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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Ouyed, O.; Allili, M. S.

Feature weighting for multinomial kernel logistic regression and application to action recognition Article de journal

Dans: Neurocomputing, vol. 275, p. 1752–1768, 2018, ISSN: 09252312, (Publisher: Elsevier B.V.).

Résumé | Liens | BibTeX | Étiquettes: Action recognition, article, Classification, classification algorithm, Classification performance, Computer applications, controlled study, embedding, Feature relevance, feature relevance for multinomial kernel logistic regression, Feature weighting, Kernel logistic regression, kernel method, Learning, mathematical computing, Multinomial kernels, multinominal kernel logistic regression, Neural networks, priority journal, recognition, regression analysis, simulation, sparse modeling, Sparse models, sparse multinomial logistic regression, sparsity promoting regularization, standard, Supervised classification

2.

Bouchard, S.; Michaud, M.; Labonté-Chartrand, G.

Giving a self-care manual by ethically acceptable compensation for having participated in a research project in psychiatry Article de journal

Dans: Journal International de Bioethique, vol. 20, no 3, p. 137–144, 2009, ISSN: 12877352 (ISSN).

Liens | BibTeX | Étiquettes: article, book, Ethics, human, Humans, Manuals as Topic, Medical, medical ethics, methodology, Psychiatry, Research, Self Care, self help, Self-Help Devices, Self-Help Groups, Social Support, standard

3.

Renaud, P.; Chartier, S.; Albert, G.; Décarie, J.; Cournoyer, L. -G.; Bouchard, S.

Presence as determined by fractal perceptual-motor dynamics Article de journal

Dans: Cyberpsychology and Behavior, vol. 10, no 1, p. 122–130, 2007, ISSN: 10949313.

Résumé | Liens | BibTeX | Étiquettes: adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception

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