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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Joyal, C. C.; Jacob, L.; Cigna, M. -H.; Guay, J. -P.; Renaud, P.

Virtual faces expressing emotions: An initial concomitant and construct validity study Article de journal

Dans: Frontiers in Human Neuroscience, vol. 8, no SEP, p. 1–6, 2014, ISSN: 16625161, (Publisher: Frontiers Media S. A.).

Résumé | Liens | BibTeX | Étiquettes: adult, anger, article, computer program, construct validity, corrugator supercilii muscle, disgust, Electromyography, emotion, emotionality, face muscle, Facial Expression, Fear, female, gaze, happiness, human, human experiment, male, Middle Aged, muscle contraction, normal human, positive feedback, sadness, surprise, task performance, virtual reality, Young Adult, zygomatic major muscle

2.

Renaud, P.; Chartier, S.; Albert, G.; Décarie, J.; Cournoyer, L. -G.; Bouchard, S.

Presence as determined by fractal perceptual-motor dynamics Article de journal

Dans: Cyberpsychology and Behavior, vol. 10, no 1, p. 122–130, 2007, ISSN: 10949313.

Résumé | Liens | BibTeX | Étiquettes: adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception

3.

Albert, G.; Renaud, P.; Chartier, S.; Renaud, L.; Sauvé, L.; Bouchard, S.

Scene perception, gaze behavior, and perceptual learning in virtual environments Article de journal

Dans: Cyberpsychology and Behavior, vol. 8, no 6, p. 592–600, 2005, ISSN: 10949313.

Résumé | Liens | BibTeX | Étiquettes: adult, article, behavior, controlled study, eye fixation, eye movement, female, Fixation, gaze, human, human experiment, Humans, immersion, Learning, male, mental performance, normal human, Ocular, perceptual learning, qualitative validity, User-Computer Interface, validation process, virtual reality, Visual Perception

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