
Slide

Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société
de Recherche et d’Innovation
en Cybersécurité et Société
1.
Jacques, C.; Cloutier, V.; Bouchard, S.
The “Decoding of social interactions in virtual reality” tasks for autism spectrum people: Development of an intervention protocol and pilot testing Article de journal
Dans: Annual Review of CyberTherapy and Telemedicine, vol. 2018, no 16, p. 148–152, 2018, ISSN: 15548716, (Publisher: Interactive Media Institute).
Résumé | Liens | BibTeX | Étiquettes: adult, article, autism, human, male, pilot study, psychoeducation, social cognition, social competence, social interaction, social interaction test, social learning, social phobia, virtual reality
@article{jacques_decoding_2018,
title = {The “Decoding of social interactions in virtual reality” tasks for autism spectrum people: Development of an intervention protocol and pilot testing},
author = {C. Jacques and V. Cloutier and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85067871545&partnerID=40&md5=e33888550b28cf41db490b1f1d716097},
issn = {15548716},
year = {2018},
date = {2018-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {2018},
number = {16},
pages = {148–152},
abstract = {Virtual reality (VR) could provide an opportunity to engage people with autism in complex social interactions and improve their social skills. Our team developed a psychoeducationl program, named the Decoding Social Interaction Task in VR (DSITinVR), and this pilot study aims at exploring whether people with autism can improve their social cognition with DSITinVR as well as improving their social skills. Three AS adult males without intellectual disability were immersed in a 6-wall CAVE-Like system. Pre-and post-application of the program was assessed by the interviewer, participants and parents to document social decoding, social skills and social anxiety. Following exposition to DSITinVR, participants showed improvement in decoding social interactive situations. However, they showed less change in social skills and social anxiety. Based on the assessment of participants, parents and the interviewer, suggestions for modifying the program are proposed, including more situations dedicated to social-skills teaching, planned practice of skills between sessions, and reframing increase in awareness to avoid sensitization. © 2018, Interactive Media Institute. All rights reserved.},
note = {Publisher: Interactive Media Institute},
keywords = {adult, article, autism, human, male, pilot study, psychoeducation, social cognition, social competence, social interaction, social interaction test, social learning, social phobia, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Virtual reality (VR) could provide an opportunity to engage people with autism in complex social interactions and improve their social skills. Our team developed a psychoeducationl program, named the Decoding Social Interaction Task in VR (DSITinVR), and this pilot study aims at exploring whether people with autism can improve their social cognition with DSITinVR as well as improving their social skills. Three AS adult males without intellectual disability were immersed in a 6-wall CAVE-Like system. Pre-and post-application of the program was assessed by the interviewer, participants and parents to document social decoding, social skills and social anxiety. Following exposition to DSITinVR, participants showed improvement in decoding social interactive situations. However, they showed less change in social skills and social anxiety. Based on the assessment of participants, parents and the interviewer, suggestions for modifying the program are proposed, including more situations dedicated to social-skills teaching, planned practice of skills between sessions, and reframing increase in awareness to avoid sensitization. © 2018, Interactive Media Institute. All rights reserved.