

de Recherche et d’Innovation
en Cybersécurité et Société
Daudelin-Peltier, C.; Forget, H.; Blais, C.; Deschênes, A.; Fiset, D.
The effect of acute social stress on the recognition of facial expression of emotions /631/378/2649 /631/378/1457 article Article de journal
Dans: Scientific Reports, vol. 7, no 1, 2017, ISSN: 20452322, (Publisher: Nature Publishing Group).
Résumé | Liens | BibTeX | Étiquettes: adult, Anxiety, clinical study, controlled study, disgust, evolutionary adaptation, Facial Expression, Facial Recognition, human, Humans, Hydrocortisone, male, mental stress, metabolism, monitoring, pathophysiology, Pattern Recognition, Photic Stimulation, photostimulation, physiology, Psychological, reaction time, social stress, Stress, Visual, Young Adult
@article{daudelin-peltier_effect_2017,
title = {The effect of acute social stress on the recognition of facial expression of emotions /631/378/2649 /631/378/1457 article},
author = {C. Daudelin-Peltier and H. Forget and C. Blais and A. Deschênes and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85018189261&doi=10.1038%2fs41598-017-01053-3&partnerID=40&md5=4405225de4b80852d5d98a2fd2171812},
doi = {10.1038/s41598-017-01053-3},
issn = {20452322},
year = {2017},
date = {2017-01-01},
journal = {Scientific Reports},
volume = {7},
number = {1},
abstract = {This study investigates the effect of acute social stress on the recognition of facial expression of emotions in healthy young men. Participants underwent both a standardized psychosocial laboratory stressor (TSST-G) and a control condition. Then, they performed a homemade version of the facial expressions megamix. All six basic emotions were included in the task. First, our results show a systematic increase in the intensity threshold for disgust following stress, meaning that the participants' performance with this emotion was impaired. We suggest that this may reflect an adaptive coping mechanism where participants attempt to decrease their anxiety and protect themselves from a socio-evaluative threat. Second, our results show a systematic decrease in the intensity threshold for surprise, therefore positively affecting the participants' performance with that emotion. We suggest that the enhanced perception of surprise following the induction of social stress may be interpreted as an evolutionary adaptation, wherein being in a stressful environment increases the benefits of monitoring signals indicating the presence of a novel or threatening event. An alternative explanation may derive from the opposite nature of the facial expressions of disgust and surprise; the decreased recognition of disgust could therefore have fostered the propensity to perceive surprise. © 2017 The Author(s).},
note = {Publisher: Nature Publishing Group},
keywords = {adult, Anxiety, clinical study, controlled study, disgust, evolutionary adaptation, Facial Expression, Facial Recognition, human, Humans, Hydrocortisone, male, mental stress, metabolism, monitoring, pathophysiology, Pattern Recognition, Photic Stimulation, photostimulation, physiology, Psychological, reaction time, social stress, Stress, Visual, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Bouchard, S.; Bernier, F.; Boivin, E.; Morin, B.; Robillard, G.
Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers Article de journal
Dans: PLoS ONE, vol. 7, no 4, 2012, ISSN: 19326203.
Résumé | Liens | BibTeX | Étiquettes: adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games
@article{bouchard_using_2012,
title = {Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers},
author = {S. Bouchard and F. Bernier and E. Boivin and B. Morin and G. Robillard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84860485827&doi=10.1371%2fjournal.pone.0036169&partnerID=40&md5=4b29a984169d2fe12d54f4c562344723},
doi = {10.1371/journal.pone.0036169},
issn = {19326203},
year = {2012},
date = {2012-01-01},
journal = {PLoS ONE},
volume = {7},
number = {4},
abstract = {This study assessed the efficacy of using visual and auditory biofeedback while immersed in a tridimensional videogame to practice a stress management skill (tactical breathing). All 41 participants were soldiers who had previously received basic stress management training and first aid training in combat. On the first day, they received a 15-minute refresher briefing and were randomly assigned to either: (a) no additional stress management training (SMT) for three days, or (b) 30-minute sessions (one per day for three days) of biofeedback-assisted SMT while immersed in a horror/first-person shooter game. The training was performed in a dark and enclosed environment using a 50-inch television with active stereoscopic display and loudspeakers. On the last day, all participants underwent a live simulated ambush with an improvised explosive device, where they had to provide first aid to a wounded soldier. Stress levels were measured with salivary cortisol collected when waking-up, before and after the live simulation. Stress was also measured with heart rate at baseline, during an apprehension phase, and during the live simulation. Repeated-measure ANOVAs and ANCOVAs confirmed that practicing SMT was effective in reducing stress. Results are discussed in terms of the advantages of the proposed program for military personnel and the need to practice SMT. © 2012 Bouchard et al.},
keywords = {adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games},
pubstate = {published},
tppubtype = {article}
}