

de Recherche et d’Innovation
en Cybersécurité et Société
Lopes, M. K. S.; Perreault, L.; Jesus, B. J. De; Roberge, M. -C.; Falk, T. H.
Subjective and Objective Evaluation of the Benefits of Multisensory Virtual Nature Immersion for Patients with Post-Traumatic Stress Disorder Article d'actes
Dans: Int. Conf. Qual. Multimed. Exp., QoMEX, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833155435-4 (ISBN), (Journal Abbreviation: Int. Conf. Qual. Multimed. Exp., QoMEX).
Résumé | Liens | BibTeX | Étiquettes: Audio-visual information, EEG, Electroencephalography, Electronic nose, Electrophysiology, Haptic feedbacks, Head-mounted-displays, Health management, Human computer interaction, Mental health, Multisensory, Multisensory nature immersion, Occupational diseases, Patient monitoring, posttraumatic stress disorder, PTSD, Subjective and objective evaluations, User experience, User interfaces, Users' experiences, virtual reality
@inproceedings{lopesSubjectiveObjectiveEvaluation2025,
title = {Subjective and Objective Evaluation of the Benefits of Multisensory Virtual Nature Immersion for Patients with Post-Traumatic Stress Disorder},
author = {M. K. S. Lopes and L. Perreault and B. J. De Jesus and M. -C. Roberge and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105023830754?origin=resultslist},
doi = {10.1109/QoMEX65720.2025.11219945},
isbn = {979-833155435-4 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Int. Conf. Qual. Multimed. Exp., QoMEX},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Multisensory virtual nature immersion has been shown to assist with mental health management. In this paper, we look at the benefits of two multisensory immersion modalities for patients diagnosed with post-traumatic stress disorder (PTSD). The modalities include: (1) a portable solution that integrates scent diffusion within the head-mounted display (HMD), and (2) a pod-based solution, in which a multisensory pod provides olfactory and haptic feedback (i.e., wind and vibrations) alongside audio-visual information via the HMD. We assess the two methods subjectively, via numerous questionnaires, and objectively, via measures computed from electroencephalography signals. The pod-based intervention resulted in greater improvements in PTSD symptoms and in sustained attention, with improvements in several objective measures of user experience, including engagement, valence, arousal, and sense of immersion/presence. © 2025 IEEE.},
note = {Journal Abbreviation: Int. Conf. Qual. Multimed. Exp., QoMEX},
keywords = {Audio-visual information, EEG, Electroencephalography, Electronic nose, Electrophysiology, Haptic feedbacks, Head-mounted-displays, Health management, Human computer interaction, Mental health, Multisensory, Multisensory nature immersion, Occupational diseases, Patient monitoring, posttraumatic stress disorder, PTSD, Subjective and objective evaluations, User experience, User interfaces, Users' experiences, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Falk, T. H.
The Internet of Senses for Healthcare 5.0: Enabling Technologies, Opportunities, and Challenges Article de journal
Dans: Healthcare in the Digital Age: Perspectives for Sustainable Innovation and Assessment, p. 11–29, 2025, ISSN: 978-981961437-0 (ISBN); 978-981961436-3 (ISBN).
Résumé | Liens | BibTeX | Étiquettes: Artificial intelligence, Enabling technologies, Environmental impact, Health care, Healthcare 5.0, Human sensing, Immersive, Medical applications, Medical informatics, Multisensory, Multisensory Immersive Reality, Olfaction, Sustainability, sustainable development, Technology challenges, Technology opportunities, User experience, User interfaces, Users' experiences, virtual reality
@article{falkInternetSensesHealthcare2025,
title = {The Internet of Senses for Healthcare 5.0: Enabling Technologies, Opportunities, and Challenges},
author = {T. H. Falk},
url = {https://www.scopus.com/pages/publications/105023337478?origin=resultslist},
doi = {10.1007/978-981-96-1437-0_2},
issn = {978-981961437-0 (ISBN); 978-981961436-3 (ISBN)},
year = {2025},
date = {2025-01-01},
journal = {Healthcare in the Digital Age: Perspectives for Sustainable Innovation and Assessment},
pages = {11–29},
publisher = {Springer Science+Business Media},
abstract = {Multisensory virtual reality immerses users in a virtual setting by stimulating all their senses. Coupled with artificial intelligence, next-generation communications, and human sensing technologies, the so-called Internet of Senses (IoS) will drive healthcare 5.0 applications for the betterment of humankind. Multisensory nature exposure experiences have already shown to reduce symptoms of anxiety. The integration of haptic technologies with olfactory stimuli could revolutionise remote medical applications, bringing specialised care to remote communities. Having this said, while the number of applications is numerous, we need to stop and think about the challenges that will arise, such as the environmental impact of developing and running these tools. Moreover, while these tools can increase accessibility to those that may have, for example, mobility issues, it can, on the other hand, limit usage for those with limited financial resources needed to run these tools. As such, do-it-yourself and/or open-source tools will be crucial to ensure equitable access worldwide. In this chapter, a description is given of the work done (and ongoing) by the author and his collaborators on how to enable healthcare 5.0 applications based on the IoS, how to better democratise them, and make them safer for users and the planet. © 2025 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.},
keywords = {Artificial intelligence, Enabling technologies, Environmental impact, Health care, Healthcare 5.0, Human sensing, Immersive, Medical applications, Medical informatics, Multisensory, Multisensory Immersive Reality, Olfaction, Sustainability, sustainable development, Technology challenges, Technology opportunities, User experience, User interfaces, Users' experiences, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Lopes, M. K. S.; Falk, T. H.
Generative AI for Personalized Multisensory Immersive Experiences: Challenges and Opportunities for Stress Reduction Article d'actes
Dans: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, p. 143–146, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN), (Journal Abbreviation: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW).
Résumé | Liens | BibTeX | Étiquettes: Artificial intelligence tools, Environment personalization, Forest bathing, Generative AI, Immersive, Multi-Sensory, Multi-sensory virtual reality, Multisensory, Personalizations, relaxation, virtual reality, Virtualization
@inproceedings{lopesGenerativeAIPersonalized2025,
title = {Generative AI for Personalized Multisensory Immersive Experiences: Challenges and Opportunities for Stress Reduction},
author = {M. K. S. Lopes and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105005149501?origin=resultslist},
doi = {10.1109/VRW66409.2025.00036},
isbn = {979-833151484-6 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
pages = {143–146},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Stress management and relaxation are critical areas of interest in mental health and well-being. Forest bathing is a practice that has been shown to have a positive effect on reducing stress by stimulating all the senses in an immersive nature experience. Since access to nature is not universally available to everyone, virtual reality has emerged as a promising tool to simulate this type of experience. Furthermore, generative artificial intelligence (GenAI) tools offer new opportunities to create highly personalized and immersive experiences that can enhance relaxation and reduce stress. This study explores the potential of personalized multisensory VR environments, designed using GenAI tools, to optimize relaxation and stress relief via two experiments that are currently underway. The first evaluates the effectiveness of non-personalized versus personalized VR scenes generated using AI tools to promote increased relaxation. The second explores the potential benefits of providing the user with additional personalization tools, from adding new virtual elements to the AI-generated scene, to adding AI-generated sounds and scent/haptics customization. Ultimately, this research aims to identify which customizable elements may lead to improved therapeutic benefits for multisensory VR experiences. © 2025 IEEE.},
note = {Journal Abbreviation: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
keywords = {Artificial intelligence tools, Environment personalization, Forest bathing, Generative AI, Immersive, Multi-Sensory, Multi-sensory virtual reality, Multisensory, Personalizations, relaxation, virtual reality, Virtualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Jesus, B. De; Lopes, M.; Perreault, L.; Roberge, M. -C.; Oliveira, A. A. De; Falk, T. H.
Dans: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern., p. 6033–6038, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 1062922X (ISSN); 979-833153358-8 (ISBN), (Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.).
Résumé | Liens | BibTeX | Étiquettes: Biomedical signal processing, Diseases, Electroencephalography, electroencephalography (EEG), Electrophysiology, Haptics, Immersive, Immersive virtual reality, Multisensory, Nature immersion, Odors, Olfactory, Patient monitoring, Patient treatment, Post-traumatic stress disorder, Post-traumatic stress disorder (PTSD), posttraumatic stress disorder, virtual reality, virtual reality (VR)
@inproceedings{dejesusElectroencephalographyNeuromarkersPredict2025,
title = {Electroencephalography Neuromarkers to Predict the Response of a Multisensory Virtual Reality Nature Immersion Intervention for Patients Diagnosed with Post-Traumatic Stress Disorder},
author = {B. De Jesus and M. Lopes and L. Perreault and M. -C. Roberge and A. A. De Oliveira and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105033154892?origin=resultslist},
doi = {10.1109/SMC58881.2025.11342787},
isbn = {1062922X (ISSN); 979-833153358-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
pages = {6033–6038},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Immersive virtual reality (VR) applications rapidly expand across domains, including training, gaming, and healthcare. More recently, multisensory immersive experiences, including olfactory and haptic stimulation, have emerged and shown great promise, especially for interventions in well-being and mental health management. Multisensory experiences, however, are very subjective (e.g., one subject may like certain smells, while others do not), and recent results have suggested that some participants may not respond positively to the treatment. As multisensory VR interventions can be costly and time-consuming for both patients and clinicians, being able to find neuromarkers that predict intervention outcomes would be invaluable. Here, we aim to take the first steps in the development of a neuromarker to predict the response to a multisensory nature immersion VR intervention. A pilot experiment was performed with twenty patients diagnosed with post-traumatic stress disorder. Potential neuromarkers are extracted from electroencephalography (EEG) signals measured from an instrumented VR headset. We show that some EEG patterns start to differ between responders and non-responders as early as the fourth session, i.e., one-third of the way into the entire intervention. This suggests that neuromarkers to predict the outcomes of a multisensory VR immersion intervention may exist. These markers could be used not only to save time and resources for clinicians and patients but also to promote precision treatment where interventions are adjusted to each patient, maximizing success rates. © 2025 IEEE.},
note = {Journal Abbreviation: Conf. Proc. IEEE Int. Conf. Syst. Man Cybern.},
keywords = {Biomedical signal processing, Diseases, Electroencephalography, electroencephalography (EEG), Electrophysiology, Haptics, Immersive, Immersive virtual reality, Multisensory, Nature immersion, Odors, Olfactory, Patient monitoring, Patient treatment, Post-traumatic stress disorder, Post-traumatic stress disorder (PTSD), posttraumatic stress disorder, virtual reality, virtual reality (VR)},
pubstate = {published},
tppubtype = {inproceedings}
}



