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Centre Interdisciplinaire
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en Cybersécurité et Société

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21 entrées « ‹ 1 de 3 › »
1.

Banville, F.; Milhomme, D.; Perron, A.; Pinard, J.; Houle, J.; Therrien, D.; Peguero-Rodriguez, G.; Charette, S.; Ménélas, B. -A.; Trépanier, M.; Bouchard, S.

Using Virtual Reality to Improve Nurses’ Students’ Clinical Surveillance in a Critical Care Context: A Psychological Perspective on Learning Article de journal

Dans: Annual Review of CyberTherapy and Telemedicine, vol. 21, p. 245–251, 2023, ISSN: 15548716, (Publisher: Interactive Media Institute).

Résumé | Liens | BibTeX | Étiquettes: article, clinical monitoring, cognition, controlled study, cybersickness, female, human, human experiment, intensive care, intensive care unit, interview, male, normal human, nursing student, psychological aspect, qualitative analysis, qualitative research, recovery room, skill, virtual reality

2.

Fontaine, N. M. G.; Parent, G.; Guay, J. -P.

Female sexual coercion examined from a developmental criminology perspective Article de journal

Dans: Sexologies, vol. 27, no 2, p. e45–e50, 2018, ISSN: 11581360, (Publisher: Elsevier Masson SAS).

Résumé | Liens | BibTeX | Étiquettes: adolescence, adult, aggression, article, assessment of humans, Childhood, conceptual framework, controlled study, criminology, female, heterosexuality, human, medical history, multidimensional inventory of development, problem behavior, psychological aspect, sex and aggression, sexual coercion, theoretical model, university student

3.

Fontaine, N. M. G.; Parent, G.; Guay, J. -P.

Female sexual coercion examined from a developmental criminology perspective Article de journal

Dans: Sexologies, vol. 27, no 2, p. e45–e50, 2018, ISSN: 11581360.

Résumé | Liens | BibTeX | Étiquettes: adolescence, adult, aggression, article, assessment of humans, Childhood, conceptual framework, controlled study, criminology, female, heterosexuality, human, medical history, multidimensional inventory of development, problem behavior, psychological aspect, sex and aggression, sexual coercion, theoretical model, university student

4.

Bouchard, S.; Bernier, F.; Boivin, E.; Dumoulin, S.; Laforest, M.; Guitard, T.; Robillard, G.; Monthuy-Blanc, J.; Renaud, P.

Empathy toward virtual humans depicting a known or unknown person expressing pain Article de journal

Dans: Cyberpsychology, Behavior, and Social Networking, vol. 16, no 1, p. 61–71, 2013, ISSN: 21522723 (ISSN).

Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, article, computer interface, Computer Simulation, Empathy, Facial Expression, female, human, Humans, male, Middle Aged, MLCS, MLOWN, Object Attachment, object relation, Pain, psychological aspect, questionnaire, Questionnaires, User-Computer Interface

5.

Giroux, I.; Faucher-Gravel, A.; St-Hilaire, A.; Boudreault, C.; Jacques, C.; Bouchard, S.

Gambling exposure in virtual reality and modification of urge to gamble Article de journal

Dans: Cyberpsychology, Behavior, and Social Networking, vol. 16, no 3, p. 224–231, 2013, ISSN: 21522715.

Résumé | Liens | BibTeX | Étiquettes: article, behavior therapy, clinical trial, computer interface, female, Gambling, human, Humans, Implosive Therapy, male, methodology, Middle Aged, Psychiatric Status Rating Scales, psychological aspect, psychological rating scale, questionnaire, Questionnaires, Self Concept, Self Efficacy, User-Computer Interface

6.

Tremblay, L.; Bouchard, S.; Chebbi, B.; Wei, L.; Monthuy-Blanc, J.; Boulanger, D.

The development of a haptic virtual reality environment to study body image and affect Article de journal

Dans: Annual Review of CyberTherapy and Telemedicine, vol. 11, p. 80–84, 2013, ISSN: 15548716, (Publisher: Virtual reality med institute).

Résumé | Liens | BibTeX | Étiquettes: Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult

7.

Bouchard, S.; Bernier, F.; Boivin, E.; Dumoulin, S.; Laforest, M.; Guitard, T.; Robillard, G.; Monthuy-Blanc, J.; Renaud, P.

Empathy toward virtual humans depicting a known or unknown person expressing pain Article de journal

Dans: Cyberpsychology, Behavior, and Social Networking, vol. 16, no 1, p. 61–71, 2013, ISSN: 21522723 (ISSN).

Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, article, computer interface, Computer Simulation, Empathy, Facial Expression, female, human, Humans, male, Middle Aged, MLCS, MLOWN, Object Attachment, object relation, Pain, psychological aspect, questionnaire, Questionnaires, User-Computer Interface

8.

Giroux, I.; Faucher-Gravel, A.; St-Hilaire, A.; Boudreault, C.; Jacques, C.; Bouchard, S.

Gambling exposure in virtual reality and modification of urge to gamble Article de journal

Dans: Cyberpsychology, Behavior, and Social Networking, vol. 16, no 3, p. 224–231, 2013, ISSN: 21522715.

Résumé | Liens | BibTeX | Étiquettes: article, behavior therapy, clinical trial, computer interface, female, Gambling, human, Humans, Implosive Therapy, male, methodology, Middle Aged, Psychiatric Status Rating Scales, psychological aspect, psychological rating scale, questionnaire, Questionnaires, Self Concept, Self Efficacy, User-Computer Interface

9.

Tremblay, L.; Bouchard, S.; Chebbi, B.; Wei, L.; Monthuy-Blanc, J.; Boulanger, D.

The development of a haptic virtual reality environment to study body image and affect Article de journal

Dans: Annual Review of CyberTherapy and Telemedicine, vol. 11, p. 80–84, 2013, ISSN: 15548716.

Résumé | Liens | BibTeX | Étiquettes: Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult

10.

Bouchard, S.; Bernier, F.; Boivin, E.; Morin, B.; Robillard, G.

Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers Article de journal

Dans: PLoS ONE, vol. 7, no 4, 2012, ISSN: 19326203.

Résumé | Liens | BibTeX | Étiquettes: adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games

21 entrées « ‹ 1 de 3 › »

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