

de Recherche et d’Innovation
en Cybersécurité et Société
Pallavicini, F.; Bouchard, S.
Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management Article de journal
Dans: Frontiers in Psychology, vol. 10, 2019, ISSN: 16641078 (ISSN), (Publisher: Frontiers Media S.A.).
Liens | BibTeX | Étiquettes: emotion, emotion regulation, Stress, Stress management, video game, virtual reality
@article{pallavicini_editorial_2019,
title = {Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management},
author = {F. Pallavicini and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85077324720&doi=10.3389%2ffpsyg.2019.02763&partnerID=40&md5=db4710199f2cd7c65c0f5488c3878396},
doi = {10.3389/fpsyg.2019.02763},
issn = {16641078 (ISSN)},
year = {2019},
date = {2019-01-01},
journal = {Frontiers in Psychology},
volume = {10},
note = {Publisher: Frontiers Media S.A.},
keywords = {emotion, emotion regulation, Stress, Stress management, video game, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Bouchard, S.; Bernier, F.; Boivin, É.; Guitard, T.; Laforest, M.; Dumoulin, S.; Robillard, G.
Modes of immersion and stress induced by commercial (off-the-shelf) 3D games Article de journal
Dans: Journal of Defense Modeling and Simulation, vol. 11, no 4, p. 339–352, 2014, ISSN: 15485129, (Publisher: SAGE Publications Inc.).
Résumé | Liens | BibTeX | Étiquettes: 3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality
@article{bouchard_modes_2014,
title = {Modes of immersion and stress induced by commercial (off-the-shelf) 3D games},
author = {S. Bouchard and F. Bernier and É. Boivin and T. Guitard and M. Laforest and S. Dumoulin and G. Robillard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84928156971&doi=10.1177%2f1548512912446359&partnerID=40&md5=59116f3611c07948453d1cb5e474dfbb},
doi = {10.1177/1548512912446359},
issn = {15485129},
year = {2014},
date = {2014-01-01},
journal = {Journal of Defense Modeling and Simulation},
volume = {11},
number = {4},
pages = {339–352},
abstract = {Developing a stress-management training (SMT) system and protocol for soldiers can help them cope better with stress experienced in theatre operations. Using 3D horror games in virtual reality (VR) can present an attractive simulation method for soldiers. This study was conducted to find out whether it is possible to stress soldiers moderately using VR and which technology is more efficient to do so. A total of 47 soldiers returning from Afghanistan played two 3D firstperson shooter (FPS)/horror games (Killing Floor and Left 4 Dead) on three different types of immersive technologies (a 22-inch stereoscopic monitor, a 73-inch stereoscopic TV and a CAVE™). As a control and reference comparison of induced stress, participants were exposed to the Trier Social Stress Test (TSST), a standardized stress-inducing procedure. Results were supporting of our work, devising an effective low-cost and high-buy-in approach to assist in teaching and practicing stress-management skills. Repeated measures analyses of variance (ANOVAs) revealed statistically significant increases in the soldiers’ respiration rates and heart rates while playing the 3D games and during the TSSTs. No significant interactions were found. Increases in physiological arousal among the soldiers were significant when comparing the baseline to the immersion and to the TSST, but not when comparing both stressors. Immersion in 3D games is proposed as a practical and cost-effective option to create a context that allows practicing SMT. © 2013 The Society for Modeling.},
note = {Publisher: SAGE Publications Inc.},
keywords = {3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Bouchard, S.; Bernier, F.; Boivin, E.; Morin, B.; Robillard, G.
Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers Article de journal
Dans: PLoS ONE, vol. 7, no 4, 2012, ISSN: 19326203.
Résumé | Liens | BibTeX | Étiquettes: adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games
@article{bouchard_using_2012,
title = {Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers},
author = {S. Bouchard and F. Bernier and E. Boivin and B. Morin and G. Robillard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84860485827&doi=10.1371%2fjournal.pone.0036169&partnerID=40&md5=4b29a984169d2fe12d54f4c562344723},
doi = {10.1371/journal.pone.0036169},
issn = {19326203},
year = {2012},
date = {2012-01-01},
journal = {PLoS ONE},
volume = {7},
number = {4},
abstract = {This study assessed the efficacy of using visual and auditory biofeedback while immersed in a tridimensional videogame to practice a stress management skill (tactical breathing). All 41 participants were soldiers who had previously received basic stress management training and first aid training in combat. On the first day, they received a 15-minute refresher briefing and were randomly assigned to either: (a) no additional stress management training (SMT) for three days, or (b) 30-minute sessions (one per day for three days) of biofeedback-assisted SMT while immersed in a horror/first-person shooter game. The training was performed in a dark and enclosed environment using a 50-inch television with active stereoscopic display and loudspeakers. On the last day, all participants underwent a live simulated ambush with an improvised explosive device, where they had to provide first aid to a wounded soldier. Stress levels were measured with salivary cortisol collected when waking-up, before and after the live simulation. Stress was also measured with heart rate at baseline, during an apprehension phase, and during the live simulation. Repeated-measure ANOVAs and ANCOVAs confirmed that practicing SMT was effective in reducing stress. Results are discussed in terms of the advantages of the proposed program for military personnel and the need to practice SMT. © 2012 Bouchard et al.},
keywords = {adult, Arousal, article, Biofeedback, clinical trial, controlled clinical trial, controlled study, explosion, feedback system, first aid, Heart Rate, human, human experiment, Humans, Hydrocortisone, male, mental stress, metabolism, methodology, Military Personnel, military phenomena, normal human, pathophysiology, Psychological, psychological aspect, psychology, Psychophysiology, randomized controlled trial, recreation, Saliva, saliva level, simulation, soldier, Stress, Stress management, Video Games},
pubstate = {published},
tppubtype = {article}
}
Stetz, M. C.; Bouchard, S.; Wiederhold, B. K.; Riva, G.; Folen, R. A.
The receptiveness of stress management techniques by military personnel Article de journal
Dans: Annual Review of CyberTherapy and Telemedicine, vol. 7, no 1, p. 125–127, 2009, ISSN: 15548716, (ISBN: 9781607500179 Publisher: IOS Press).
Résumé | Liens | BibTeX | Étiquettes: adult, article, controlled study, Counseling, emotion, Emotions, female, Focus groups, human, Human resource management, Humans, Industrial management, major clinical study, male, mental stress, Military Personnel, Military personnels, Military services, perception, Preliminary analysis, Psychological, questionnaire, Relaxation techniques, relaxation training, soldier, Stress, Stress management, Surveys, Surveys and Questionnaires, technique, virtual reality
@article{stetz_receptiveness_2009,
title = {The receptiveness of stress management techniques by military personnel},
author = {M. C. Stetz and S. Bouchard and B. K. Wiederhold and G. Riva and R. A. Folen},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-77949756841&partnerID=40&md5=bc79a1859b04215c00beaa9b43be8011},
doi = {10.3233/978-1-60750-017-9-125},
issn = {15548716},
year = {2009},
date = {2009-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {7},
number = {1},
pages = {125–127},
abstract = {Many military service members suffer from stress. Sixty Soldiers participated in a study designed to test receptivity to stress management techniques. Preliminary analyses of surveys and a focus group suggested that participants not only liked practicing relaxation techniques but would also continue practicing these after completion of the present study.},
note = {ISBN: 9781607500179
Publisher: IOS Press},
keywords = {adult, article, controlled study, Counseling, emotion, Emotions, female, Focus groups, human, Human resource management, Humans, Industrial management, major clinical study, male, mental stress, Military Personnel, Military personnels, Military services, perception, Preliminary analysis, Psychological, questionnaire, Relaxation techniques, relaxation training, soldier, Stress, Stress management, Surveys, Surveys and Questionnaires, technique, virtual reality},
pubstate = {published},
tppubtype = {article}
}