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Centre Interdisciplinaire
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en Cybersécurité et Société

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1.

Duncan, J.; Royer, J.; Dugas, G.; Blais, C.; Fiset, D.

Revisiting the Link Between Horizontal Tuning and Face Processing Ability With Independent Measures Article de journal

Dans: Journal of Experimental Psychology: Human Perception and Performance, 2019, ISSN: 00961523, (Publisher: American Psychological Association).

Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, Depth Perception, Facial Recognition, human, Humans, neuropsychological test, Neuropsychological Tests, perception, physiology, Psychophysics, Social Perception, Space Perception, Young Adult

2.

Willenbockel, V.; Fiset, D.; Chauvin, A.; Blais, C.; Arguin, M.; Tanaka, J. W.; Bub, D. N.; Gosselin, F.

Does Face Inversion Change Spatial Frequency Tuning? Article de journal

Dans: Journal of Experimental Psychology: Human Perception and Performance, vol. 36, no 1, p. 122–135, 2010, ISSN: 00961523 (ISSN).

Résumé | Liens | BibTeX | Étiquettes: adult, article, association, attention, Cues, Depth Perception, Face, face perception, female, human, Humans, identification, inversion effect, male, perception, Perceptual Masking, reaction time, Space Perception, spatial frequency, vision, Visual Perception, Young Adult

3.

Robillard, G.; Bouchard, S.; Fournier, T.; Renaud, P.

Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games Article de journal

Dans: Cyberpsychology and Behavior, vol. 6, no 5, p. 467–476, 2003, ISSN: 10949313 (ISSN).

Résumé | Liens | BibTeX | Étiquettes: Adolescent, adult, Anxiety, article, clinical article, computer, computer program, Computer Simulation, Computer-Assisted, controlled study, correlation analysis, Desensitization, emotion, exposure, female, game, human, Humans, male, Matched-Pair Analysis, Middle Aged, Neuropsychological Tests, phobia, Phobic Disorders, Psychologic, psychotherapy, Reality Testing, Reference Values, regression analysis, Self Concept, Space Perception, symptom, Therapy, User-Computer Interface, Video Games, virtual reality, visual stimulation

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