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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Tremblay, L.; Bouchard, S.; Chebbi, B.; Wei, L.; Monthuy-Blanc, J.; Boulanger, D.

The development of a haptic virtual reality environment to study body image and affect Article de journal

Dans: Annual Review of CyberTherapy and Telemedicine, vol. 11, p. 80–84, 2013, ISSN: 15548716, (Publisher: Virtual reality med institute).

Résumé | Liens | BibTeX | Étiquettes: Affect, Arousal, art, article, Biofeedback, body image, computer interface, Emotional communications, female, happiness, Haptic devices, Haptics, human, Human bodies, human experiment, Humans, male, methodology, Mood, motor performance, physiology, psychological aspect, psychology, Psychomotor Performance, Psychophysiology, sadness, Touch, User-Computer Interface, velocity, virtual reality, Virtual-reality environment, Young Adult

2.

Renaud, P.; Chartier, S.; Albert, G.; Décarie, J.; Cournoyer, L. -G.; Bouchard, S.

Presence as determined by fractal perceptual-motor dynamics Article de journal

Dans: Cyberpsychology and Behavior, vol. 10, no 1, p. 122–130, 2007, ISSN: 10949313.

Résumé | Liens | BibTeX | Étiquettes: adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception

3.

Renaud, P.; Décarie, J.; Gourd, S. -P.; Paquin, L. -C.; Bouchard, S.

Eye-Tracking in Immersive Environments: A General Methodology to Analyze Affordance-Based Interactions from Oculomotor Dynamics Article de journal

Dans: Cyberpsychology and Behavior, vol. 6, no 5, p. 519–526, 2003, ISSN: 10949313 (ISSN).

Résumé | Liens | BibTeX | Étiquettes: Adaptation, article, Computer Simulation, Data Display, device, eye movement control, Eye movements, eye tracking, Fixation, Head, head movement, head position, human, human experiment, Humans, male, methodology, Models, motor performance, Movement, normal human, Ocular, perception, Physiological, Psychological, Reference Values, User-Computer Interface, virtual reality, visual information, Visual Perception, visual stimulation

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