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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Maneuvrier, A.; Ceyte, H.; Renaud, P.; Morello, R.; Fleury, P.; Decker, L. M.

Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort Article de journal

Dans: Virtual Reality, vol. 27, no 2, p. 849–861, 2023, ISSN: 13594338, (Publisher: Springer Science and Business Media Deutschland GmbH).

Résumé | Liens | BibTeX | Étiquettes: Cluster Analysis, cybersickness, Executive control of attention, Field dependence, Field dependence–independence, Game experience, Human computer interaction, Human engineering, Interactive computer graphics, Mental effort, Sense of presences, Video game experience, Video-games, virtual reality, WISCONSIN

2.

Roy, F. Le; Robert, F.; Hamouti, R.

Vertical vs horizontal coopetition and the market performance of product innovation: An empirical study of the video game industry Article de journal

Dans: Technovation, vol. 112, 2022, ISSN: 01664972, (Publisher: Elsevier Ltd).

Résumé | Liens | BibTeX | Étiquettes: Co-opetition, Commerce, Horizontal coopetition, Human computer interaction, Incremental innovation, Interactive computer graphics, Market performance, Product innovation, Radical innovation, Vertical coopetition, Video game industry, Video-games

3.

Lapointe, J. -F.; Molyneaux, H.; Allili, M. S.

A Literature Review of AR-Based Remote Guidance Tasks with User Studies Article de journal

Dans: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 12191 LNCS, p. 111–120, 2020, ISSN: 03029743, (ISBN: 9783030496975 Publisher: Springer).

Résumé | Liens | BibTeX | Étiquettes: Artificial intelligence, augmented reality, Efficiency, Future of works, Human computer interaction, Immersive environment, Literature reviews, Mixed reality, Remote collaboration, Remote guidance, Smartphones, systematic review, Technical requirement, Technical support

4.

Bouchard, S.; Bernier, F.; Boivin, É.; Guitard, T.; Laforest, M.; Dumoulin, S.; Robillard, G.

Modes of immersion and stress induced by commercial (off-the-shelf) 3D games Article de journal

Dans: Journal of Defense Modeling and Simulation, vol. 11, no 4, p. 339–352, 2014, ISSN: 15485129, (Publisher: SAGE Publications Inc.).

Résumé | Liens | BibTeX | Étiquettes: 3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality

5.

Côté, S.; Bouchard, S.

Virtual reality exposure for phobias: A critical review Article de journal

Dans: Journal of Cyber Therapy and Rehabilitation, vol. 1, no 1, p. 75–92, 2008, ISSN: 17849934.

Résumé | Liens | BibTeX | Étiquettes: claustrophobia, Cognitive rehabilitation, cognitive therapy, computer system, environmental exposure, human, Human computer interaction, phobia, quality control, review, stimulus response, therapy effect, validation process, virtual reality

6.

Renaud, P.; Bouchard, S.; Proulx, R.

Behavioral avoidance dynamics in the presence of a virtual spider Article de journal

Dans: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no 3 SPEC., p. 235–243, 2002, ISSN: 10897771 (ISSN).

Résumé | Liens | BibTeX | Étiquettes: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality

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