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1.

Ansado, J.; Chasen, C.; Bouchard, S.; Northoff, G.

How brain imaging provides predictive biomarkers for therapeutic success in the context of virtual reality cognitive training Article de journal

Dans: Neuroscience and Biobehavioral Reviews, vol. 120, p. 583–594, 2021, ISSN: 01497634, (Publisher: Elsevier Ltd).

Résumé | Liens | BibTeX | Étiquettes: accuracy, attention deficit disorder, biological monitoring, brain depth stimulation, brain electrophysiology, brain radiography, brain region, cell function, cerebrovascular accident, clinician, cognition, Cognitive rehabilitation, disease marker, electroencephalogram, Electroencephalography, functional magnetic resonance imaging, functional near-infrared spectroscopy, human, image quality, in vivo study, nerve cell, neuroimaging, neurologic disease, neuropsychological test, neuropsychology, neurorehabilitation, nonhuman, prediction, priority journal, review, therapy effect, training, traumatic brain injury, virtual reality, virtual reality cognitive training

2.

Côté, S.; Bouchard, S.

Virtual reality exposure for phobias: A critical review Article de journal

Dans: Journal of Cyber Therapy and Rehabilitation, vol. 1, no 1, p. 75–92, 2008, ISSN: 17849934.

Résumé | Liens | BibTeX | Étiquettes: claustrophobia, Cognitive rehabilitation, cognitive therapy, computer system, environmental exposure, human, Human computer interaction, phobia, quality control, review, stimulus response, therapy effect, validation process, virtual reality

3.

Rizzo, A. A.; Strickland, D.; Bouchard, S.

The challenge of using virtual reality in telerehabilitation Article de journal

Dans: Telemedicine and e-Health, vol. 10, no 2, p. 184–195, 2004, ISSN: 15305627.

Résumé | Liens | BibTeX | Étiquettes: Clinical application, Cognitive rehabilitation, Cognitive systems, Complex dynamics, Education, Human testing, Internet, Learning disabilities, Patient rehabilitation, Precise control, Research questions, Telerehabilitation, Therapy and rehabilitation, virtual reality, Virtual worlds, VR applications, VR systems

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