de Recherche et d’Innovation
en Cybersécurité et Société
Horn, Joan E. Van; Wallinius, Märta; Bouman, Yvonne H. A.; Renaud, P.; Dongen, Josanne D. M. Van
Editorial: New directions in forensic psychology: applying neuropsychology, biomarkers and technology in assessment & intervention Article de journal
Dans: Frontiers in Psychology, vol. 15, p. 1479498, 2024, ISSN: 1664-1078, (Publisher: Frontiers Media SA).
@article{van_horn_editorial_2024,
title = {Editorial: New directions in forensic psychology: applying neuropsychology, biomarkers and technology in assessment & intervention},
author = {Joan E. Van Horn and Märta Wallinius and Yvonne H. A. Bouman and P. Renaud and Josanne D. M. Van Dongen},
url = {https://www.frontiersin.org/articles/10.3389/fpsyg.2024.1479498/full},
doi = {10.3389/fpsyg.2024.1479498},
issn = {1664-1078},
year = {2024},
date = {2024-09-01},
urldate = {2024-09-01},
journal = {Frontiers in Psychology},
volume = {15},
pages = {1479498},
note = {Publisher: Frontiers Media SA},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Côté, S. S. -P.; Brideau-Duquette, M.; Lafortune, D.; Pfaus, J. G.; Renaud, P.
Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual Disorders Proceedings Article
Dans: O., Poquet; A., Ortega-Arranz; O., Viberg; I.-A., Chounta; B., McLaren; J., Jovanovic (Ed.): International Conference on Computer Supported Education, CSEDU - Proceedings, p. 694–700, Science and Technology Publications, Lda, 2024, ISBN: 21845026 (ISSN); 978-989758697-2 (ISBN), (Journal Abbreviation: International Conference on Computer Supported Education, CSEDU - Proceedings).
Résumé | Liens | BibTeX | Étiquettes: Affordances, Behavioral measures, Computer vision, E-learning, Electroencephalography, Electrophysiology, Gaze Behaviour, Gaze behaviours, Immersive, Learning, Physiological measures, Quantitative electroencephalography, Quantitative Electroencephalography (qEEG), Sexual Presence, Therapeutic Application, Vaginal Photoplethysmography, virtual reality
@inproceedings{cote_investigating_2024,
title = {Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual Disorders},
author = {S. S. -P. Côté and M. Brideau-Duquette and D. Lafortune and J. G. Pfaus and P. Renaud},
editor = {Poquet O. and Ortega-Arranz A. and Viberg O. and Chounta I.-A. and McLaren B. and Jovanovic J.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85193914916&doi=10.5220%2f0012754700003693&partnerID=40&md5=435ba537cddf1277ed1b459b8a0b1984},
doi = {10.5220/0012754700003693},
isbn = {21845026 (ISSN); 978-989758697-2 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {International Conference on Computer Supported Education, CSEDU - Proceedings},
volume = {1},
pages = {694–700},
publisher = {Science and Technology Publications, Lda},
abstract = {Exposure to sexual contexts by means of immersive, extended reality technologies, offer an opportunity to both: better understand sexual responding, and in turn, offers insights as to how the same technology could help in treating sexual disorders. The present papers reports on the ability of behavioural (i.e., oculometry) and physiological (i.e., electroencephalography and vaginal plethysmography) to conjointly predict subjective sexual feelings (i.e., subjective sexual presence), this, using a sample of 12 heterosexual cisgendered women. Measurements pertained to the participants living a sexual immersion (via a virtual reality headset) with an opposite sex virtual character engaging in sexually suggestive behaviour. Results suggest that all the tested behavioural and physiological measurements could play a role in the shaping of sexual presence. Results are discussed with therapeutic learning processes considerations in mind. Copyright © 2024 by SCITEPRESS – Science and Technology Publications, Lda.},
note = {Journal Abbreviation: International Conference on Computer Supported Education, CSEDU - Proceedings},
keywords = {Affordances, Behavioral measures, Computer vision, E-learning, Electroencephalography, Electrophysiology, Gaze Behaviour, Gaze behaviours, Immersive, Learning, Physiological measures, Quantitative electroencephalography, Quantitative Electroencephalography (qEEG), Sexual Presence, Therapeutic Application, Vaginal Photoplethysmography, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gabriel, S. A.; Renaud, P.
Self-report psychopathy-III facet scores predict sexual crimes, sexual preferences, and sexual deviance index validity more precisely than total scores Article de journal
Dans: Frontiers in Psychology, vol. 15, 2024, ISSN: 16641078, (Publisher: Frontiers Media SA).
Résumé | Liens | BibTeX | Étiquettes: psychopathy, self-report psychopathy-III, sexual crimes, sexual deviance index validity, sexual preference
@article{gabriel_self-report_2024,
title = {Self-report psychopathy-III facet scores predict sexual crimes, sexual preferences, and sexual deviance index validity more precisely than total scores},
author = {S. A. Gabriel and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85190127294&doi=10.3389%2ffpsyg.2024.1359720&partnerID=40&md5=7e60d26cff4a7a888517a15b65e90310},
doi = {10.3389/fpsyg.2024.1359720},
issn = {16641078},
year = {2024},
date = {2024-01-01},
journal = {Frontiers in Psychology},
volume = {15},
abstract = {Understanding the profiles of sexual offenders, such as the presence of psychopathic traits, is key to preventing future sexual crimes. The self-report psychopathy-III (SRP-III) is a tool used to assess the characteristics of psychopathy, but improvements on its interpretation are required to maximize its precision. The SRP-III can be interpreted by examining the scores on each of the four facets (interpersonal manipulation, callous affect, erratic lifestyle, antisocial behavior), on each of two factors (factor 1, factor 2), or by examining the total score. Here, we investigate the interpretation of the results from the SRP-III using these three approaches of analysis of the data for predicting types of sexual crimes, sexually deviant preferences (measured via PPG), and the validity of the sexual deviance results. Logistic regressions were carried out using either the four facets, two factors, or the total score of the SRP-III. Data were previously obtained from 198 Canadian men who were convicted of, or who admitted to committing, at least one sexual crime, or who reported experiencing sexually deviant fantasies. We also examined the point-biserial correlations between each of the methods of interpreting the SRP-III results and each of the dependent variables. We find that SRP-III facet scores most precisely predict types of sexual crimes, sexually deviant preferences, and sexual deviance index validity, followed by SRP-III factor scores, and lastly SRP-III total scores. Additionally, significant correlations are only found between SRP-III scores and one dependent variable. Potential reasons for this are discussed. Based on these findings, we recommend that future studies consider facet and factor scores in addition to the standard practice of examining total scores. Copyright © 2024 Gabriel and Renaud.},
note = {Publisher: Frontiers Media SA},
keywords = {psychopathy, self-report psychopathy-III, sexual crimes, sexual deviance index validity, sexual preference},
pubstate = {published},
tppubtype = {article}
}
Côté, S. S. -P.; Brideau-Duquette, M.; Labbé, D.; Renaud, P.
Sexual Presence in Virtual Reality: A qEEG Exploration Proceedings Article
Dans: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, p. 947–948, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037449-0 (ISBN), (Journal Abbreviation: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW).
Résumé | Liens | BibTeX | Étiquettes: Electroencephalography, Electrophysiology, Exposed to, Immersive technologies, Quantitative electroencephalography, Sexual Presence, Virtual character, virtual reality, Virtual scenario
@inproceedings{cote_sexual_2024,
title = {Sexual Presence in Virtual Reality: A qEEG Exploration},
author = {S. S. -P. Côté and M. Brideau-Duquette and D. Labbé and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85195564684&doi=10.1109%2fVRW62533.2024.00270&partnerID=40&md5=3b0e533b4b5ab49d00103d5e71792d26},
doi = {10.1109/VRW62533.2024.00270},
isbn = {979-835037449-0 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
pages = {947–948},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {The increasing use of immersive technologies for sexual purposes raises questions about their capacity to enhance a unique aspect of presence-Sexual Presence (SP). Investigating this phenomenon hinges on our ability to measure it accurately. This paper improves our understanding of SP by identifying potential quantitative electroencephalography variables associated with SP. Twelve heterosexual cisgender males were exposed to virtual scenarios featuring sexual content performed by a Virtual Character (VC). After viewing, participants completed a Sexual Presence questionnaire. Correlations were observed between self-reported SP and the alpha band activity in the frontal and parietal regions. © 2024 IEEE.},
note = {Journal Abbreviation: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
keywords = {Electroencephalography, Electrophysiology, Exposed to, Immersive technologies, Quantitative electroencephalography, Sexual Presence, Virtual character, virtual reality, Virtual scenario},
pubstate = {published},
tppubtype = {inproceedings}
}
Chabot, É.; Jaworski, E.; Renaud, P.
Pervasive Teledildonics: How AI aims to impact human sexuality Proceedings Article
Dans: Proceedings of the 23rd IEEE/WIC International Conference on Web Intelligence and Intelligent Agent Technology (WI 2024), p. 1–6, Bangkok, Thailand, 2024.
BibTeX | Étiquettes:
@inproceedings{chabot_pervasive_2024,
title = {Pervasive Teledildonics: How AI aims to impact human sexuality},
author = {É. Chabot and E. Jaworski and P. Renaud},
year = {2024},
date = {2024-01-01},
booktitle = {Proceedings of the 23rd IEEE/WIC International Conference on Web Intelligence and Intelligent Agent Technology (WI 2024)},
pages = {1–6},
address = {Bangkok, Thailand},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Brideau-Duquette, M.; Côté, S. Saint-Pierre; Charbonneau, P.; Renaud, P.
When Sexy Avatars Get Weird: How Brain Asymmetry and Oculomotor Dynamics Navigate the Uncanny Proceedings Article
Dans: Liu, F.; Zhang, Y.; Kuai, H.; Stephen, E. P.; Wang, H. (Ed.): Proceedings of the 17th International Conference on Brain Informatics (BI 2024), p. 1–20, Bangkok, Thailand, 2024.
BibTeX | Étiquettes:
@inproceedings{brideau-duquette_when_2024,
title = {When Sexy Avatars Get Weird: How Brain Asymmetry and Oculomotor Dynamics Navigate the Uncanny},
author = {M. Brideau-Duquette and S. Saint-Pierre Côté and P. Charbonneau and P. Renaud},
editor = {F. Liu and Y. Zhang and H. Kuai and E. P. Stephen and H. Wang},
year = {2024},
date = {2024-01-01},
booktitle = {Proceedings of the 17th International Conference on Brain Informatics (BI 2024)},
pages = {1–20},
address = {Bangkok, Thailand},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Horn, J. E. Van; Dongen, J.; Bouman, Y. H. A.; Wallinius, M.; Renaud, P.
Frontiers Media SA, 2024, ISBN: 978-2-8325-5531-6.
@book{van_horn_new_2024,
title = {New Directions in Forensic Psychology: Applying Neuropsychology, Biomarkers and Technology in Assessment & Intervention},
author = {J. E. Van Horn and J. Dongen and Y. H. A. Bouman and M. Wallinius and P. Renaud},
url = {https://books.google.ca/books?id=fNIrEQAAQBAJ},
isbn = {978-2-8325-5531-6},
year = {2024},
date = {2024-01-01},
publisher = {Frontiers Media SA},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Maneuvrier, A.; Nguyen, N. -D. -T.; Renaud, P.
Predicting VR cybersickness and its impact on visuomotor performance using head rotations and field (in)dependence Article de journal
Dans: Frontiers in Virtual Reality, vol. 4, 2023, ISSN: 26734192, (Publisher: Frontiers Media SA).
Résumé | Liens | BibTeX | Étiquettes:
@article{maneuvrier_predicting_2023,
title = {Predicting VR cybersickness and its impact on visuomotor performance using head rotations and field (in)dependence},
author = {A. Maneuvrier and N. -D. -T. Nguyen and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85179320726&doi=10.3389%2ffrvir.2023.1307925&partnerID=40&md5=4adc7d887e2cc90e791e4c19c0bb741d},
doi = {10.3389/frvir.2023.1307925},
issn = {26734192},
year = {2023},
date = {2023-01-01},
journal = {Frontiers in Virtual Reality},
volume = {4},
abstract = {Introduction: This exploratory study aims to participate in the development of the VR framework by focusing on the issue of cybersickness. The main objective is to explore the possibilities of predicting cybersickness using i) field dependence-independence measures and ii) head rotations data through automatic analyses. The second objective is to assess the impact of cybersickness on visuomotor performance. Methods: 40 participants completed a 13.5-min VR immersion in a first-person shooter game. Head rotations were analyzed in both their spatial (coefficients of variations) and temporal dimensions (detrended fluctuations analyses). Exploratory correlations, linear regressions and clusters comparison (unsupervised machine learning) analyses were performed to explain cybersickness and visuomotor performance. Traditional VR human factors (sense of presence, state of flow, video game experience, age) were also integrated. Results: Results suggest that field dependence-independence measured before exposure to VR explain ¼ of the variance of cybersickness, while the Disorientation scale of the Simulator Sickness Questionnaire predicts 16.3% of the visuomotor performance. In addition, automatic analyses of head rotations during immersion revealed two different clusters of participants, one of them reporting more cybersickness than the other. Discussion: These results are discussed in terms of sensory integration and a diminution of head rotations as an avoidance behavior of negative symptoms. This study suggests that measuring field dependence-independence using the (Virtual) Rod and Frame Test before immersion and tracking head rotations using internal sensors during immersion might serve as powerful tools for VR actors. Copyright © 2023 Maneuvrier, Nguyen and Renaud.},
note = {Publisher: Frontiers Media SA},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Maneuvrier, A.; Ceyte, H.; Renaud, P.; Morello, R.; Fleury, P.; Decker, L. M.
Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort Article de journal
Dans: Virtual Reality, vol. 27, no. 2, p. 849–861, 2023, ISSN: 13594338, (Publisher: Springer Science and Business Media Deutschland GmbH).
Résumé | Liens | BibTeX | Étiquettes: Cluster Analysis, cybersickness, Executive control of attention, Field dependence, Field dependence–independence, Game experience, Human computer interaction, Human engineering, Interactive computer graphics, Mental effort, Sense of presences, Video game experience, Video-games, virtual reality, WISCONSIN
@article{maneuvrier_virtual_2023,
title = {Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort},
author = {A. Maneuvrier and H. Ceyte and P. Renaud and R. Morello and P. Fleury and L. M. Decker},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85138552678&doi=10.1007%2fs10055-022-00698-4&partnerID=40&md5=631390bbdefb4b05de9565fb986e1923},
doi = {10.1007/s10055-022-00698-4},
issn = {13594338},
year = {2023},
date = {2023-01-01},
journal = {Virtual Reality},
volume = {27},
number = {2},
pages = {849–861},
abstract = {This study aimed to compare a neuropsychological test tapping into executive control function, the Wisconsin Card Sorting Test (WCST), performed in either traditional paper-and-pencil (PP) or virtual reality (VR) modality, and to determine the role of human factors (i.e., sense of presence, cybersickness, field (in)dependence and video game experience) as contributors to performance and perceived mental effort. Indeed, if virtual assessment might bring the ecological dimension to controlled laboratory research, it is often suggested that human factors might bias performance. WCST performance and its associated perceived mental effort were compared between the two modalities (N = 107). In the VR modality (N = 52), a correlation matrix was conducted as well as a cluster analysis in order to build two experimental groups, or profiles, based on their subjective experience of VR. WCST performance and perceived mental effort were then compared between these two groups while controlling for age and education. Results outlined a similar WCST performance and perceived mental effort between the PP and VR modalities. However, when comparing the two VR groups, results suggest that an unfavorable profile for VR, i.e., less sense of presence, more cybersickness, more visual field dependence and less video game experience, is associated with greater perceived mental effort. These experimental findings enable outlining a new conceptual and methodological framework for the assessment of executive control task performance in VR. Results could help users to take human factors into consideration in order to fully exploit or predict the benefits of this tool. © 2022, The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature.},
note = {Publisher: Springer Science and Business Media Deutschland GmbH},
keywords = {Cluster Analysis, cybersickness, Executive control of attention, Field dependence, Field dependence–independence, Game experience, Human computer interaction, Human engineering, Interactive computer graphics, Mental effort, Sense of presences, Video game experience, Video-games, virtual reality, WISCONSIN},
pubstate = {published},
tppubtype = {article}
}
Maneuvrier, A.; Decker, L. M.; Renaud, P.; Ceyte, G.; Ceyte, H.
Field (In)dependence Flexibility Following a Virtual Immersion Is Associated With Cybersickness and Sense of Presence Article de journal
Dans: Frontiers in Virtual Reality, vol. 2, 2021, ISSN: 26734192, (Publisher: Frontiers Media S.A.).
Résumé | Liens | BibTeX | Étiquettes:
@article{maneuvrier_field_2021,
title = {Field (In)dependence Flexibility Following a Virtual Immersion Is Associated With Cybersickness and Sense of Presence},
author = {A. Maneuvrier and L. M. Decker and P. Renaud and G. Ceyte and H. Ceyte},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85138074685&doi=10.3389%2ffrvir.2021.706712&partnerID=40&md5=f6e990593acce7bfaa65de6c03cc3cb5},
doi = {10.3389/frvir.2021.706712},
issn = {26734192},
year = {2021},
date = {2021-01-01},
journal = {Frontiers in Virtual Reality},
volume = {2},
abstract = {Field dependence–independence (FDI) is a psychological construct determining an individual’s approach of the perception–cognition coupling. In virtual reality (VR) context, several studies suggest that an individual’s perceptive style is susceptible to shift toward a more FI mode through down-weighting of conflicting visual cues. The present study proposes to investigate the potential flexible nature of FDI following a virtual immersion and to assess if this flexibility might be associated with the subjective experience of VR. 86 participants explored a real-world–like virtual environment for approximately 10 min. FDI levels were measured before and after the VR exposure using the rod-and-frame test. Their subjective experience of VR was measured a posteriori (cybersickness and sense of presence) and used in order to build two experimental groups via a cluster analysis. The results showed that only participants with a poor subjective experience of VR (i.e., a low level of sense of presence associated with a high level of cybersickness) significantly shifted to a more FI mode, which is discussed as a sensory re-weighting mechanism. Pragmatical applications are discussed, and future studies are outlined, based on the conclusion that FDI might be more flexible than we thought, which could shed light on the psychophysiology of VR. Copyright © 2021 Maneuvrier, Decker, Renaud, Ceyte and Ceyte.},
note = {Publisher: Frontiers Media S.A.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}