
Slide

Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société
de Recherche et d’Innovation
en Cybersécurité et Société
1.
Renaud, P.; Chartier, S.; Albert, G.; Décarie, J.; Cournoyer, L. -G.; Bouchard, S.
Presence as determined by fractal perceptual-motor dynamics Article de journal
Dans: Cyberpsychology and Behavior, vol. 10, no 1, p. 122–130, 2007, ISSN: 10949313.
Résumé | Liens | BibTeX | Étiquettes: adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception
@article{renaud_presence_2007,
title = {Presence as determined by fractal perceptual-motor dynamics},
author = {P. Renaud and S. Chartier and G. Albert and J. Décarie and L. -G. Cournoyer and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-33847713017&doi=10.1089%2fcpb.2006.9983&partnerID=40&md5=c1c6df654279a13b1553e9cfbf43acd0},
doi = {10.1089/cpb.2006.9983},
issn = {10949313},
year = {2007},
date = {2007-01-01},
journal = {Cyberpsychology and Behavior},
volume = {10},
number = {1},
pages = {122–130},
abstract = {This paper presents a tentative model of the role of perceptual-motor dynamics in the emergence of the feeling of presence. A new method allowing the measure of how gaze probes three-dimensional space in immersion is used to support this model. Fractal computations of gaze behavior are shown to be more effective titan standard computations of eye movements in predicting presence. © Mary Ann Liebert, Inc.},
keywords = {adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception},
pubstate = {published},
tppubtype = {article}
}
This paper presents a tentative model of the role of perceptual-motor dynamics in the emergence of the feeling of presence. A new method allowing the measure of how gaze probes three-dimensional space in immersion is used to support this model. Fractal computations of gaze behavior are shown to be more effective titan standard computations of eye movements in predicting presence. © Mary Ann Liebert, Inc.