

de Recherche et d’Innovation
en Cybersécurité et Société
Cavrag, M.; Lariviere, G.; Cretu, A. -M.; Bouchard, S.
Interaction with virtual spiders for eliciting disgust in the treatment of phobias Article d'actes
Dans: 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings, p. 29–34, Institute of Electrical and Electronics Engineers Inc., 2014, ISBN: 978-1-4799-5963-1.
Résumé | Liens | BibTeX | Étiquettes: 3D modeling, 3D object modeling, Computing power, Haptic devices, Haptic interactions, Phobia treatment, Software options, Therapeutic tools, Three dimensional computer graphics, virtual reality, Virtual worlds
@inproceedings{cavrag_interaction_2014,
title = {Interaction with virtual spiders for eliciting disgust in the treatment of phobias},
author = {M. Cavrag and G. Lariviere and A. -M. Cretu and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84915750018&doi=10.1109%2fHAVE.2014.6954327&partnerID=40&md5=3a5d157dd5db4f894c90fa99996e7330},
doi = {10.1109/HAVE.2014.6954327},
isbn = {978-1-4799-5963-1},
year = {2014},
date = {2014-01-01},
booktitle = {2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2014 - Proceedings},
pages = {29–34},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Virtual reality has already been successfully used as a therapeutic tool for the treatment of various phobias. Due to advances in the 3D graphics and in the computing power, the real-time visual rendering of a virtual world poses no significant problems nowadays. However, the haptic interaction with such environments remains a challenge. This paper explores the haptic interaction with a dedicated virtual environment in spider phobia treatment to elicit disgust, as changes in fear and in disgust were shown to be highly associated with the observed decline in arachnophobic symptoms. A dedicated virtual environment is programmed within which a Novint Falcon haptic device is used for the interaction with a virtual spider. Different software options for interfacing with the haptic device and for the modeling of 3D objects are compared and discussed. Three testing scenarios are implemented that allow a subject to be gradually exposed to his/her spider phobia. © 2014 IEEE.},
keywords = {3D modeling, 3D object modeling, Computing power, Haptic devices, Haptic interactions, Phobia treatment, Software options, Therapeutic tools, Three dimensional computer graphics, virtual reality, Virtual worlds},
pubstate = {published},
tppubtype = {inproceedings}
}
Tremblay, L.; Bouchard, S.; Chebbi, B.; Wei, L.; Monthuy-Blanc, J.; Boulanger, D.
The development of a haptic virtual reality environment to study body image and affect Article de journal
Dans: Annual Review of CyberTherapy and Telemedicine, vol. 11, p. 80–84, 2013, ISSN: 15548716, (Publisher: Virtual reality med institute).
Résumé | Liens | BibTeX | Étiquettes: Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult
@article{tremblay_development_2013,
title = {The development of a haptic virtual reality environment to study body image and affect},
author = {L. Tremblay and S. Bouchard and B. Chebbi and L. Wei and J. Monthuy-Blanc and D. Boulanger},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84894231106&partnerID=40&md5=79731f3a31e9e70fcf3bf8f5db1f7d7c},
issn = {15548716},
year = {2013},
date = {2013-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {11},
pages = {80–84},
abstract = {We report the results of a preliminary study testing the effect of participants’ mood rating on visual motor performance using a haptic device to manipulate a cartoonish human body. Our results suggest that moods involving high arousal (e.g. happiness) produce larger movements whereas mood involving low arousal (e.g. sadness) produce slower speed of performance. Our results are used for the development of a new haptic virtual reality application that we briefly present here. This application is intended to create a more interactive and motivational environment to treat body image issues and for emotional communication. © 2013 Interactive Media Institute.},
note = {Publisher: Virtual reality med institute},
keywords = {Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult},
pubstate = {published},
tppubtype = {article}
}