

de Recherche et d’Innovation
en Cybersécurité et Société
Gagnon, S.
Digital Project Leadership and Talent Management in the As-Practice Perspective Article d'actes
Dans: Am. Conf. Inf. Syst., AMCIS, Association for Information Systems, 2022, ISBN: 978-195820000-1 (ISBN), (Journal Abbreviation: Am. Conf. Inf. Syst., AMCIS).
Résumé | Liens | BibTeX | Étiquettes: Blending, Business strategy, Digital transformation, Human resource management, Information systems, Information use, Practice perspectives, Project as practices, Project leaders, Project Leadership, Project-as-Practice, Seamless integration, Strategy as practices, Strategy-as-Practice, Talent management, Technology strategies
@inproceedings{gagnon_digital_2022,
title = {Digital Project Leadership and Talent Management in the As-Practice Perspective},
author = {S. Gagnon},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85192551700&partnerID=40&md5=f5cecb552f66b1aa348320e6aa2f84b2},
isbn = {978-195820000-1 (ISBN)},
year = {2022},
date = {2022-01-01},
booktitle = {Am. Conf. Inf. Syst., AMCIS},
publisher = {Association for Information Systems},
abstract = {Digital Transformation studies have emphasized the emergence of new post-alignment challenges with a more seamless integration of business and technology strategies. Project leaders face more complex tasks, requiring hybrid skillsets, blending business and technology expertise, and spanning operational and strategic levels. The research question motivating this review is: how can IT executives best identify and position IT professionals and managers to fit digital leadership roles? These challenges are directly linked to Talent Management (TM) practices to help coach project teams and managers in developing digital leadership competencies. A brief literature review is presented, grounded in theoretical perspectives that link these competencies to IT and digital strategy outcomes. A model is proposed to integrate the literature around Strategy-as-Practice and Project-as-Practice serving as broader theoretical canvas. The conclusion proposes a research agenda to help integrate TM with digital leadership and encourage new empirical studies of digital projects in the “as-practice” perspective. © 2022 28th Americas Conference on Information Systems, AMCIS 2022. All Rights Reserved.},
note = {Journal Abbreviation: Am. Conf. Inf. Syst., AMCIS},
keywords = {Blending, Business strategy, Digital transformation, Human resource management, Information systems, Information use, Practice perspectives, Project as practices, Project leaders, Project Leadership, Project-as-Practice, Seamless integration, Strategy as practices, Strategy-as-Practice, Talent management, Technology strategies},
pubstate = {published},
tppubtype = {inproceedings}
}
Lahmiri, S.; Gagnon, S.
A sequential probabilistic system for bankruptcy data classification Ouvrage
IGI Global, 2018, ISBN: 978-1-5225-5644-2 1-5225-5643-5 978-1-5225-5643-5, (Publication Title: Intelligent Systems: Concepts, Methodologies, Tools, and Applications).
Résumé | Liens | BibTeX | Étiquettes: Bankruptcy prediction, Corporate finance, Data classification, Discriminant analysis, Forecasting, Human resource management, Independent variables, Neural networks, Nonlinear problems, Probabilistic systems, Real-world problem, Soft computing, Softcomputing techniques, Support vector machines
@book{lahmiri_sequential_2018,
title = {A sequential probabilistic system for bankruptcy data classification},
author = {S. Lahmiri and S. Gagnon},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85059712022&doi=10.4018%2f978-1-5225-5643-5.ch064&partnerID=40&md5=21c0d2da6087916a6c372529e2b13784},
doi = {10.4018/978-1-5225-5643-5.ch064},
isbn = {978-1-5225-5644-2 1-5225-5643-5 978-1-5225-5643-5},
year = {2018},
date = {2018-01-01},
publisher = {IGI Global},
abstract = {In the last decade, the development of bankruptcy prediction models has been one of important issues in accounting and corporate finance research fields. Indeed, bankruptcy is a critical event that yields important loss to management, shareholders, employees, and also to government. Statistical methods such as discriminant analysis, logistic and probit models were widely used for developing bankruptcy prediction systems. However, statistical-based approaches are assumes strong assumptions including linearity of the relationship among dependent and independent variables, normality of the errors which limit their applicability in bankruptcy real world problems. Recently, machine learning and soft computing techniques including artificial neural networks, support vector machines, and evolutionary intelligence have brought forth new alternatives in solving nonlinear problems with applications in bankruptcy prediction. The purpose of this chapter is to present a sequential probabilistic system for bankruptcy data classification to help manager in making decisions. © 2018, IGI Global. All rights reserved.},
note = {Publication Title: Intelligent Systems: Concepts, Methodologies, Tools, and Applications},
keywords = {Bankruptcy prediction, Corporate finance, Data classification, Discriminant analysis, Forecasting, Human resource management, Independent variables, Neural networks, Nonlinear problems, Probabilistic systems, Real-world problem, Soft computing, Softcomputing techniques, Support vector machines},
pubstate = {published},
tppubtype = {book}
}
Bouchard, S.; Bernier, F.; Boivin, É.; Guitard, T.; Laforest, M.; Dumoulin, S.; Robillard, G.
Modes of immersion and stress induced by commercial (off-the-shelf) 3D games Article de journal
Dans: Journal of Defense Modeling and Simulation, vol. 11, no 4, p. 339–352, 2014, ISSN: 15485129, (Publisher: SAGE Publications Inc.).
Résumé | Liens | BibTeX | Étiquettes: 3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality
@article{bouchard_modes_2014,
title = {Modes of immersion and stress induced by commercial (off-the-shelf) 3D games},
author = {S. Bouchard and F. Bernier and É. Boivin and T. Guitard and M. Laforest and S. Dumoulin and G. Robillard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84928156971&doi=10.1177%2f1548512912446359&partnerID=40&md5=59116f3611c07948453d1cb5e474dfbb},
doi = {10.1177/1548512912446359},
issn = {15485129},
year = {2014},
date = {2014-01-01},
journal = {Journal of Defense Modeling and Simulation},
volume = {11},
number = {4},
pages = {339–352},
abstract = {Developing a stress-management training (SMT) system and protocol for soldiers can help them cope better with stress experienced in theatre operations. Using 3D horror games in virtual reality (VR) can present an attractive simulation method for soldiers. This study was conducted to find out whether it is possible to stress soldiers moderately using VR and which technology is more efficient to do so. A total of 47 soldiers returning from Afghanistan played two 3D firstperson shooter (FPS)/horror games (Killing Floor and Left 4 Dead) on three different types of immersive technologies (a 22-inch stereoscopic monitor, a 73-inch stereoscopic TV and a CAVE™). As a control and reference comparison of induced stress, participants were exposed to the Trier Social Stress Test (TSST), a standardized stress-inducing procedure. Results were supporting of our work, devising an effective low-cost and high-buy-in approach to assist in teaching and practicing stress-management skills. Repeated measures analyses of variance (ANOVAs) revealed statistically significant increases in the soldiers’ respiration rates and heart rates while playing the 3D games and during the TSSTs. No significant interactions were found. Increases in physiological arousal among the soldiers were significant when comparing the baseline to the immersion and to the TSST, but not when comparing both stressors. Immersion in 3D games is proposed as a practical and cost-effective option to create a context that allows practicing SMT. © 2013 The Society for Modeling.},
note = {Publisher: SAGE Publications Inc.},
keywords = {3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Stetz, M. C.; Bouchard, S.; Wiederhold, B. K.; Riva, G.; Folen, R. A.
The receptiveness of stress management techniques by military personnel Article de journal
Dans: Annual Review of CyberTherapy and Telemedicine, vol. 7, no 1, p. 125–127, 2009, ISSN: 15548716, (ISBN: 9781607500179 Publisher: IOS Press).
Résumé | Liens | BibTeX | Étiquettes: adult, article, controlled study, Counseling, emotion, Emotions, female, Focus groups, human, Human resource management, Humans, Industrial management, major clinical study, male, mental stress, Military Personnel, Military personnels, Military services, perception, Preliminary analysis, Psychological, questionnaire, Relaxation techniques, relaxation training, soldier, Stress, Stress management, Surveys, Surveys and Questionnaires, technique, virtual reality
@article{stetz_receptiveness_2009,
title = {The receptiveness of stress management techniques by military personnel},
author = {M. C. Stetz and S. Bouchard and B. K. Wiederhold and G. Riva and R. A. Folen},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-77949756841&partnerID=40&md5=bc79a1859b04215c00beaa9b43be8011},
doi = {10.3233/978-1-60750-017-9-125},
issn = {15548716},
year = {2009},
date = {2009-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {7},
number = {1},
pages = {125–127},
abstract = {Many military service members suffer from stress. Sixty Soldiers participated in a study designed to test receptivity to stress management techniques. Preliminary analyses of surveys and a focus group suggested that participants not only liked practicing relaxation techniques but would also continue practicing these after completion of the present study.},
note = {ISBN: 9781607500179
Publisher: IOS Press},
keywords = {adult, article, controlled study, Counseling, emotion, Emotions, female, Focus groups, human, Human resource management, Humans, Industrial management, major clinical study, male, mental stress, Military Personnel, Military personnels, Military services, perception, Preliminary analysis, Psychological, questionnaire, Relaxation techniques, relaxation training, soldier, Stress, Stress management, Surveys, Surveys and Questionnaires, technique, virtual reality},
pubstate = {published},
tppubtype = {article}
}