

de Recherche et d’Innovation
en Cybersécurité et Société
Renaud, P.; Chartier, S.; Albert, G.; Décarie, J.; Cournoyer, L. -G.; Bouchard, S.
Presence as determined by fractal perceptual-motor dynamics Article de journal
Dans: Cyberpsychology and Behavior, vol. 10, no 1, p. 122–130, 2007, ISSN: 10949313.
Résumé | Liens | BibTeX | Étiquettes: adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception
@article{renaud_presence_2007,
title = {Presence as determined by fractal perceptual-motor dynamics},
author = {P. Renaud and S. Chartier and G. Albert and J. Décarie and L. -G. Cournoyer and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-33847713017&doi=10.1089%2fcpb.2006.9983&partnerID=40&md5=c1c6df654279a13b1553e9cfbf43acd0},
doi = {10.1089/cpb.2006.9983},
issn = {10949313},
year = {2007},
date = {2007-01-01},
journal = {Cyberpsychology and Behavior},
volume = {10},
number = {1},
pages = {122–130},
abstract = {This paper presents a tentative model of the role of perceptual-motor dynamics in the emergence of the feeling of presence. A new method allowing the measure of how gaze probes three-dimensional space in immersion is used to support this model. Fractal computations of gaze behavior are shown to be more effective titan standard computations of eye movements in predicting presence. © Mary Ann Liebert, Inc.},
keywords = {adult, article, eye movement, Eye movements, female, gaze, human, Humans, immersion, male, mathematical computing, motor performance, perceptual motor dynamics, Psychomotor Performance, simulation, Social Environment, Social Perception, standard, three dimensional imaging, User-Computer Interface, virtual reality modeling language, Visual Perception},
pubstate = {published},
tppubtype = {article}
}
Vincelli, F.; Choi, H.; Molinari, E.; Wiederhold, B. K.; Bouchard, S.; Riva, G.
Virtual reality assisted cognitive behavioral therapy for the treatment of panic disorders with agoraphobia Article de journal
Dans: Studies in Health Technology and Informatics, vol. 85, p. 552–559, 2002, ISSN: 09269630, (ISBN: 1586032038; 9781586032036 Place: Newport Beach, CA Publisher: IOS Press).
Résumé | Liens | BibTeX | Étiquettes: agoraphobia, article, Assessment phase, behavior therapy, Behavioral approaches, cognitive therapy, Cognitive-behavioral therapies, computer assisted therapy, computer interface, Computer-Assisted, Desensitization, Fear, human, Humans, Large squares, outcome assessment, Outcome Assessment (Health Care), panic, Panic Disorder, problem based learning, Problem-Based Learning, Psychologic, Social Environment, Therapy, User-Computer Interface, virtual reality, Virtual reality system
@article{vincelli_virtual_2002,
title = {Virtual reality assisted cognitive behavioral therapy for the treatment of panic disorders with agoraphobia},
author = {F. Vincelli and H. Choi and E. Molinari and B. K. Wiederhold and S. Bouchard and G. Riva},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-6944229623&doi=10.3233%2f978-1-60750-929-5-552&partnerID=40&md5=607d14f3f5aad82e9c92e73845639d83},
doi = {10.3233/978-1-60750-929-5-552},
issn = {09269630},
year = {2002},
date = {2002-01-01},
journal = {Studies in Health Technology and Informatics},
volume = {85},
pages = {552–559},
abstract = {The chapter describes the characteristics of the Experiential-Cognitive Therapy (ECT) protocol for Panic Disorder and Agoraphobia. The goal of ECT is to decondition fear reactions, to modify misinterpretational cognition related to panic symptoms and to reduce anxiety symptoms. This is possible in an average of eight sessions of treatment plus an assessment phase and booster sessions, through the integration of Virtual Experience and traditional cognitive-behavioral techniques. We decided to employ the techniques included in the cognitive-behavioral approach because they showed high levels of efficacy. Through virtual environments we can gradually expose the patient to feared situation: virtual reality consent to re-create in our clinical office a real experiential world. The patient faces the feared stimuli in a context that is nearer to reality than imagination. For ECT we developed the Virtual Environments for Panic Disorders-VEPD-virtual reality system. VEPD is a 4-zone virtual environment developed using the Superscape VRT 5.6 toolkit. The four zones reproduce different potentially fearful situations - an elevator, a supermarket, a subway ride, and large square. In each zone the characteristics of the anxiety-related experience are defined by the therapist through a setup menu. © 2002, The authors.},
note = {ISBN: 1586032038; 9781586032036
Place: Newport Beach, CA
Publisher: IOS Press},
keywords = {agoraphobia, article, Assessment phase, behavior therapy, Behavioral approaches, cognitive therapy, Cognitive-behavioral therapies, computer assisted therapy, computer interface, Computer-Assisted, Desensitization, Fear, human, Humans, Large squares, outcome assessment, Outcome Assessment (Health Care), panic, Panic Disorder, problem based learning, Problem-Based Learning, Psychologic, Social Environment, Therapy, User-Computer Interface, virtual reality, Virtual reality system},
pubstate = {published},
tppubtype = {article}
}