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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Conti, J.; Ozell, B.; Paquette, E.; Renaud, P.

Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment Article de journal

Dans: Computers and Graphics (Pergamon), vol. 69, p. 24–35, 2017, ISSN: 00978493 (ISSN), (Publisher: Elsevier Ltd).

Résumé | Liens | BibTeX | Étiquettes: Cameras, Cave automatic virtual environments, Cell proliferation, Depth of field blur, Depth-of-field blur, eye tracking, Immersive virtual environments, Inter-camera distance, Point of regard tracking, Point of regards, Research and development, Stereo image processing, Stereoscopic parameters, Subjective evaluations, virtual reality

2.

Bouchard, S.; Bernier, F.; Boivin, É.; Guitard, T.; Laforest, M.; Dumoulin, S.; Robillard, G.

Modes of immersion and stress induced by commercial (off-the-shelf) 3D games Article de journal

Dans: Journal of Defense Modeling and Simulation, vol. 11, no 4, p. 339–352, 2014, ISSN: 15485129, (Publisher: SAGE Publications Inc.).

Résumé | Liens | BibTeX | Étiquettes: 3-D videos, Commercial off-the-shelf, Cost effectiveness, Human computer interaction, Human resource management, immersion, Physiological change, physiology, Serious games, Soldiers, Stereo image processing, Stress management, Stress test, Stresses, Stressful emotions, Three dimensional computer graphics, virtual reality

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