

de Recherche et d’Innovation
en Cybersécurité et Société
Renaud, P.; Décarie, J.; Gourd, S. -P.; Paquin, L. -C.; Bouchard, S.
Eye-Tracking in Immersive Environments: A General Methodology to Analyze Affordance-Based Interactions from Oculomotor Dynamics Article de journal
Dans: Cyberpsychology and Behavior, vol. 6, no 5, p. 519–526, 2003, ISSN: 10949313 (ISSN).
Résumé | Liens | BibTeX | Étiquettes: Adaptation, article, Computer Simulation, Data Display, device, eye movement control, Eye movements, eye tracking, Fixation, Head, head movement, head position, human, human experiment, Humans, male, methodology, Models, motor performance, Movement, normal human, Ocular, perception, Physiological, Psychological, Reference Values, User-Computer Interface, virtual reality, visual information, Visual Perception, visual stimulation
@article{renaud_eye-tracking_2003,
title = {Eye-Tracking in Immersive Environments: A General Methodology to Analyze Affordance-Based Interactions from Oculomotor Dynamics},
author = {P. Renaud and J. Décarie and S. -P. Gourd and L. -C. Paquin and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-0142126405&doi=10.1089%2f109493103769710541&partnerID=40&md5=ee95606b1ed832fcc154d27b22f8bd3a},
doi = {10.1089/109493103769710541},
issn = {10949313 (ISSN)},
year = {2003},
date = {2003-01-01},
journal = {Cyberpsychology and Behavior},
volume = {6},
number = {5},
pages = {519–526},
abstract = {This paper aims at presenting a new methodology to study how perceptual and motor processes organized themselves in order to achieve invariant visual information picking-up in virtual immersions. From a head-mounted display, head and eye movements were recorded using tracking devices (magnetic and infrared) that render the six degrees-of-freedom associated with the position and orientation of head movements, and two degrees-of-freedom from one eye. We measured the continuous line of sight's deviation from a pre-selected area on a virtual stimulus. Some preliminary analyses of the dynamical properties of the emergent perceptual and motor patterns are presented as they are considered to be representative of the process of affordance extraction.},
keywords = {Adaptation, article, Computer Simulation, Data Display, device, eye movement control, Eye movements, eye tracking, Fixation, Head, head movement, head position, human, human experiment, Humans, male, methodology, Models, motor performance, Movement, normal human, Ocular, perception, Physiological, Psychological, Reference Values, User-Computer Interface, virtual reality, visual information, Visual Perception, visual stimulation},
pubstate = {published},
tppubtype = {article}
}