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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Santana, S. T. O. D.; Silva, J. C. Da; Hatano, Y.; Guerrero-Mendez, C. D.; Souza, M. L. De; Igasaki, T.; Bastos-Filho, T.; Dantas, A. F. O. De Azevedo; Falk, T. H.; Delisle-Rodriguez, D.

Cognitive Training Using a Brain-Computer Interface for θ/β Ratio Self-Regulation - Preliminary Results with Long Covid-19 Survivors Proceedings Article

In: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS, pp. 646–650, Institute of Electrical and Electronics Engineers Inc., 2026, ISBN: 979-833154511-6 (ISBN), (Journal Abbreviation: IEEE Int. Conf. Hum.-Mach. Syst., ICHMS).

Abstract | Links | BibTeX | Tags: 'current, Behavioral research, Brain, brain computer interface, Brain mapping, cognitive impairment, Cognitive skill, Cognitive systems, Cognitive training, Computer games, COVID-19, Electroencephalography, Electrophysiology, Executive Function, Interfaces (computer), Memory functions, Neurotechnology, Personnel training, Self regulation, Sustained attention, working memory

2.

Davoust, A.; Esfandiari, B.

User participation and honesty in online rating systems: What a social network can do Proceedings Article

In: AAAI Workshop - Technical Report, pp. 477–483, AI Access Foundation, 2016, ISBN: 978-1-57735-759-9.

Abstract | Links | BibTeX | Tags: Aggregation techniques, Artificial intelligence, Behavioral research, Big data, Co-operative behaviors, Cognitive systems, Computer games, Computer programming, Computer systems programming, Data mining, Hybrid systems, Incentive structure, On-line communities, Online rating systems, Online systems, Population statistics, Prisoners' Dilemma, Rating, Social networking (online), User participation

3.

Davoust, A.; Esfandiari, B.

User participation and honesty in online rating systems: What a social network can do Proceedings Article

In: AAAI Workshop - Technical Report, pp. 477–483, AI Access Foundation, 2016, ISBN: 978-1-57735-759-9.

Abstract | Links | BibTeX | Tags: Aggregation techniques, Artificial intelligence, Behavioral research, Big data, Co-operative behaviors, Cognitive systems, Computer games, Computer programming, Computer systems programming, Data mining, Hybrid systems, Incentive structure, On-line communities, Online rating systems, Online systems, Population statistics, Prisoners' Dilemma, Rating, Social networking (online), User participation

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