

de Recherche et d’Innovation
en Cybersécurité et Société
Renaud, P.; Rouleau, J. L.; Granger, L.; Barsetti, I.; Bouchard, S.
Measuring sexual preferences in virtual reality: A pilot study Article de journal
Dans: Cyberpsychology and Behavior, vol. 5, no 1, p. 1–9, 2002, ISSN: 10949313.
Résumé | Liens | BibTeX | Étiquettes: adult, Affect, article, Choice Behavior, female, human, human experiment, Humans, male, man machine interaction, measurement, methodology, model, normal human, Photic Stimulation, Pilot Projects, psychology, Questionnaires, Random Allocation, Self Assessment (Psychology), sex, Sexual Behavior, theory, User-Computer Interface, virtual reality
@article{renaud_measuring_2002,
title = {Measuring sexual preferences in virtual reality: A pilot study},
author = {P. Renaud and J. L. Rouleau and L. Granger and I. Barsetti and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0036202234&doi=10.1089%2f109493102753685836&partnerID=40&md5=eb45bc643c9d8474aaf3d3bcc5459a82},
doi = {10.1089/109493102753685836},
issn = {10949313},
year = {2002},
date = {2002-01-01},
journal = {Cyberpsychology and Behavior},
volume = {5},
number = {1},
pages = {1–9},
abstract = {Virtual reality (VR) as a method to assess sexual preferences is explored. Dynamics of the subjective point of view (POV) subjective affective state and feeling of presence as measured following the interaction with a virtual naked model appear as promising ways to probe sexual preferences as expressed in immersion. Theoretical aspects of VR psychology and further steps in developing a sexual preferences assessment method are delineated.},
keywords = {adult, Affect, article, Choice Behavior, female, human, human experiment, Humans, male, man machine interaction, measurement, methodology, model, normal human, Photic Stimulation, Pilot Projects, psychology, Questionnaires, Random Allocation, Self Assessment (Psychology), sex, Sexual Behavior, theory, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Renaud, P.; Bouchard, S.; Proulx, R.
Behavioral avoidance dynamics in the presence of a virtual spider Article de journal
Dans: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no 3 SPEC., p. 235–243, 2002, ISSN: 10897771 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality
@article{renaud_behavioral_2002,
title = {Behavioral avoidance dynamics in the presence of a virtual spider},
author = {P. Renaud and S. Bouchard and R. Proulx},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0036708418&doi=10.1109%2fTITB.2002.802381&partnerID=40&md5=4dd582cb233d8396f7795cf93cb1b984},
doi = {10.1109/TITB.2002.802381},
issn = {10897771 (ISSN)},
year = {2002},
date = {2002-01-01},
journal = {IEEE Transactions on Information Technology in Biomedicine},
volume = {6},
number = {3 SPEC.},
pages = {235–243},
abstract = {Tracking behavior with a virtual spider and a neutral target is compared in fearful and nonfearful subjects. Head-tracking in virtual environments appears to be a scale-free behavior with long-range fractal-like patterns. Moreover, these fractal patterns change according to what the target affords the tracker and the level of behavioral avoidance manifested by the subjects. Results are interpreted in terms of ecological psychology and nonlinear dynamics, and implications for virtual reality (VR) psychology are outlined.},
keywords = {adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}