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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Yee, J.; Matheson, H.; Bogie, B. J. M.; Perron, É. D.; Thérond, A.; Charest, M.; Driel, C.; Goyette, M.; Lei, Y. T.; Noël, C.; Ariaratnam, K.; Collins, G.; Gorman, C.; Cretu, A. -M.; Tremblay, S.; Rivard, M. -C.; Cullwick, C.; Morris, C.; Attwood, D. G.; Baines, A.; Stewart, A.; Bouchard, S.; Bowie, C. R.; Guimond, S.

Cognitive Remediation for Psychosis in Virtual Reality (ThinkTactic VR): Qualitative, Iterative, and User-Centered Codevelopment Study Article de journal

Dans: JMIR Mental Health, vol. 12, 2025, ISSN: 23687959 (ISSN).

Résumé | Liens | BibTeX | Étiquettes: adult, article, clinical article, cognitive defect, Cognitive rehabilitation, Cognitive remediation, Cognitive remediation therapy, community functioning, health care personnel, human, neurocognition, patient engagement, program development, psychosis, qualitative research, social cognition, user-centered approach, user-centered design, virtual reality

2.

Khazaal, Y.; Favrod, J.; Sort, A.; Borgeat, F.; Bouchard, S.

Editorial: Computers and games for mental health and well-being Article de journal

Dans: Frontiers in Psychiatry, vol. 9, no APR, 2018, ISSN: 16640640 (ISSN), (Publisher: Frontiers Media S.A.).

Liens | BibTeX | Étiquettes: augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing

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