

de Recherche et d’Innovation
en Cybersécurité et Société
Lopes, M. K. S.; Perreault, L.; Jesus, B. J. De; Roberge, M. -C.; Falk, T. H.
Subjective and Objective Evaluation of the Benefits of Multisensory Virtual Nature Immersion for Patients with Post-Traumatic Stress Disorder Article d'actes
Dans: Int. Conf. Qual. Multimed. Exp., QoMEX, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833155435-4 (ISBN), (Journal Abbreviation: Int. Conf. Qual. Multimed. Exp., QoMEX).
Résumé | Liens | BibTeX | Étiquettes: Audio-visual information, EEG, Electroencephalography, Electronic nose, Electrophysiology, Haptic feedbacks, Head-mounted-displays, Health management, Human computer interaction, Mental health, Multisensory, Multisensory nature immersion, Occupational diseases, Patient monitoring, posttraumatic stress disorder, PTSD, Subjective and objective evaluations, User experience, User interfaces, Users' experiences, virtual reality
@inproceedings{lopesSubjectiveObjectiveEvaluation2025,
title = {Subjective and Objective Evaluation of the Benefits of Multisensory Virtual Nature Immersion for Patients with Post-Traumatic Stress Disorder},
author = {M. K. S. Lopes and L. Perreault and B. J. De Jesus and M. -C. Roberge and T. H. Falk},
url = {https://www.scopus.com/pages/publications/105023830754?origin=resultslist},
doi = {10.1109/QoMEX65720.2025.11219945},
isbn = {979-833155435-4 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Int. Conf. Qual. Multimed. Exp., QoMEX},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Multisensory virtual nature immersion has been shown to assist with mental health management. In this paper, we look at the benefits of two multisensory immersion modalities for patients diagnosed with post-traumatic stress disorder (PTSD). The modalities include: (1) a portable solution that integrates scent diffusion within the head-mounted display (HMD), and (2) a pod-based solution, in which a multisensory pod provides olfactory and haptic feedback (i.e., wind and vibrations) alongside audio-visual information via the HMD. We assess the two methods subjectively, via numerous questionnaires, and objectively, via measures computed from electroencephalography signals. The pod-based intervention resulted in greater improvements in PTSD symptoms and in sustained attention, with improvements in several objective measures of user experience, including engagement, valence, arousal, and sense of immersion/presence. © 2025 IEEE.},
note = {Journal Abbreviation: Int. Conf. Qual. Multimed. Exp., QoMEX},
keywords = {Audio-visual information, EEG, Electroencephalography, Electronic nose, Electrophysiology, Haptic feedbacks, Head-mounted-displays, Health management, Human computer interaction, Mental health, Multisensory, Multisensory nature immersion, Occupational diseases, Patient monitoring, posttraumatic stress disorder, PTSD, Subjective and objective evaluations, User experience, User interfaces, Users' experiences, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Falk, T. H.
The Internet of Senses for Healthcare 5.0: Enabling Technologies, Opportunities, and Challenges Article de journal
Dans: Healthcare in the Digital Age: Perspectives for Sustainable Innovation and Assessment, p. 11–29, 2025, ISSN: 978-981961437-0 (ISBN); 978-981961436-3 (ISBN).
Résumé | Liens | BibTeX | Étiquettes: Artificial intelligence, Enabling technologies, Environmental impact, Health care, Healthcare 5.0, Human sensing, Immersive, Medical applications, Medical informatics, Multisensory, Multisensory Immersive Reality, Olfaction, Sustainability, sustainable development, Technology challenges, Technology opportunities, User experience, User interfaces, Users' experiences, virtual reality
@article{falkInternetSensesHealthcare2025,
title = {The Internet of Senses for Healthcare 5.0: Enabling Technologies, Opportunities, and Challenges},
author = {T. H. Falk},
url = {https://www.scopus.com/pages/publications/105023337478?origin=resultslist},
doi = {10.1007/978-981-96-1437-0_2},
issn = {978-981961437-0 (ISBN); 978-981961436-3 (ISBN)},
year = {2025},
date = {2025-01-01},
journal = {Healthcare in the Digital Age: Perspectives for Sustainable Innovation and Assessment},
pages = {11–29},
publisher = {Springer Science+Business Media},
abstract = {Multisensory virtual reality immerses users in a virtual setting by stimulating all their senses. Coupled with artificial intelligence, next-generation communications, and human sensing technologies, the so-called Internet of Senses (IoS) will drive healthcare 5.0 applications for the betterment of humankind. Multisensory nature exposure experiences have already shown to reduce symptoms of anxiety. The integration of haptic technologies with olfactory stimuli could revolutionise remote medical applications, bringing specialised care to remote communities. Having this said, while the number of applications is numerous, we need to stop and think about the challenges that will arise, such as the environmental impact of developing and running these tools. Moreover, while these tools can increase accessibility to those that may have, for example, mobility issues, it can, on the other hand, limit usage for those with limited financial resources needed to run these tools. As such, do-it-yourself and/or open-source tools will be crucial to ensure equitable access worldwide. In this chapter, a description is given of the work done (and ongoing) by the author and his collaborators on how to enable healthcare 5.0 applications based on the IoS, how to better democratise them, and make them safer for users and the planet. © 2025 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.},
keywords = {Artificial intelligence, Enabling technologies, Environmental impact, Health care, Healthcare 5.0, Human sensing, Immersive, Medical applications, Medical informatics, Multisensory, Multisensory Immersive Reality, Olfaction, Sustainability, sustainable development, Technology challenges, Technology opportunities, User experience, User interfaces, Users' experiences, virtual reality},
pubstate = {published},
tppubtype = {article}
}



