

de Recherche et d’Innovation
en Cybersécurité et Société
Duncan, J.; Royer, J.; Dugas, G.; Blais, C.; Fiset, D.
Revisiting the Link Between Horizontal Tuning and Face Processing Ability With Independent Measures Article de journal
Dans: Journal of Experimental Psychology: Human Perception and Performance, 2019, ISSN: 00961523, (Publisher: American Psychological Association).
Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, Depth Perception, Facial Recognition, human, Humans, neuropsychological test, Neuropsychological Tests, perception, physiology, Psychophysics, Social Perception, Space Perception, Young Adult
@article{duncan_revisiting_2019,
title = {Revisiting the Link Between Horizontal Tuning and Face Processing Ability With Independent Measures},
author = {J. Duncan and J. Royer and G. Dugas and C. Blais and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85074117809&doi=10.1037%2fxhp0000684&partnerID=40&md5=b88c8d1ad6db16940a7782d664414dae},
doi = {10.1037/xhp0000684},
issn = {00961523},
year = {2019},
date = {2019-01-01},
journal = {Journal of Experimental Psychology: Human Perception and Performance},
abstract = {In recent years, horizontal spatial information has received attention for its role in face perception. One study, for instance, has reported an association between horizontal tuning for faces and face identification ability measured within the same task. A possible consequence of this is that the correlation could have been overestimated. In the present study, we wanted to reexamine this question. We first measured face processing ability on the Cambridge Face Memory Test±, the Cambridge Face Perception Test, and the Glasgow Face Matching Test. A single ability score was extracted using a principal components analysis. In a separate task, participants also completed an identification task in which faces were randomly filtered on a trial basis using orientation bubbles. This task allowed the extraction of individual orientation profiles and horizontal tuning scores for faces. We then measured the association between horizontal tuning for faces and the face-processing ability score and observed a significant positive correlation. Importantly, this relation could not be accounted for by other factors such as object-processing ability, horizontal tuning for cars, or greater sensitivity to horizontal gratings. Our data give further credence to the hypothesis that horizontal facial structure plays a crucial role in face processing. © 2019 American Psychological Association.},
note = {Publisher: American Psychological Association},
keywords = {Adolescent, adult, Depth Perception, Facial Recognition, human, Humans, neuropsychological test, Neuropsychological Tests, perception, physiology, Psychophysics, Social Perception, Space Perception, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Willenbockel, V.; Fiset, D.; Chauvin, A.; Blais, C.; Arguin, M.; Tanaka, J. W.; Bub, D. N.; Gosselin, F.
Does Face Inversion Change Spatial Frequency Tuning? Article de journal
Dans: Journal of Experimental Psychology: Human Perception and Performance, vol. 36, no 1, p. 122–135, 2010, ISSN: 00961523 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: adult, article, association, attention, Cues, Depth Perception, Face, face perception, female, human, Humans, identification, inversion effect, male, perception, Perceptual Masking, reaction time, Space Perception, spatial frequency, vision, Visual Perception, Young Adult
@article{willenbockel_does_2010,
title = {Does Face Inversion Change Spatial Frequency Tuning?},
author = {V. Willenbockel and D. Fiset and A. Chauvin and C. Blais and M. Arguin and J. W. Tanaka and D. N. Bub and F. Gosselin},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-76049110562&doi=10.1037%2fa0016465&partnerID=40&md5=d855c4148d6a6f32d96ab71018569d7c},
doi = {10.1037/a0016465},
issn = {00961523 (ISSN)},
year = {2010},
date = {2010-01-01},
journal = {Journal of Experimental Psychology: Human Perception and Performance},
volume = {36},
number = {1},
pages = {122–135},
abstract = {The authors examined spatial frequency (SF) tuning of upright and inverted face identification using an SF variant of the Bubbles technique (F. Gosselin & P. G. Schyns, 2001). In Experiment 1, they validated the SF Bubbles technique in a plaid detection task. In Experiments 2a-c, the SFs used for identifying upright and inverted inner facial features were investigated. Although a clear inversion effect was present (mean accuracy was 24% higher and response times 455 ms shorter for upright faces), SF tunings were remarkably similar in both orientation conditions (mean r = .98; an SF band of 1.9 octaves centered at 9.8 cycles per face width for faces of about 6°). In Experiments 3a and b, the authors demonstrated that their technique is sensitive to both subtle bottom-up and top-down induced changes in SF tuning, suggesting that the null results of Experiments 2a-c are real. The most parsimonious explanation of the findings is provided by the quantitative account of the face inversion effect: The same information is used for identifying upright and inverted inner facial features, but processing has greater sensitivity with the former. © 2010 American Psychological Association.},
keywords = {adult, article, association, attention, Cues, Depth Perception, Face, face perception, female, human, Humans, identification, inversion effect, male, perception, Perceptual Masking, reaction time, Space Perception, spatial frequency, vision, Visual Perception, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Robillard, G.; Bouchard, S.; Fournier, T.; Renaud, P.
Dans: Cyberpsychology and Behavior, vol. 6, no 5, p. 467–476, 2003, ISSN: 10949313 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, Anxiety, article, clinical article, computer, computer program, Computer Simulation, Computer-Assisted, controlled study, correlation analysis, Desensitization, emotion, exposure, female, game, human, Humans, male, Matched-Pair Analysis, Middle Aged, Neuropsychological Tests, phobia, Phobic Disorders, Psychologic, psychotherapy, Reality Testing, Reference Values, regression analysis, Self Concept, Space Perception, symptom, Therapy, User-Computer Interface, Video Games, virtual reality, visual stimulation
@article{robillard_anxiety_2003,
title = {Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games},
author = {G. Robillard and S. Bouchard and T. Fournier and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0142063106&doi=10.1089%2f109493103769710497&partnerID=40&md5=0d245828ebefb17548822c4c316f5721},
doi = {10.1089/109493103769710497},
issn = {10949313 (ISSN)},
year = {2003},
date = {2003-01-01},
journal = {Cyberpsychology and Behavior},
volume = {6},
number = {5},
pages = {467–476},
abstract = {Virtual reality can be used to provide phobic clients with therapeutic exposure to phobogenic stimuli. However, purpose-built therapeutic VR hardware and software can be expensive and difficult to adapt to individual client needs. In this study, inexpensive and readily adaptable PC computer games were used to provide exposure therapy to 13 phobic participants and 13 non-phobic control participants. It was found that anxiety could be induced in phobic participants by exposing them to phobogenic stimuli in therapeutic virtual environments derived from computer games (TVEDG). Assessments were made of the impact of simulator sickness and of sense of presence on the phobogenic effectiveness of TVEDGs. Participants reported low levels of simulator sickness, and the results indicate that simulator sickness had no significant impact on either anxiety or sense of presence. Group differences, correlations, and regression analyses indicate a synergistic relationship between presence and anxiety. These results do not support Slater's contention that presence and emotion are orthogonal.},
keywords = {Adolescent, adult, Anxiety, article, clinical article, computer, computer program, Computer Simulation, Computer-Assisted, controlled study, correlation analysis, Desensitization, emotion, exposure, female, game, human, Humans, male, Matched-Pair Analysis, Middle Aged, Neuropsychological Tests, phobia, Phobic Disorders, Psychologic, psychotherapy, Reality Testing, Reference Values, regression analysis, Self Concept, Space Perception, symptom, Therapy, User-Computer Interface, Video Games, virtual reality, visual stimulation},
pubstate = {published},
tppubtype = {article}
}