Slide
Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

Show all

1.

Bouchard, S.; Bernier, F.; Boivin, E.; Morin, B.; Robillard, G.

Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers Journal Article

In: PLoS ONE, vol. 7, no. 4, 2012, ISSN: 19326203.

Abstract | Links | BibTeX | Tags: adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games

2.

Robillard, G.; Bouchard, S.; Fournier, T.; Renaud, P.

Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games Journal Article

In: Cyberpsychology and Behavior, vol. 6, no. 5, pp. 467–476, 2003, ISSN: 10949313 (ISSN).

Abstract | Links | BibTeX | Tags: Adolescent, adult, Anxiety, article, clinical article, computer, computer program, Computer Simulation, Computer-Assisted, controlled study, correlation analysis, Desensitization, emotion, exposure, female, game, human, Humans, male, Matched-Pair Analysis, Middle Aged, Neuropsychological Tests, phobia, Phobic Disorders, Psychologic, psychotherapy, Reality Testing, Reference Values, regression analysis, Self Concept, Space Perception, symptom, Therapy, User-Computer Interface, Video Games, virtual reality, visual stimulation

Share this page