publisher = {Frontiers Media S.A.},
note = {Publisher: Frontiers Media S.A.},
keywords = {emotion, emotion regulation, Stress, Stress management, video game, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Daudelin-Peltier, C.; Forget, H.; Blais, C.; Deschênes, A.; Fiset, D.
The effect of acute social stress on the recognition of facial expression of emotions /631/378/2649 /631/378/1457 article Journal Article
In: Scientific Reports, vol. 7, no. 1, 2017, ISSN: 20452322, (Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: adult, Anxiety, clinical study, controlled study, disgust, evolutionary adaptation, Facial Expression, Facial Recognition, human, Humans, Hydrocortisone, male, mental stress, metabolism, monitoring, pathophysiology, Pattern Recognition, Photic Stimulation, photostimulation, physiology, Psychological, reaction time, social stress, Stress, Visual, Young Adult
@article{daudelin-peltier_effect_2017,
title = {The effect of acute social stress on the recognition of facial expression of emotions /631/378/2649 /631/378/1457 article},
author = {C. Daudelin-Peltier and H. Forget and C. Blais and A. Deschênes and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85018189261&doi=10.1038%2fs41598-017-01053-3&partnerID=40&md5=4405225de4b80852d5d98a2fd2171812},
doi = {10.1038/s41598-017-01053-3},
issn = {20452322},
year = {2017},
date = {2017-01-01},
journal = {Scientific Reports},
volume = {7},
number = {1},
publisher = {Nature Publishing Group},
abstract = {This study investigates the effect of acute social stress on the recognition of facial expression of emotions in healthy young men. Participants underwent both a standardized psychosocial laboratory stressor (TSST-G) and a control condition. Then, they performed a homemade version of the facial expressions megamix. All six basic emotions were included in the task. First, our results show a systematic increase in the intensity threshold for disgust following stress, meaning that the participants' performance with this emotion was impaired. We suggest that this may reflect an adaptive coping mechanism where participants attempt to decrease their anxiety and protect themselves from a socio-evaluative threat. Second, our results show a systematic decrease in the intensity threshold for surprise, therefore positively affecting the participants' performance with that emotion. We suggest that the enhanced perception of surprise following the induction of social stress may be interpreted as an evolutionary adaptation, wherein being in a stressful environment increases the benefits of monitoring signals indicating the presence of a novel or threatening event. An alternative explanation may derive from the opposite nature of the facial expressions of disgust and surprise; the decreased recognition of disgust could therefore have fostered the propensity to perceive surprise. © 2017 The Author(s).},
note = {Publisher: Nature Publishing Group},
keywords = {adult, Anxiety, clinical study, controlled study, disgust, evolutionary adaptation, Facial Expression, Facial Recognition, human, Humans, Hydrocortisone, male, mental stress, metabolism, monitoring, pathophysiology, Pattern Recognition, Photic Stimulation, photostimulation, physiology, Psychological, reaction time, social stress, Stress, Visual, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Lord-Gauthier, J.; Montigny, F.; Bouchard, S.
Le stress au travail. Savoir y faire face Journal Article
In: Perspective infirmiere : revue officielle de l'Ordre des infirmieres et infirmiers du Quebec, vol. 13, no. 5, pp. 21–25, 2016, ISSN: 17081890.
Links | BibTeX | Tags: Adaptation, Burnout, Canada, coping behavior, Diagnosis, epidemiology, etiology, female, human, Humans, job stress, male, mental stress, nurse, Nurses, Nursing, Occupational Stress, physiology, prevention and control, Professional, Psychological, psychology, questionnaire, Retrospective Studies, retrospective study, statistics and numerical data, Stress, Surveys and Questionnaires, Therapy, Workplace
@article{lord-gauthier_stress_2016,
title = {Le stress au travail. Savoir y faire face},
author = {J. Lord-Gauthier and F. Montigny and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85045181367&partnerID=40&md5=6c31d6b363aecd894805c5c34005f804},
issn = {17081890},
year = {2016},
date = {2016-01-01},
journal = {Perspective infirmiere : revue officielle de l'Ordre des infirmieres et infirmiers du Quebec},
volume = {13},
number = {5},
pages = {21–25},
keywords = {Adaptation, Burnout, Canada, coping behavior, Diagnosis, epidemiology, etiology, female, human, Humans, job stress, male, mental stress, nurse, Nurses, Nursing, Occupational Stress, physiology, prevention and control, Professional, Psychological, psychology, questionnaire, Retrospective Studies, retrospective study, statistics and numerical data, Stress, Surveys and Questionnaires, Therapy, Workplace},
pubstate = {published},
tppubtype = {article}
}
Bouchard, S.; Bernier, F.; Boivin, E.; Morin, B.; Robillard, G.
Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers Journal Article
In: PLoS ONE, vol. 7, no. 4, 2012, ISSN: 19326203.
Abstract | Links | BibTeX | Tags: adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games
@article{bouchard_using_2012,
title = {Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers},
author = {S. Bouchard and F. Bernier and E. Boivin and B. Morin and G. Robillard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84860485827&doi=10.1371%2fjournal.pone.0036169&partnerID=40&md5=4b29a984169d2fe12d54f4c562344723},
doi = {10.1371/journal.pone.0036169},
issn = {19326203},
year = {2012},
date = {2012-01-01},
journal = {PLoS ONE},
volume = {7},
number = {4},
abstract = {This study assessed the efficacy of using visual and auditory biofeedback while immersed in a tridimensional videogame to practice a stress management skill (tactical breathing). All 41 participants were soldiers who had previously received basic stress management training and first aid training in combat. On the first day, they received a 15-minute refresher briefing and were randomly assigned to either: (a) no additional stress management training (SMT) for three days, or (b) 30-minute sessions (one per day for three days) of biofeedback-assisted SMT while immersed in a horror/first-person shooter game. The training was performed in a dark and enclosed environment using a 50-inch television with active stereoscopic display and loudspeakers. On the last day, all participants underwent a live simulated ambush with an improvised explosive device, where they had to provide first aid to a wounded soldier. Stress levels were measured with salivary cortisol collected when waking-up, before and after the live simulation. Stress was also measured with heart rate at baseline, during an apprehension phase, and during the live simulation. Repeated-measure ANOVAs and ANCOVAs confirmed that practicing SMT was effective in reducing stress. Results are discussed in terms of the advantages of the proposed program for military personnel and the need to practice SMT. © 2012 Bouchard et al.},
keywords = {adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games},
pubstate = {published},
tppubtype = {article}
}
Stetz, M. C.; Kaloi-Chen, J. Y.; Turner, D. D.; Bouchard, S.; Riva, G.; Wiederhold, B. K.
The effectiveness of Technology-Enhanced relaxation techniques for military medical warriors Journal Article
In: Military Medicine, vol. 176, no. 9, pp. 1065–1070, 2011, ISSN: 00264075, (Publisher: Association of Military Surgeons of the US).
Abstract | Links | BibTeX | Tags: adult, Anxiety, article, clinical trial, computer interface, controlled clinical trial, controlled study, female, human, Humans, male, mental stress, methodology, Military Personnel, Psychological, psychological aspect, questionnaire, Questionnaires, randomized controlled trial, Relaxation Therapy, relaxation training, soldier, Stress, User-Computer Interface, Video recording, videorecording
@article{stetz_effectiveness_2011,
title = {The effectiveness of Technology-Enhanced relaxation techniques for military medical warriors},
author = {M. C. Stetz and J. Y. Kaloi-Chen and D. D. Turner and S. Bouchard and G. Riva and B. K. Wiederhold},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-80052455147&doi=10.7205%2fMILMED-D-10-00393&partnerID=40&md5=dce993c0b65bb351edd74816a0d65450},
doi = {10.7205/MILMED-D-10-00393},
issn = {00264075},
year = {2011},
date = {2011-01-01},
journal = {Military Medicine},
volume = {176},
number = {9},
pages = {1065–1070},
publisher = {Association of Military Surgeons of the US},
abstract = {Combat zones can be very stressful for those in the area. Even in the battlefi eld, military medical personnel are expected to save others, while also staying alive. In this study, half of a sample of deployed military medical warriors (total n = 60) participated in technology-assisted relaxation training. Learning relaxation skills with a video clip of virtual reality relaxing scenes showed a statistically signifi cant impact on the anxiety levels of the Experimental Group. © Association of Military Surgeons of the U.S. All rights reserved.},
note = {Publisher: Association of Military Surgeons of the US},
keywords = {adult, Anxiety, article, clinical trial, computer interface, controlled clinical trial, controlled study, female, human, Humans, male, mental stress, methodology, Military Personnel, Psychological, psychological aspect, questionnaire, Questionnaires, randomized controlled trial, Relaxation Therapy, relaxation training, soldier, Stress, User-Computer Interface, Video recording, videorecording},
pubstate = {published},
tppubtype = {article}
}



