

de Recherche et d’Innovation
en Cybersécurité et Société
Guérette, J.; Blais, C.; Fiset, D.
Verbal Aggressions Against Major League Baseball Umpires Affect Their Decision Making Article de journal
Dans: Psychological Science, vol. 35, no 3, p. 288–303, 2024, ISSN: 09567976 (ISSN), (Publisher: SAGE Publications Inc.).
Résumé | Liens | BibTeX | Étiquettes: adult, aggression, aggressive behavior, Baseball, decision making, decision-making, human, Humans, open data, open materials, Performance, social influences, sport psychology, United States
@article{guerette_verbal_2024,
title = {Verbal Aggressions Against Major League Baseball Umpires Affect Their Decision Making},
author = {J. Guérette and C. Blais and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85186437090&doi=10.1177%2f09567976241227411&partnerID=40&md5=966b63094c30e7194f2065ac7dd1b4fe},
doi = {10.1177/09567976241227411},
issn = {09567976 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Psychological Science},
volume = {35},
number = {3},
pages = {288–303},
abstract = {Excessively criticizing a perceived unfair decision is considered to be common behavior among people seeking to restore fairness. However, the effectiveness of this strategy remains unclear. Using an ecological environment where excessive criticism is rampant—Major League Baseball—we assess the impact of verbal aggression on subsequent home-plate umpire decision making during the 2010 to 2019 seasons (N = 153,255 pitches). Results suggest a two-sided benefit of resorting to verbal abuse. After being excessively criticized, home-plate umpires (N = 110 adults, employed in the United States) were less likely to call strikes to batters from the complaining team and more prone to call strikes to batters on the opposing team. A series of additional analyses lead us to reject an alternative hypothesis, namely that umpires, after ejecting the aggressor, seek to compensate for the negative consequences brought on by the loss of a teammate. Rather, our findings support the hypothesis that, under certain conditions, verbal aggression may offer an advantage to complainants. © The Author(s) 2024.},
note = {Publisher: SAGE Publications Inc.},
keywords = {adult, aggression, aggressive behavior, Baseball, decision making, decision-making, human, Humans, open data, open materials, Performance, social influences, sport psychology, United States},
pubstate = {published},
tppubtype = {article}
}
Hamouti, R.
ALONE or in COOPERATION: WHAT IS the BEST STRATEGY for the PERFORMANCE of RADICAL PRODUCT INNOVATION in the VIDEO GAME INDUSTRY? Article de journal
Dans: International Journal of Innovation Management, vol. 25, no 9, 2021, ISSN: 13639196 (ISSN), (Publisher: World Scientific).
Résumé | Liens | BibTeX | Étiquettes: Cooperation with non-rivals, coopetition, individual strategy, Performance, Radical innovation, video game
@article{hamouti_alone_2021,
title = {ALONE or in COOPERATION: WHAT IS the BEST STRATEGY for the PERFORMANCE of RADICAL PRODUCT INNOVATION in the VIDEO GAME INDUSTRY?},
author = {R. Hamouti},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85120833529&doi=10.1142%2fS1363919621501000&partnerID=40&md5=01c85e1f5fb2675cc44f18e1c7dc28cd},
doi = {10.1142/S1363919621501000},
issn = {13639196 (ISSN)},
year = {2021},
date = {2021-01-01},
journal = {International Journal of Innovation Management},
volume = {25},
number = {9},
abstract = {The aim of this research is to study the impact of inter-organisational strategies on performance of radical product innovation. We distinguish three kinds of strategies: (1) individual strategy, (2) cooperation with non-rivals strategy, and (3) coopetition strategy. We study innovation at the product level, and we analyse the market performance. We develop and test the hypotheses comparing the effects of these three strategies on the market performance of radical product innovation. An empirical research is carried out to study the video game publishing industry. We perform a quantitative analysis on a sample of 100 video games that involve radical innovations, identified among 822 video games launched between 2006 and 2011. The main results show that coopetition is the most fruitful strategy for developing a radical innovation. In this process, a direct competitor becomes the best and the most viable partner for that type of innovation. © 2021 World Scientific Publishing Europe Ltd.},
note = {Publisher: World Scientific},
keywords = {Cooperation with non-rivals, coopetition, individual strategy, Performance, Radical innovation, video game},
pubstate = {published},
tppubtype = {article}
}
Lapierre, J.; Bouchard, S.; Martin, T.; Perreault, M.
Transcultural group performance in extreme environment: Issues, concepts and emerging theory Article de journal
Dans: Acta Astronautica, vol. 64, no 11-12, p. 1304–1313, 2009, ISSN: 00945765, (Publisher: Elsevier Ltd).
Résumé | Liens | BibTeX | Étiquettes: Bioinformatics, Flight simulators, Gender issues, Grounded theory, Group process, Group theory, Performance, Psychosocial factors, Space simulations, Space stations
@article{lapierre_transcultural_2009,
title = {Transcultural group performance in extreme environment: Issues, concepts and emerging theory},
author = {J. Lapierre and S. Bouchard and T. Martin and M. Perreault},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-63749097077&doi=10.1016%2fj.actaastro.2009.01.002&partnerID=40&md5=e458b50e5136d720382a83e8c19f9706},
doi = {10.1016/j.actaastro.2009.01.002},
issn = {00945765},
year = {2009},
date = {2009-01-01},
journal = {Acta Astronautica},
volume = {64},
number = {11-12},
pages = {1304–1313},
abstract = {A simulation for flight of international crew on space station took place in Moscow from July 1999 to April 2000 (SFINCS) at the State Biomedical Institute of Russia (IBMP) isolation chambers. Objectives of this study were to identify concepts of psychosocial adaptation and of social interactions to develop an explanation of the transcultural group performance. Method: constructivist epistemology with grounded theory research and fourth generation evaluation were used. Data on processes and interactions were gathered during 110 days of confinement as a subject and extended to 240 days as an outside scientist. Results indicate that coping is influenced by usual coping strategies and coping behaviors inside. Several stresses and human factor issues were identified altering well being and performance inside the chambers. Enabling and limiting forces are discussed. A theory on transcultural group performance is proposed. Issues are raised that appear critical to selection, training and group performance. © 2009 Elsevier Ltd. All rights reserved.},
note = {Publisher: Elsevier Ltd},
keywords = {Bioinformatics, Flight simulators, Gender issues, Grounded theory, Group process, Group theory, Performance, Psychosocial factors, Space simulations, Space stations},
pubstate = {published},
tppubtype = {article}
}