

de Recherche et d’Innovation
en Cybersécurité et Société
Lapointe, J. -F.; Allili, M. S.; Belliveau, L.; Hebbache, L.; Amirkhani, D.; Sekkati, H.
AI-AR for Bridge Inspection by Drone Article de journal
Dans: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 13318 LNCS, p. 302–313, 2022, ISSN: 03029743, (ISBN: 9783031060144 Publisher: Springer Science and Business Media Deutschland GmbH).
Résumé | Liens | BibTeX | Étiquettes: AR, augmented reality, Bridge inspection, Bridges, Deep learning, Drone, Drones, Human-in-the-loop, Inspection, Regular inspections, Remote guidance, RPAS, Transportation infrastructures, Visual inspection
@article{lapointe_ai-ar_2022,
title = {AI-AR for Bridge Inspection by Drone},
author = {J. -F. Lapointe and M. S. Allili and L. Belliveau and L. Hebbache and D. Amirkhani and H. Sekkati},
editor = {Fragomeni G. Chen J.Y.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85131961739&doi=10.1007%2f978-3-031-06015-1_21&partnerID=40&md5=f57dfc1d9207b936684f18893eb5bfa7},
doi = {10.1007/978-3-031-06015-1_21},
issn = {03029743},
year = {2022},
date = {2022-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {13318 LNCS},
pages = {302–313},
abstract = {Good and regular inspections of transportation infrastructures such as bridges and overpasses are necessary to maintain the safety of the public who uses them and the integrity of the structures. Until recently, these inspections were done entirely manually by using mainly visual inspection to detect defects on the structure. In the last few years, inspection by drone is an emerging way of achieving inspection that allows more efficient access to the structure. This paper describes a human-in-the-loop system that combines AI and AR for bridge inspection by drone. © 2022, Springer Nature Switzerland AG.},
note = {ISBN: 9783031060144
Publisher: Springer Science and Business Media Deutschland GmbH},
keywords = {AR, augmented reality, Bridge inspection, Bridges, Deep learning, Drone, Drones, Human-in-the-loop, Inspection, Regular inspections, Remote guidance, RPAS, Transportation infrastructures, Visual inspection},
pubstate = {published},
tppubtype = {article}
}
Ma, L.; Mor, S.; Anderson, P. L.; Baños, R. M.; Botella, C.; Bouchard, S.; Cárdenas-López, G.; Donker, T.; Fernández-Álvarez, J.; Lindner, P.; Mühlberger, A.; Powers, M. B.; Quero, S.; Rothbaum, B.; Wiederhold, B. K.; Carlbring, P.
Integrating virtual realities and psychotherapy: SWOT analysis on VR and MR based treatments of anxiety and stress-related disorders Article de journal
Dans: Cognitive Behaviour Therapy, vol. 50, no 6, p. 509–526, 2021, ISSN: 16506073, (Publisher: Routledge).
Résumé | Liens | BibTeX | Étiquettes: Anxiety, Anxiety disorder, Anxiety Disorders, augmented reality, health care survey, Health Care Surveys, human, Humans, mental stress, Psychological, psychology, Psychotherapists, psychotherapy, Stress, virtual reality
@article{ma_integrating_2021,
title = {Integrating virtual realities and psychotherapy: SWOT analysis on VR and MR based treatments of anxiety and stress-related disorders},
author = {L. Ma and S. Mor and P. L. Anderson and R. M. Baños and C. Botella and S. Bouchard and G. Cárdenas-López and T. Donker and J. Fernández-Álvarez and P. Lindner and A. Mühlberger and M. B. Powers and S. Quero and B. Rothbaum and B. K. Wiederhold and P. Carlbring},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111974867&doi=10.1080%2f16506073.2021.1939410&partnerID=40&md5=37846f3bc3b9b7e260efba2709cb3c7b},
doi = {10.1080/16506073.2021.1939410},
issn = {16506073},
year = {2021},
date = {2021-01-01},
journal = {Cognitive Behaviour Therapy},
volume = {50},
number = {6},
pages = {509–526},
abstract = {The use of virtual reality (VR) and mixed reality (MR) technology in clinical psychology is growing. Efficacious VR-based treatments for a variety of disorders have been developed. However, the field of technology-assisted psychotherapy is constantly changing with the advancement in technology. Factors such as interdisciplinary collaboration, consumer familiarity and adoption of VR products, and progress in clinical science all need to be taken into consideration when integrating virtual technologies into psychotherapies. We aim to present an overview of current expert opinions on the use of virtual technologies in the treatment of anxiety and stress-related disorders. An anonymous survey was distributed to a select group of researchers and clinicians, using an analytic framework known as Strengths, Weaknesses, Opportunities, and Threats (SWOT). Overall, the respondents had an optimistic outlook regarding the current use as well as future development and implementation of technology-assisted interventions. VR and MR psychotherapies offer distinct advantages that can overcome shortcomings associated with traditional therapy. The respondents acknowledged and discussed current limitations of VR and MR psychotherapies. They recommended consolidation of existing knowledge and encouraged standardisation in both theory and practice. Continued research is needed to leverage the strengths of VR and MR to develop better treatments. Abbreviations: AR: Augmented Reality; MR: Mixed Reality; RCT: Randomised Controlled Trial; SWOT: Strengths, Weaknesses, Opportunities, and Threats; VR: Virtual Reality; VR-EBT: Virtual Reality Exposure-Based Therapy. © 2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.},
note = {Publisher: Routledge},
keywords = {Anxiety, Anxiety disorder, Anxiety Disorders, augmented reality, health care survey, Health Care Surveys, human, Humans, mental stress, Psychological, psychology, Psychotherapists, psychotherapy, Stress, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Lapointe, J. -F.; Molyneaux, H.; Allili, M. S.
A Literature Review of AR-Based Remote Guidance Tasks with User Studies Article de journal
Dans: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 12191 LNCS, p. 111–120, 2020, ISSN: 03029743, (ISBN: 9783030496975 Publisher: Springer).
Résumé | Liens | BibTeX | Étiquettes: Artificial intelligence, augmented reality, Efficiency, Future of works, Human computer interaction, Immersive environment, Literature reviews, Mixed reality, Remote collaboration, Remote guidance, Smartphones, systematic review, Technical requirement, Technical support
@article{lapointe_literature_2020,
title = {A Literature Review of AR-Based Remote Guidance Tasks with User Studies},
author = {J. -F. Lapointe and H. Molyneaux and M. S. Allili},
editor = {Fragomeni G. Chen J.Y.C.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85089165019&doi=10.1007%2f978-3-030-49698-2_8&partnerID=40&md5=7af5345630a6dc4fc14e46a4ee1b1fdc},
doi = {10.1007/978-3-030-49698-2_8},
issn = {03029743},
year = {2020},
date = {2020-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {12191 LNCS},
pages = {111–120},
abstract = {The future of work is increasingly mobile and distributed across space and time. Institutions and individuals are phasing out desktops in favor of laptops, tablets and/or smart phones as much work (assessment, technical support, etc.) is done in the field and not at a desk. There will be a need for systems that support remote collaborations such as remote guidance. Augmented reality (AR) is praised for its ability to show the task at hand within an immersive environment, allowing for spatial clarity and greater efficiency, thereby showing great promise for collaborative and remote guidance tasks; however, there are no systematic reviews of AR based remote guidance systems. This paper reviews the literature describing AR-based remote guidance tasks and discusses the task settings, technical requirements and user groups within the literature, followed by a discussion of further areas of interest for the application of this technology combined with artificial intelligence (AI) algorithms to increase the efficiency of applied tasks. © 2020, NRC Canada.},
note = {ISBN: 9783030496975
Publisher: Springer},
keywords = {Artificial intelligence, augmented reality, Efficiency, Future of works, Human computer interaction, Immersive environment, Literature reviews, Mixed reality, Remote collaboration, Remote guidance, Smartphones, systematic review, Technical requirement, Technical support},
pubstate = {published},
tppubtype = {article}
}
Khazaal, Y.; Favrod, J.; Sort, A.; Borgeat, F.; Bouchard, S.
Editorial: Computers and games for mental health and well-being Article de journal
Dans: Frontiers in Psychiatry, vol. 9, no APR, 2018, ISSN: 16640640 (ISSN), (Publisher: Frontiers Media S.A.).
Liens | BibTeX | Étiquettes: augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing
@article{khazaal_editorial_2018,
title = {Editorial: Computers and games for mental health and well-being},
author = {Y. Khazaal and J. Favrod and A. Sort and F. Borgeat and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85045511603&doi=10.3389%2ffpsyt.2018.00141&partnerID=40&md5=51e50eac3fa902a4358d2bbf8562179c},
doi = {10.3389/fpsyt.2018.00141},
issn = {16640640 (ISSN)},
year = {2018},
date = {2018-01-01},
journal = {Frontiers in Psychiatry},
volume = {9},
number = {APR},
note = {Publisher: Frontiers Media S.A.},
keywords = {augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing},
pubstate = {published},
tppubtype = {article}
}