

de Recherche et d’Innovation
en Cybersécurité et Société
Tardif, N.; Therrien, C. -E.; Bouchard, S.
Re-Examining Psychological Mechanisms Underlying Virtual Reality-Based Exposure for Spider Phobia Article de journal
Dans: Cyberpsychology, Behavior, and Social Networking, vol. 22, no 1, p. 39–45, 2019, ISSN: 21522715, (Publisher: Mary Ann Liebert Inc.).
Résumé | Liens | BibTeX | Étiquettes: animal, Animals, Fear, Heart Rate, human, Humans, phobia, Phobic Disorders, physiology, psychology, questionnaire, spider, Spiders, Surveys and Questionnaires, virtual reality exposure therapy
@article{tardif_re-examining_2019,
title = {Re-Examining Psychological Mechanisms Underlying Virtual Reality-Based Exposure for Spider Phobia},
author = {N. Tardif and C. -E. Therrien and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85060171246&doi=10.1089%2fcyber.2017.0711&partnerID=40&md5=43737ac357efea6e35bd5668eb17e040},
doi = {10.1089/cyber.2017.0711},
issn = {21522715},
year = {2019},
date = {2019-01-01},
journal = {Cyberpsychology, Behavior, and Social Networking},
volume = {22},
number = {1},
pages = {39–45},
abstract = {The proposed study aims at expanding results from a previous study on mechanisms of change after exposure in virtual reality (VR) and documenting the impact of adding tactile and haptic feedback. It was predicted that change in the severity of spider phobia according to the Fear of Spiders Questionnaire (FSQ) would be significantly predicted by change in dysfunctional beliefs toward spiders and self-efficacy, over and above the variance explained by a physiological measure of fear during exposure (heart rate) and presence during the immersion. Participants (N = 59) were randomly assigned to the presentation of visual stimuli only, visual plus tactile stimuli, or visual, tactile plus haptic feedback stimuli. A standard multiple regression was conducted to predict change on the FSQ using the following predictors: beliefs about spiders, beliefs about one's own behavior when facing spiders, perceived self-efficacy, disgust, presence, and heart rate. Only changes in beliefs about spiders and in perceived self-efficacy significantly predicted the reduction in fear of spiders. This result enhances our understanding of the mechanisms involved in exposure conducted in VR. Analyses of variance also show that participants reported statistically significant changes in their clinical condition, with little added value to the addition of tactile and haptic feedback. The advantages of tactile and haptic stimulation are questioned, at least in the context of only one brief exposure session and the equipment used. © 2019, Mary Ann Liebert, Inc.},
note = {Publisher: Mary Ann Liebert Inc.},
keywords = {animal, Animals, Fear, Heart Rate, human, Humans, phobia, Phobic Disorders, physiology, psychology, questionnaire, spider, Spiders, Surveys and Questionnaires, virtual reality exposure therapy},
pubstate = {published},
tppubtype = {article}
}
Yuen, E. K.; Herbert, J. D.; Forman, E. M.; Goetter, E. M.; Juarascio, A. S.; Rabin, S.; Goodwin, C.; Bouchard, S.
Acceptance based behavior therapy for social anxiety disorder through videoconferencing Article de journal
Dans: Journal of Anxiety Disorders, vol. 27, no 4, p. 389–397, 2013, ISSN: 18737897 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: acceptance based behavior therapy, adult, agoraphobia, alcoholism, article, avoidance behavior, Beck Depression Inventory, behavior therapy, Behavioral Assessment Test, Brief Version of the Fear of Negative Evaluation Scale, clinical article, clinical trial, comorbidity, disability, effect size, Feasibility Studies, feasibility study, female, follow up, Follow-Up Studies, generalized anxiety disorder, human, Humans, interview, Liebowitz Social Anxiety Scale, major depression, male, named inventories, panic, patient attitude, Patient Satisfaction, phobia, Phobic Disorders, Pilot Projects, pilot study, procedures, Psychiatric Status Rating Scales, psychologic test, Psychological, psychological rating scale, psychotherapist attitude, quality of life, questionnaires and rating scales, Skype, social anxiety, social phobia, Social Phobia and Anxiety Inventory, Structured Clinical Interview for DSM Disorders, telehealth, Telemedicine, Telemental health, Telepsychology, treatment outcome, videoconferencing
@article{yuen_acceptance_2013,
title = {Acceptance based behavior therapy for social anxiety disorder through videoconferencing},
author = {E. K. Yuen and J. D. Herbert and E. M. Forman and E. M. Goetter and A. S. Juarascio and S. Rabin and C. Goodwin and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84879799248&doi=10.1016%2fj.janxdis.2013.03.002&partnerID=40&md5=a280b967176db691df32f37d15cb52a1},
doi = {10.1016/j.janxdis.2013.03.002},
issn = {18737897 (ISSN)},
year = {2013},
date = {2013-01-01},
journal = {Journal of Anxiety Disorders},
volume = {27},
number = {4},
pages = {389–397},
abstract = {Most individuals with social anxiety disorder (SAD) do not receive any type of treatment. Reasons include logistical barriers (e.g., geographic location, travel time), fear of stigmatization, and fear of the social interactions associated with seeking treatment. Videoconferencing technology holds great promise in the widespread delivery of evidence-based treatments to those who would otherwise not receive treatment. This pilot study assessed the feasibility, acceptability, and initial efficacy of an acceptance-based behavioral intervention using Skype videoconferencing to treat adults with generalized SAD. Twenty-four participants received 12 sessions of weekly therapy and were assessed at pre-treatment, mid-treatment, post-treatment, and 3-month follow-up. Participants and therapists rated the intervention as acceptable and feasible. Analyses revealed significant pre-treatment to follow-up improvements in social anxiety, depression, disability, quality of life, and experiential avoidance, with effect sizes comparable to or larger than previously published results of studies delivering in-person CBT for SAD. Implications and future directions are discussed. © 2013 Elsevier Ltd.},
keywords = {acceptance based behavior therapy, adult, agoraphobia, alcoholism, article, avoidance behavior, Beck Depression Inventory, behavior therapy, Behavioral Assessment Test, Brief Version of the Fear of Negative Evaluation Scale, clinical article, clinical trial, comorbidity, disability, effect size, Feasibility Studies, feasibility study, female, follow up, Follow-Up Studies, generalized anxiety disorder, human, Humans, interview, Liebowitz Social Anxiety Scale, major depression, male, named inventories, panic, patient attitude, Patient Satisfaction, phobia, Phobic Disorders, Pilot Projects, pilot study, procedures, Psychiatric Status Rating Scales, psychologic test, Psychological, psychological rating scale, psychotherapist attitude, quality of life, questionnaires and rating scales, Skype, social anxiety, social phobia, Social Phobia and Anxiety Inventory, Structured Clinical Interview for DSM Disorders, telehealth, Telemedicine, Telemental health, Telepsychology, treatment outcome, videoconferencing},
pubstate = {published},
tppubtype = {article}
}
Bouchard, S.
Could virtual reality be effective in treating children with phobias? Article de journal
Dans: Expert Review of Neurotherapeutics, vol. 11, no 2, p. 207–213, 2011, ISSN: 17448360 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: Adolescent, Anxiety, Anxiety Disorders, arachnophobia, article, audiovisual equipment, Child, child psychiatry, Children, cognitive therapy, Cognitive-behavior therapy, Computer Simulation, Computer-Assisted, controlled clinical trial (topic), environmental factor, Exposure therapy, groups by age, human, Humans, image display, motivation, phobia, Phobic Disorders, social phobia, spider, Therapy, treatment outcome, User-Computer Interface, virtual reality
@article{bouchard_could_2011,
title = {Could virtual reality be effective in treating children with phobias?},
author = {S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-79951655992&doi=10.1586%2fern.10.196&partnerID=40&md5=a941040ff9b2edf8439f26b36edc7163},
doi = {10.1586/ern.10.196},
issn = {17448360 (ISSN)},
year = {2011},
date = {2011-01-01},
journal = {Expert Review of Neurotherapeutics},
volume = {11},
number = {2},
pages = {207–213},
abstract = {The use of virtual reality to treat anxiety disorders in adults is gaining popularity and its efficacy is supported by numerous outcome studies. Similar research for children is lagging behind. The outcome studies on the use of virtual reality to treat anxiety disorders in children currently address only specific phobias, and all of the available trials are reviewed in this article. Despite the limited number of studies, results are very encouraging for the treatment of school and spider phobias. A study with adolescents suggests that, at least for social anxiety, exposure stimuli would be more effective if they were developed specifically for younger populations. Virtual reality may not increase children's motivation towards therapy unless their fearful apprehension is addressed before initiating the treatment. © 2011 Expert Reviews Ltd.},
keywords = {Adolescent, Anxiety, Anxiety Disorders, arachnophobia, article, audiovisual equipment, Child, child psychiatry, Children, cognitive therapy, Cognitive-behavior therapy, Computer Simulation, Computer-Assisted, controlled clinical trial (topic), environmental factor, Exposure therapy, groups by age, human, Humans, image display, motivation, phobia, Phobic Disorders, social phobia, spider, Therapy, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}
St-Jacques, J.; Bouchard, S.; Bélanger, C.
Dans: Journal of Clinical Psychiatry, vol. 71, no 7, p. 924–931, 2010, ISSN: 01606689.
Résumé | Liens | BibTeX | Étiquettes: Adolescent, Animals, article, Child, clinical article, clinical trial, cognitive therapy, Combined Modality Therapy, Computer-Assisted, controlled clinical trial, controlled study, exposure, female, follow up, human, Humans, Implosive Therapy, Internal-External Control, male, motivation, outcome assessment, phobia, Phobic Disorders, predictor variable, priority journal, psychotherapy, randomized controlled trial, school child, Spiders, Therapy, treatment outcome, User-Computer Interface, virtual reality
@article{st-jacques_is_2010,
title = {Is virtual reality effective to motivate and raise interest in phobic children toward therapy? A clinical trial study of in vivo with in virtuo versus in vivo only treatment exposure},
author = {J. St-Jacques and S. Bouchard and C. Bélanger},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-77955295979&doi=10.4088%2fJCP.08m04822blu&partnerID=40&md5=d542122407b00dcaecc8c51dcaf40610},
doi = {10.4088/JCP.08m04822blu},
issn = {01606689},
year = {2010},
date = {2010-01-01},
journal = {Journal of Clinical Psychiatry},
volume = {71},
number = {7},
pages = {924–931},
abstract = {Objective: The first objective of this study was to assess if a combined treatment with mostly virtual reality-based (in virtuo) exposure increases phobic children's motivation toward therapy compared to children who only receive in vivo exposure. Another objective was the assessment of motivation as a predictor of treatment outcome. Method: Thirty-one DSM-IV-diagnosed arachnophobic participants aged from 8 to 15 years were randomly assigned to 1 of 2 treatment conditions: in vivo exposure alone or in virtuo plus in vivo exposure. Measures of motivation were taken at pretest and at the end of each part of the treatment; some other measures were taken at each session. The "Why Are You in Therapy?" questionnaire for children was the target measure of motivation and the main variable in the study. Outcome measures were taken at pretest, at the end of each part of the treatment, and at the 6-month follow-up. This study was conducted between September 2006 and March 2007. Results: The results showed that children who received in virtuo exposure did not show a higher level of motivation toward their treatment than those who received in vivo exposure, but statistically significant interactions were found for both parts of the treatment. Multiple regression analysis confirmed that motivation was a significant predictor of outcome (P < .01), especially extrinsic integrated motivation. Participants in the combined treatment were significantly more phobic before beginning treatment, but both treatments appeared successful (P < .001). Conclusions: In this study, the use of virtual reality did not increase motivation toward psychotherapy. At the end of the second part of therapy, all participants were comparably efficient in facing a live tarantula. These results bear important clinical implications concerning how to use virtual reality with children and concerning motivation of children toward therapy in general. They are discussed in the light of how to present in virtuo therapy to children. Trial Registration: controlled-trials.com Identifier: ISRCTN87716831. © Copyright 2010 Physicians Postgraduate Press, Inc.},
keywords = {Adolescent, Animals, article, Child, clinical article, clinical trial, cognitive therapy, Combined Modality Therapy, Computer-Assisted, controlled clinical trial, controlled study, exposure, female, follow up, human, Humans, Implosive Therapy, Internal-External Control, male, motivation, outcome assessment, phobia, Phobic Disorders, predictor variable, priority journal, psychotherapy, randomized controlled trial, school child, Spiders, Therapy, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Michaliszyn, D.; Marchand, A.; Bouchard, S.; Martel, M. -O.; Poirier-Bisson, J.
A randomized, controlled clinical trial of in virtuo and in vivo exposure for spider phobia Article de journal
Dans: Cyberpsychology, Behavior, and Social Networking, vol. 13, no 6, p. 689–695, 2010, ISSN: 21522723 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, analysis of variance, animal, Animals, article, behavior therapy, clinical trial, computer interface, Computer Simulation, controlled clinical trial, controlled study, Diagnostic and Statistical Manual of Mental Disorders, female, follow up, Follow-Up Studies, hospitalization, human, Humans, Implosive Therapy, Intention to Treat Analysis, interview, male, methodology, Middle Aged, phobia, Phobic Disorders, psychologic test, Psychological, questionnaire, Questionnaires, randomized controlled trial, Severity of Illness Index, spider, Spiders, treatment outcome, User-Computer Interface
@article{michaliszyn_randomized_2010,
title = {A randomized, controlled clinical trial of in virtuo and in vivo exposure for spider phobia},
author = {D. Michaliszyn and A. Marchand and S. Bouchard and M. -O. Martel and J. Poirier-Bisson},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-78650262716&doi=10.1089%2fcyber.2009.0277&partnerID=40&md5=8efc6b65de8b3477ca3cd0fa8fcab93a},
doi = {10.1089/cyber.2009.0277},
issn = {21522723 (ISSN)},
year = {2010},
date = {2010-01-01},
journal = {Cyberpsychology, Behavior, and Social Networking},
volume = {13},
number = {6},
pages = {689–695},
abstract = {The present study compared the efficacy of virtual reality (VR) in virtuo exposure and in vivo exposure in the treatment of spider phobia. Two treatment conditions were compared to a waiting-list condition. A 3-month follow-up evaluation was conducted in order to assess the durability of the treatment effects. Participants were randomly assigned to the treatment groups. A total of 16 participants received the in virtuo treatment, and 16 received the in vivo treatment. The waiting-list condition included 11 participants. Participants received eight 1.5-hour treatment sessions. Efficacy was measured with the Fear of Spiders Questionnaire, the Spider Beliefs Questionnaire (SBQ-F), and a Behavioral Avoidance Test (BAT). In addition, a clinician administered the Structured Interview for DSM-IV to assess DSM-IV's criteria for specific phobia and severity. Clinical and statistically significant improvements were found for both groups. Differences in treatment groups were found on one of five measures of fear: greater improvement on the SBQ-F beliefs subscale was associated with in vivo exposure. Copyright 2010, Mary Ann Liebert, Inc.},
keywords = {Adolescent, adult, analysis of variance, animal, Animals, article, behavior therapy, clinical trial, computer interface, Computer Simulation, controlled clinical trial, controlled study, Diagnostic and Statistical Manual of Mental Disorders, female, follow up, Follow-Up Studies, hospitalization, human, Humans, Implosive Therapy, Intention to Treat Analysis, interview, male, methodology, Middle Aged, phobia, Phobic Disorders, psychologic test, Psychological, questionnaire, Questionnaires, randomized controlled trial, Severity of Illness Index, spider, Spiders, treatment outcome, User-Computer Interface},
pubstate = {published},
tppubtype = {article}
}
Côté, S.; Bouchard, S.
Cognitive mechanisms underlying virtual reality exposure Article de journal
Dans: Cyberpsychology and Behavior, vol. 12, no 2, p. 121–129, 2009, ISSN: 10949313 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: Adaptation, adult, aged, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, cognition, Culture, female, Heart Rate, human, Humans, Implosive Therapy, male, Middle Aged, Personality Assessment, phobia, Phobic Disorders, prediction, Psychological, questionnaire, Questionnaires, regression analysis, scoring system, Self Efficacy, spider, Spiders, structured interview, task performance, treatment outcome, User-Computer Interface, virtual reality, Young Adult
@article{cote_cognitive_2009,
title = {Cognitive mechanisms underlying virtual reality exposure},
author = {S. Côté and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-64749106909&doi=10.1089%2fcpb.2008.0008&partnerID=40&md5=e9bd263ea9e1940b66910d9651bd119e},
doi = {10.1089/cpb.2008.0008},
issn = {10949313 (ISSN)},
year = {2009},
date = {2009-01-01},
journal = {Cyberpsychology and Behavior},
volume = {12},
number = {2},
pages = {121–129},
abstract = {Many studies have assessed virtual reality exposures efficacy, but very few examined its treatment processes. The addition of objective measures of arousal and information processing mechanisms would be a valuable contribution in order to provide a more complete and detailed picture. The goal of this study was to better document the cognitive mechanisms associated with therapeutic change after an in virtuo exposure treatment. Twenty-eight adults suffering from arachnophobia were assessed and received an exposure-based treatment using virtual reality. General outcome and specific processes measures included a battery of standardized questionnaires, a pictorial emotional Stroop task, a Behavioral Avoidance Test, and a measure of participants' cardiac response while they looked at a live tarantula. The analyses showed that changes in perceived self-efficacy and dysfunctional beliefs were the best predictors of change in general outcome and cardiac response; change in dysfunctional beliefs were the best predictor of change in behavioral avoidance. These innovative results provide a very detailed and organized picture of the complex cognitive mechanisms involved in therapeutic change following in virtuo exposure for arachnophobia. © 2009 Mary Ann Liebert, Inc.},
keywords = {Adaptation, adult, aged, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, cognition, Culture, female, Heart Rate, human, Humans, Implosive Therapy, male, Middle Aged, Personality Assessment, phobia, Phobic Disorders, prediction, Psychological, questionnaire, Questionnaires, regression analysis, scoring system, Self Efficacy, spider, Spiders, structured interview, task performance, treatment outcome, User-Computer Interface, virtual reality, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Klinger, E.; Bouchard, S.; Légeron, P.; Roy, S.; Lauer, F.; Chemin, I.; Nugues, P.
Virtual reality therapy versus cognitive behavior therapy for social phobia: A preliminary controlled study Article de journal
Dans: Cyberpsychology and Behavior, vol. 8, no 1, p. 76–88, 2005, ISSN: 10949313.
Résumé | Liens | BibTeX | Étiquettes: Adaptation, adult, article, Assertiveness, behavior therapy, clinical article, cognition, cognitive therapy, Fear, female, human, Humans, intermethod comparison, Internet, intimacy, male, mental disease, Phobic Disorders, Psychological, social adaptation, social phobia, User-Computer Interface, virtual reality
@article{klinger_virtual_2005,
title = {Virtual reality therapy versus cognitive behavior therapy for social phobia: A preliminary controlled study},
author = {E. Klinger and S. Bouchard and P. Légeron and S. Roy and F. Lauer and I. Chemin and P. Nugues},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-14644388092&doi=10.1089%2fcpb.2005.8.76&partnerID=40&md5=d1f12e0841a740be314b8154a6c8e5b6},
doi = {10.1089/cpb.2005.8.76},
issn = {10949313},
year = {2005},
date = {2005-01-01},
journal = {Cyberpsychology and Behavior},
volume = {8},
number = {1},
pages = {76–88},
abstract = {Social phobia is one of the most frequent mental disorders and is accessible to two forms of scientifically validated treatments: anti-depressant drugs and cognitive behavior therapies (CBT). In this last case, graded exposure to feared social situations is one of the fundamental therapeutic ingredients. Virtual reality technologies are an interesting alternative to the standard exposure in social phobia, especially since studies have shown its usefulness for the fear of public speaking. This paper reports a preliminary study in which a virtual reality therapy (VRT), based on exposure to virtual environments, was used to treat social phobia. The sample consisted of 36 participants diagnosed with social phobia assigned to either VRT or a group-CBT (control condition). The virtual environments used in the treatment recreate four situations dealing with social anxiety: performance, intimacy, scrutiny, and assertiveness. With the help of the therapist, the patient learns adapted cognitions and behaviors in order to reduce anxiety in the corresponding real situations. Both treatments lasted 12 weeks, and sessions were delivered according to a treatment manual. Results showed statistically and clinically significant improvement in both conditions. The effect-sizes comparing the efficacy of VRT to the control traditional group-CBT revealed that the differences between the two treatments are trivial. © Mary Ann Liebert, Inc.},
keywords = {Adaptation, adult, article, Assertiveness, behavior therapy, clinical article, cognition, cognitive therapy, Fear, female, human, Humans, intermethod comparison, Internet, intimacy, male, mental disease, Phobic Disorders, Psychological, social adaptation, social phobia, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Côté, S.; Bouchard, S.
Documenting the efficacy of virtual realityexposure with psychophysiological and information processing measures Article de journal
Dans: Applied Psychophysiology Biofeedback, vol. 30, no 3, p. 217–232, 2005, ISSN: 10900586 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: adult, analysis of variance, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, emotion, Emotions, exposure, Fear, female, Heart Rate, human, Humans, information processing, male, medical documentation, Mental Processes, Middle Aged, outcomes research, phobia, phobias, Phobic Disorders, Psychophysiology, questionnaire, Reproducibility of Results, self report, spider, Spiders, standardization, stimulus response, task performance, threat, treatment outcome, User-Computer Interface, virtual reality, Visual Perception, visual stimulation
@article{cote_documenting_2005,
title = {Documenting the efficacy of virtual realityexposure with psychophysiological and information processing measures},
author = {S. Côté and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-25144467954&doi=10.1007%2fs10484-005-6379-x&partnerID=40&md5=12308d48c2d79eff9c6446385244c27c},
doi = {10.1007/s10484-005-6379-x},
issn = {10900586 (ISSN)},
year = {2005},
date = {2005-01-01},
journal = {Applied Psychophysiology Biofeedback},
volume = {30},
number = {3},
pages = {217–232},
abstract = {Many outcome studies have been conducted to assess the efficacy of virtual reality in the treatment of specific phobias. However, most studies used self-report data. The addition of objective measures of arousal and information processing mechanisms would be a valuable contribution in order to validate the usefulness of virtual reality in the treatment of anxiety disorders. The goal of this study was to document the impact of virtual reality exposure (VRE) on cardiac response and automatic processing of threatening stimuli. Twenty-eight adults suffering from arachnophobia were assessed and received an exposure-based treatment using virtual reality. General outcome and specific processes measures included a battery of standardized questionnaires, a pictorial emotional Stroop task, a behavioral avoidance test and a measure of participants' inter-beat intervals (IBI) while they were looking at a live tarantula. Assessment was conducted before and after treatment. Repeated measures ANOVAs revealed that therapy had a positive impact on questionnaire data, as well as on the behavioral avoidance test. Analyses made on the pictorial Stroop task showed that information processing of spider-related stimuli changed after treatment, which also indicates therapeutic success. Psychophysiological data also showed a positive change after treatment, suggesting a decrease in anxiety. In sum, VRE led to significant therapeutic improvements on objective measures as well as on self-report instruments. © 2005 Springer Science+Business Media, Inc.},
keywords = {adult, analysis of variance, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, emotion, Emotions, exposure, Fear, female, Heart Rate, human, Humans, information processing, male, medical documentation, Mental Processes, Middle Aged, outcomes research, phobia, phobias, Phobic Disorders, Psychophysiology, questionnaire, Reproducibility of Results, self report, spider, Spiders, standardization, stimulus response, task performance, threat, treatment outcome, User-Computer Interface, virtual reality, Visual Perception, visual stimulation},
pubstate = {published},
tppubtype = {article}
}
Robillard, G.; Bouchard, S.; Fournier, T.; Renaud, P.
Dans: Cyberpsychology and Behavior, vol. 6, no 5, p. 467–476, 2003, ISSN: 10949313 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, Anxiety, article, clinical article, computer, computer program, Computer Simulation, Computer-Assisted, controlled study, correlation analysis, Desensitization, emotion, exposure, female, game, human, Humans, male, Matched-Pair Analysis, Middle Aged, Neuropsychological Tests, phobia, Phobic Disorders, Psychologic, psychotherapy, Reality Testing, Reference Values, regression analysis, Self Concept, Space Perception, symptom, Therapy, User-Computer Interface, Video Games, virtual reality, visual stimulation
@article{robillard_anxiety_2003,
title = {Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games},
author = {G. Robillard and S. Bouchard and T. Fournier and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0142063106&doi=10.1089%2f109493103769710497&partnerID=40&md5=0d245828ebefb17548822c4c316f5721},
doi = {10.1089/109493103769710497},
issn = {10949313 (ISSN)},
year = {2003},
date = {2003-01-01},
journal = {Cyberpsychology and Behavior},
volume = {6},
number = {5},
pages = {467–476},
abstract = {Virtual reality can be used to provide phobic clients with therapeutic exposure to phobogenic stimuli. However, purpose-built therapeutic VR hardware and software can be expensive and difficult to adapt to individual client needs. In this study, inexpensive and readily adaptable PC computer games were used to provide exposure therapy to 13 phobic participants and 13 non-phobic control participants. It was found that anxiety could be induced in phobic participants by exposing them to phobogenic stimuli in therapeutic virtual environments derived from computer games (TVEDG). Assessments were made of the impact of simulator sickness and of sense of presence on the phobogenic effectiveness of TVEDGs. Participants reported low levels of simulator sickness, and the results indicate that simulator sickness had no significant impact on either anxiety or sense of presence. Group differences, correlations, and regression analyses indicate a synergistic relationship between presence and anxiety. These results do not support Slater's contention that presence and emotion are orthogonal.},
keywords = {Adolescent, adult, Anxiety, article, clinical article, computer, computer program, Computer Simulation, Computer-Assisted, controlled study, correlation analysis, Desensitization, emotion, exposure, female, game, human, Humans, male, Matched-Pair Analysis, Middle Aged, Neuropsychological Tests, phobia, Phobic Disorders, Psychologic, psychotherapy, Reality Testing, Reference Values, regression analysis, Self Concept, Space Perception, symptom, Therapy, User-Computer Interface, Video Games, virtual reality, visual stimulation},
pubstate = {published},
tppubtype = {article}
}
Renaud, P.; Bouchard, S.; Proulx, R.
Behavioral avoidance dynamics in the presence of a virtual spider Article de journal
Dans: IEEE Transactions on Information Technology in Biomedicine, vol. 6, no 3 SPEC., p. 235–243, 2002, ISSN: 10897771 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality
@article{renaud_behavioral_2002,
title = {Behavioral avoidance dynamics in the presence of a virtual spider},
author = {P. Renaud and S. Bouchard and R. Proulx},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0036708418&doi=10.1109%2fTITB.2002.802381&partnerID=40&md5=4dd582cb233d8396f7795cf93cb1b984},
doi = {10.1109/TITB.2002.802381},
issn = {10897771 (ISSN)},
year = {2002},
date = {2002-01-01},
journal = {IEEE Transactions on Information Technology in Biomedicine},
volume = {6},
number = {3 SPEC.},
pages = {235–243},
abstract = {Tracking behavior with a virtual spider and a neutral target is compared in fearful and nonfearful subjects. Head-tracking in virtual environments appears to be a scale-free behavior with long-range fractal-like patterns. Moreover, these fractal patterns change according to what the target affords the tracker and the level of behavioral avoidance manifested by the subjects. Results are interpreted in terms of ecological psychology and nonlinear dynamics, and implications for virtual reality (VR) psychology are outlined.},
keywords = {adult, Affordance, animal, Animals, Anxiety, Anxiety disorder, article, Behavioral avoidance, Biomedical engineering, Chronic Disease, clinical trial, Computer Graphics, computer interface, Computer Simulation, controlled clinical trial, controlled study, Environment, Fear, female, Fractal dynamics, Fractals, head movement, Head movements, hospitalization, human, Human computer interaction, Humans, Interactive computer graphics, male, Motion Perception, movement perception, pathophysiology, Patient treatment, phobia, Phobic Disorders, Presence, psychological aspect, Psychomotor Performance, Psychophysiology, reproducibility, Reproducibility of Results, Self Assessment (Psychology), self evaluation, Sensitivity and Specificity, Severity of Illness Index, spider, Spiders, Tracking, treatment outcome, User-Computer Interface, virtual reality},
pubstate = {published},
tppubtype = {article}
}