

de Recherche et d’Innovation
en Cybersécurité et Société
Cavrag, M.; Lariviere, G.; Cretu, A. -M.; Bouchard, S.
Interaction with virtual spiders for eliciting disgust in the treatment of phobias Article d'actes
Dans: 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings, p. 29–34, Institute of Electrical and Electronics Engineers Inc., 2014, ISBN: 978-1-4799-5963-1.
Résumé | Liens | BibTeX | Étiquettes: 3D modeling, 3D object modeling, Computing power, Haptic devices, Haptic interactions, Phobia treatment, Software options, Therapeutic tools, Three dimensional computer graphics, virtual reality, Virtual worlds
@inproceedings{cavrag_interaction_2014,
title = {Interaction with virtual spiders for eliciting disgust in the treatment of phobias},
author = {M. Cavrag and G. Lariviere and A. -M. Cretu and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84915750018&doi=10.1109%2fHAVE.2014.6954327&partnerID=40&md5=3a5d157dd5db4f894c90fa99996e7330},
doi = {10.1109/HAVE.2014.6954327},
isbn = {978-1-4799-5963-1},
year = {2014},
date = {2014-01-01},
booktitle = {2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings},
pages = {29–34},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Virtual reality has already been successfully used as a therapeutic tool for the treatment of various phobias. Due to advances in the 3D graphics and in the computing power, the real-time visual rendering of a virtual world poses no significant problems nowadays. However, the haptic interaction with such environments remains a challenge. This paper explores the haptic interaction with a dedicated virtual environment in spider phobia treatment to elicit disgust, as changes in fear and in disgust were shown to be highly associated with the observed decline in arachnophobic symptoms. A dedicated virtual environment is programmed within which a Novint Falcon haptic device is used for the interaction with a virtual spider. Different software options for interfacing with the haptic device and for the modeling of 3D objects are compared and discussed. Three testing scenarios are implemented that allow a subject to be gradually exposed to his/her spider phobia. © 2014 IEEE.},
keywords = {3D modeling, 3D object modeling, Computing power, Haptic devices, Haptic interactions, Phobia treatment, Software options, Therapeutic tools, Three dimensional computer graphics, virtual reality, Virtual worlds},
pubstate = {published},
tppubtype = {inproceedings}
}
Rizzo, A. A.; Strickland, D.; Bouchard, S.
The challenge of using virtual reality in telerehabilitation Article de journal
Dans: Telemedicine and e-Health, vol. 10, no 2, p. 184–195, 2004, ISSN: 15305627.
Résumé | Liens | BibTeX | Étiquettes: Clinical application, Cognitive rehabilitation, Cognitive systems, Complex dynamics, Education, Human testing, Internet, Learning disabilities, Patient rehabilitation, Precise control, Research questions, Telerehabilitation, Therapy and rehabilitation, virtual reality, Virtual worlds, VR applications, VR systems
@article{rizzo_challenge_2004,
title = {The challenge of using virtual reality in telerehabilitation},
author = {A. A. Rizzo and D. Strickland and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-66749092218&doi=10.1089%2ftmj.2004.10.184&partnerID=40&md5=d0f611ef679210eb0def8281bb7a5d23},
doi = {10.1089/tmj.2004.10.184},
issn = {15305627},
year = {2004},
date = {2004-01-01},
journal = {Telemedicine and e-Health},
volume = {10},
number = {2},
pages = {184–195},
abstract = {Continuing advances in virtual reality (VR) technology along with concomitant system cost reductions have supported the development of more useful and accessible VR systems that can uniquely target a wide range of physical, psychological, and cognitive rehabilitation concerns and research questions. VR offers the potential to deliver systematic human testing, training, and treatment environments that allow for the precise control of complex dynamic three-dimensional stimulus presentations, within which sophisticated interaction, behavioral tracking, and performance recording is possible. The next step in this evolution will allow for Internet accessibility to libraries of VR scenarios as a likely form of distribution and use. VR applications that are Internet deliverable could open up new possibilities for home-based therapy and rehabilitation. If executed thoughtfully, they could increase client involvement, enhance outcomes and reduce costs. However, before this vision can be achieved, a number of significant challenges will need to be addressed and solved. This article will first present three fictional case vignettes that illustrate the ways that VR telerehabilitation might be implemented with varying degrees of success in the future. We then describe a system that is currently being used to deliver virtual worlds over the Internet for training safety skills to children with learning disabilities. From these illustrative fictional and reality-based applications, we will then briefly discuss the technical, practical, and user-based challenges for implementing VR telerehabilitation, along with views regarding the future of this emerging clinical application. © Mary Ann Liebert, Inc.},
keywords = {Clinical application, Cognitive rehabilitation, Cognitive systems, Complex dynamics, Education, Human testing, Internet, Learning disabilities, Patient rehabilitation, Precise control, Research questions, Telerehabilitation, Therapy and rehabilitation, virtual reality, Virtual worlds, VR applications, VR systems},
pubstate = {published},
tppubtype = {article}
}