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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Khazaal, Y.; Favrod, J.; Sort, A.; Borgeat, F.; Bouchard, S.

Editorial: Computers and games for mental health and well-being Article de journal

Dans: Frontiers in Psychiatry, vol. 9, no APR, 2018, ISSN: 16640640 (ISSN), (Publisher: Frontiers Media S.A.).

Liens | BibTeX | Étiquettes: augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing

2.

Bouchard, S.; Bernier, F.; Boivin, É.; Guitard, T.; Laforest, M.; Dumoulin, S.; Robillard, G.

Modes of immersion and stress induced by commercial (off-the-shelf) 3D games Article de journal

Dans: Journal of Defense Modeling and Simulation, vol. 11, no 4, p. 339–352, 2014, ISSN: 15485129, (Publisher: SAGE Publications Inc.).

Résumé | Liens | BibTeX | Étiquettes: 3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality

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