

de Recherche et d’Innovation
en Cybersécurité et Société
Davoust, A.; Esfandiari, B.
User participation and honesty in online rating systems: What a social network can do Article d'actes
Dans: AAAI Workshop - Technical Report, p. 477–483, AI Access Foundation, 2016, ISBN: 978-1-57735-759-9.
Résumé | Liens | BibTeX | Étiquettes: Aggregation techniques, Artificial intelligence, Behavioral research, Big data, Co-operative behaviors, Cognitive systems, Computer games, Computer programming, Computer systems programming, Data mining, Hybrid systems, Incentive structure, On-line communities, Online rating systems, Online systems, Population statistics, Prisoners' Dilemma, Rating, Social networking (online), User participation
@inproceedings{davoust_user_2016,
title = {User participation and honesty in online rating systems: What a social network can do},
author = {A. Davoust and B. Esfandiari},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021919921&partnerID=40&md5=6a33a1ab6d3b6ddd037240f4f664b6fe},
isbn = {978-1-57735-759-9},
year = {2016},
date = {2016-01-01},
booktitle = {AAAI Workshop - Technical Report},
volume = {WS-16-01 - WS-16-15},
pages = {477–483},
publisher = {AI Access Foundation},
abstract = {An important problem with online communities in general, and online rating systems in particular, is uncooperative behavior: lack of user participation, dishonest contributions. This may be due to an incentive structure akin to a Prisoners' Dilemma (PD). We show that introducing an explicit social network to PD games fosters cooperative behavior, and use this insight to design a new aggregation technique for online rating systems. Using a dataset of ratings from Yelp, we show that our aggregation technique outperforms Yelp's proprietary filter, as well as baseline techniques from recommender systems. Copyright © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org).},
keywords = {Aggregation techniques, Artificial intelligence, Behavioral research, Big data, Co-operative behaviors, Cognitive systems, Computer games, Computer programming, Computer systems programming, Data mining, Hybrid systems, Incentive structure, On-line communities, Online rating systems, Online systems, Population statistics, Prisoners' Dilemma, Rating, Social networking (online), User participation},
pubstate = {published},
tppubtype = {inproceedings}
}
Rizzo, A. A.; Strickland, D.; Bouchard, S.
The challenge of using virtual reality in telerehabilitation Article de journal
Dans: Telemedicine and e-Health, vol. 10, no 2, p. 184–195, 2004, ISSN: 15305627.
Résumé | Liens | BibTeX | Étiquettes: Clinical application, Cognitive rehabilitation, Cognitive systems, Complex dynamics, Education, Human testing, Internet, Learning disabilities, Patient rehabilitation, Precise control, Research questions, Telerehabilitation, Therapy and rehabilitation, virtual reality, Virtual worlds, VR applications, VR systems
@article{rizzo_challenge_2004,
title = {The challenge of using virtual reality in telerehabilitation},
author = {A. A. Rizzo and D. Strickland and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-66749092218&doi=10.1089%2ftmj.2004.10.184&partnerID=40&md5=d0f611ef679210eb0def8281bb7a5d23},
doi = {10.1089/tmj.2004.10.184},
issn = {15305627},
year = {2004},
date = {2004-01-01},
journal = {Telemedicine and e-Health},
volume = {10},
number = {2},
pages = {184–195},
abstract = {Continuing advances in virtual reality (VR) technology along with concomitant system cost reductions have supported the development of more useful and accessible VR systems that can uniquely target a wide range of physical, psychological, and cognitive rehabilitation concerns and research questions. VR offers the potential to deliver systematic human testing, training, and treatment environments that allow for the precise control of complex dynamic three-dimensional stimulus presentations, within which sophisticated interaction, behavioral tracking, and performance recording is possible. The next step in this evolution will allow for Internet accessibility to libraries of VR scenarios as a likely form of distribution and use. VR applications that are Internet deliverable could open up new possibilities for home-based therapy and rehabilitation. If executed thoughtfully, they could increase client involvement, enhance outcomes and reduce costs. However, before this vision can be achieved, a number of significant challenges will need to be addressed and solved. This article will first present three fictional case vignettes that illustrate the ways that VR telerehabilitation might be implemented with varying degrees of success in the future. We then describe a system that is currently being used to deliver virtual worlds over the Internet for training safety skills to children with learning disabilities. From these illustrative fictional and reality-based applications, we will then briefly discuss the technical, practical, and user-based challenges for implementing VR telerehabilitation, along with views regarding the future of this emerging clinical application. © Mary Ann Liebert, Inc.},
keywords = {Clinical application, Cognitive rehabilitation, Cognitive systems, Complex dynamics, Education, Human testing, Internet, Learning disabilities, Patient rehabilitation, Precise control, Research questions, Telerehabilitation, Therapy and rehabilitation, virtual reality, Virtual worlds, VR applications, VR systems},
pubstate = {published},
tppubtype = {article}
}
Bouchard, S.; Paquin, B.; Payeur, R.; Allard, M.; Rivard, V.; Fournier, T.; Renaud, P.; Lapierre, J.
Delivering Cognitive-Behavior Therapy for Panic Disorder with Agoraphobia in Videoconference Article de journal
Dans: Telemedicine and e-Health, vol. 10, no 1, p. 13–25, 2004, ISSN: 15305627 (ISSN), (Publisher: Mary Ann Liebert Inc.).
Résumé | Liens | BibTeX | Étiquettes: adult, agoraphobia, article, behavior therapy, clinical article, Cognitive systems, Cognitive-behavior therapy (CBT), female, Health care, health care delivery, human, male, Medical problems, panic, Patient monitoring, priority journal, psychotherapy, telecommunication, Telemedicine, Therapeutic alliances, validation process, Video conferencing, videorecording
@article{bouchard_delivering_2004,
title = {Delivering Cognitive-Behavior Therapy for Panic Disorder with Agoraphobia in Videoconference},
author = {S. Bouchard and B. Paquin and R. Payeur and M. Allard and V. Rivard and T. Fournier and P. Renaud and J. Lapierre},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-1842783565&doi=10.1089%2f153056204773644535&partnerID=40&md5=b16d49e06152cafecd086aa08c3326b7},
doi = {10.1089/153056204773644535},
issn = {15305627 (ISSN)},
year = {2004},
date = {2004-01-01},
journal = {Telemedicine and e-Health},
volume = {10},
number = {1},
pages = {13–25},
abstract = {Delivering psychotherapy by videoconference could significantly increase the accessibility of empirically validated treatments. The aim of this study was to compare the effectiveness of cognitive-behavior therapy (CBT) for panic disorder with agoraphobia (PDA) when the therapy is delivered either face-to-face or by videoconference. A sample of 21 participants was treated either face-to-face or by videoconference. Results showed that CBT delivered by videoconference was as effective as CBT delivered face-to-face. There was a statistically significant reduction in all measures, and the number of panic-free participants among those receiving CBT by videoconference was 81% at post-treatment and 91% at the 6-month follow-up. None of the comparisons with face-to-face psychotherapy suggested that CBT delivered by videoconference was less effective. These results were confirmed by analyses of effect size. The participants reported the development of an excellent therapeutic alliance in videoconference as early as the first therapy session. The importance of these results for treatment accessibility is discussed. Hypotheses are proposed to explain the rapid creation of strong therapeutic alliances in videoconferencing.},
note = {Publisher: Mary Ann Liebert Inc.},
keywords = {adult, agoraphobia, article, behavior therapy, clinical article, Cognitive systems, Cognitive-behavior therapy (CBT), female, Health care, health care delivery, human, male, Medical problems, panic, Patient monitoring, priority journal, psychotherapy, telecommunication, Telemedicine, Therapeutic alliances, validation process, Video conferencing, videorecording},
pubstate = {published},
tppubtype = {article}
}