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Centre Interdisciplinaire
de Recherche et d’Innovation
en Cybersécurité et Société

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1.

Maneuvrier, A.; Ceyte, H.; Renaud, P.; Morello, R.; Fleury, P.; Decker, L. M.

Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort Article de journal

Dans: Virtual Reality, vol. 27, no 2, p. 849–861, 2023, ISSN: 13594338, (Publisher: Springer Science and Business Media Deutschland GmbH).

Résumé | Liens | BibTeX | Étiquettes: Cluster Analysis, cybersickness, Executive control of attention, Field dependence, Field dependence–independence, Game experience, Human computer interaction, Human engineering, Interactive computer graphics, Mental effort, Sense of presences, Video game experience, Video-games, virtual reality, WISCONSIN

2.

Baus, O.; Bouchard, S.; Nolet, K.

Exposure to a pleasant odour may increase the sense of reality, but not the sense of presence or realism Article de journal

Dans: Behaviour and Information Technology, vol. 38, no 12, p. 1369–1378, 2019, ISSN: 0144929X (ISSN), (Publisher: Taylor and Francis Ltd.).

Résumé | Liens | BibTeX | Étiquettes: adult, Ambient air, apple, article, cinnamon, female, follow up, Fruits, human, human experiment, human tissue, male, nonhuman, odor, Odors, Odours, Olfaction, Presence, Realism, Reality, Sense of presences, urine, virtual reality, Visual scene

3.

Baus, O.; Bouchard, S.

Exposure to an unpleasant odour increases the sense of Presence in virtual reality Article de journal

Dans: Virtual Reality, vol. 21, no 2, p. 59–74, 2017, ISSN: 13594338 (ISSN), (Publisher: Springer London).

Résumé | Liens | BibTeX | Étiquettes: Detection rates, Odors, Odours, Olfaction, Olfactory cues, Potential exposure, Presence, Realism, Reality, Sense of presences, Software engineering, virtual reality

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