

de Recherche et d’Innovation
en Cybersécurité et Société
Tiwari, A.; Arrabito, R.; Davoust, A.; Falk, T. H.
Bias in Physiology-Based Cognitive State Detection for Human–Autonomy Teaming: A Comprehensive Survey Proceedings Article
In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 139–158, Springer Science and Business Media Deutschland GmbH, 2026, ISBN: 03029743 (ISSN); 978-303230014-0 (ISBN), (Journal Abbreviation: Lect. Notes Comput. Sci.).
Abstract | Links | BibTeX | Tags: Behavioral research, Bias, Biases, Biomedical signal processing, Cognitive state, Cognitive systems, Human Autonomy Teaming, Instructional system, Intelligent systems, Learning pathway, Learning systems, Personalized learning, Physiological models, Physiological signals, Population statistics, Psychophysiology, State Detection, Student feedback, Surveying, Wearable devices, Wearable technology
@inproceedings{tiwariBiasPhysiologyBasedCognitive2026,
title = {Bias in Physiology-Based Cognitive State Detection for Human–Autonomy Teaming: A Comprehensive Survey},
author = {A. Tiwari and R. Arrabito and A. Davoust and T. H. Falk},
editor = {Sottilare R.A. and Schwarz J.},
url = {https://www.scopus.com/pages/publications/105044000677?origin=resultslist},
doi = {10.1007/978-3-032-30015-7_9},
isbn = {03029743 (ISSN); 978-303230014-0 (ISBN)},
year = {2026},
date = {2026-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {16737 LNCS},
pages = {139–158},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {Advances in artificial intelligence (AI) are changing the role of adaptive instructional systems (AIS) from passive tools, that deliver personalized learning pathways by adapting to student feedback, to active team members and co-learners that dynamically adapt alongside human partners. In this emerging landscape of human–autonomy teaming (HAT), assessing the cognitive states of individuals interacting with highly intelligent systems has become a critical design consideration for improving team performance, collaboration, and learning outcomes. Physiological signals have emerged as a popular method for measurement of cognitive states in the past few decades. However, these signals can be strongly influenced by different user demographics, including age and biological sex. If unaccounted for, these differences could introduce systematic biases into AIS based learning pathways for different demographic groups. These biases can lead to discriminative performance of instructional systems and may also leave them vulnerable to adversarial exploitation. Aside from physiological signal-induced biases, there may also be major behavioural differences between different sex and/or age groups when interacting with and teaming with AIS, thus further confounding cognitive state monitoring. In this survey, we review emerging human-autonomy teaming studies that incorporate physiological data and analyze where biological sex- and age-related physiological or behavioral differences were documented and/or analyzed. We highlight evidence demonstrating that differences do exist during interaction with autonomous systems. We then discuss how biases can accumulate across study design and analysis modelling pipelines, and provide practical guidelines for mitigating these biases in future human-autonomy teaming research and applications. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.},
note = {Journal Abbreviation: Lect. Notes Comput. Sci.},
keywords = {Behavioral research, Bias, Biases, Biomedical signal processing, Cognitive state, Cognitive systems, Human Autonomy Teaming, Instructional system, Intelligent systems, Learning pathway, Learning systems, Personalized learning, Physiological models, Physiological signals, Population statistics, Psychophysiology, State Detection, Student feedback, Surveying, Wearable devices, Wearable technology},
pubstate = {published},
tppubtype = {inproceedings}
}
Joudeh, I. O.; Cretu, A. -M.; Bouchard, S.
Predicting the Arousal and Valence Values of Emotional States Using Learned, Predesigned, and Deep Visual Features † Journal Article
In: Sensors, vol. 24, no. 13, 2024, ISSN: 14248220 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).
Abstract | Links | BibTeX | Tags: adult, Affective interaction, Arousal, artificial neural network, Cognitive state, Cognitive/emotional state, Collaborative interaction, computer, Convolutional neural networks, correlation coefficient, Deep learning, emotion, Emotional state, Emotions, female, Forecasting, Helmet mounted displays, human, Humans, Learning algorithms, Learning systems, Long short-term memory, Machine learning, Machine-learning, male, Mean square error, Neural networks, physiology, Regression, Root mean squared errors, Video recording, virtual reality, Visual feature, visual features
@article{joudeh_predicting_2024,
title = {Predicting the Arousal and Valence Values of Emotional States Using Learned, Predesigned, and Deep Visual Features †},
author = {I. O. Joudeh and A. -M. Cretu and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85198382238&doi=10.3390%2fs24134398&partnerID=40&md5=cefa8b2e2c044d02f99662af350007db},
doi = {10.3390/s24134398},
issn = {14248220 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Sensors},
volume = {24},
number = {13},
publisher = {Multidisciplinary Digital Publishing Institute (MDPI)},
abstract = {The cognitive state of a person can be categorized using the circumplex model of emotional states, a continuous model of two dimensions: arousal and valence. The purpose of this research is to select a machine learning model(s) to be integrated into a virtual reality (VR) system that runs cognitive remediation exercises for people with mental health disorders. As such, the prediction of emotional states is essential to customize treatments for those individuals. We exploit the Remote Collaborative and Affective Interactions (RECOLA) database to predict arousal and valence values using machine learning techniques. RECOLA includes audio, video, and physiological recordings of interactions between human participants. To allow learners to focus on the most relevant data, features are extracted from raw data. Such features can be predesigned, learned, or extracted implicitly using deep learners. Our previous work on video recordings focused on predesigned and learned visual features. In this paper, we extend our work onto deep visual features. Our deep visual features are extracted using the MobileNet-v2 convolutional neural network (CNN) that we previously trained on RECOLA’s video frames of full/half faces. As the final purpose of our work is to integrate our solution into a practical VR application using head-mounted displays, we experimented with half faces as a proof of concept. The extracted deep features were then used to predict arousal and valence values via optimizable ensemble regression. We also fused the extracted visual features with the predesigned visual features and predicted arousal and valence values using the combined feature set. In an attempt to enhance our prediction performance, we further fused the predictions of the optimizable ensemble model with the predictions of the MobileNet-v2 model. After decision fusion, we achieved a root mean squared error (RMSE) of 0.1140, a Pearson’s correlation coefficient (PCC) of 0.8000, and a concordance correlation coefficient (CCC) of 0.7868 on arousal predictions. We achieved an RMSE of 0.0790, a PCC of 0.7904, and a CCC of 0.7645 on valence predictions. © 2024 by the authors.},
note = {Publisher: Multidisciplinary Digital Publishing Institute (MDPI)},
keywords = {adult, Affective interaction, Arousal, artificial neural network, Cognitive state, Cognitive/emotional state, Collaborative interaction, computer, Convolutional neural networks, correlation coefficient, Deep learning, emotion, Emotional state, Emotions, female, Forecasting, Helmet mounted displays, human, Humans, Learning algorithms, Learning systems, Long short-term memory, Machine learning, Machine-learning, male, Mean square error, Neural networks, physiology, Regression, Root mean squared errors, Video recording, virtual reality, Visual feature, visual features},
pubstate = {published},
tppubtype = {article}
}
Joudeh, I. O.; Cretu, A. -M.; Bouchard, S.
Predicting the Arousal and Valence Values of Emotional States Using Learned, Predesigned, and Deep Visual Features † Journal Article
In: Sensors, vol. 24, no. 13, 2024, ISSN: 14248220 (ISSN).
Abstract | Links | BibTeX | Tags: adult, Affective interaction, Arousal, artificial neural network, Cognitive state, Cognitive/emotional state, Collaborative interaction, computer, Convolutional neural networks, correlation coefficient, Deep learning, emotion, Emotional state, Emotions, female, Forecasting, Helmet mounted displays, human, Humans, Learning algorithms, Learning systems, Long short-term memory, Machine learning, Machine-learning, male, Mean square error, Neural networks, physiology, Regression, Root mean squared errors, Video recording, virtual reality, Visual feature, visual features
@article{joudehPredictingArousalValence2024,
title = {Predicting the Arousal and Valence Values of Emotional States Using Learned, Predesigned, and Deep Visual Features †},
author = {I. O. Joudeh and A. -M. Cretu and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85198382238&doi=10.3390%2fs24134398&partnerID=40&md5=cefa8b2e2c044d02f99662af350007db},
doi = {10.3390/s24134398},
issn = {14248220 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Sensors},
volume = {24},
number = {13},
publisher = {Multidisciplinary Digital Publishing Institute (MDPI)},
abstract = {The cognitive state of a person can be categorized using the circumplex model of emotional states, a continuous model of two dimensions: arousal and valence. The purpose of this research is to select a machine learning model(s) to be integrated into a virtual reality (VR) system that runs cognitive remediation exercises for people with mental health disorders. As such, the prediction of emotional states is essential to customize treatments for those individuals. We exploit the Remote Collaborative and Affective Interactions (RECOLA) database to predict arousal and valence values using machine learning techniques. RECOLA includes audio, video, and physiological recordings of interactions between human participants. To allow learners to focus on the most relevant data, features are extracted from raw data. Such features can be predesigned, learned, or extracted implicitly using deep learners. Our previous work on video recordings focused on predesigned and learned visual features. In this paper, we extend our work onto deep visual features. Our deep visual features are extracted using the MobileNet-v2 convolutional neural network (CNN) that we previously trained on RECOLA’s video frames of full/half faces. As the final purpose of our work is to integrate our solution into a practical VR application using head-mounted displays, we experimented with half faces as a proof of concept. The extracted deep features were then used to predict arousal and valence values via optimizable ensemble regression. We also fused the extracted visual features with the predesigned visual features and predicted arousal and valence values using the combined feature set. In an attempt to enhance our prediction performance, we further fused the predictions of the optimizable ensemble model with the predictions of the MobileNet-v2 model. After decision fusion, we achieved a root mean squared error (RMSE) of 0.1140, a Pearson’s correlation coefficient (PCC) of 0.8000, and a concordance correlation coefficient (CCC) of 0.7868 on arousal predictions. We achieved an RMSE of 0.0790, a PCC of 0.7904, and a CCC of 0.7645 on valence predictions. © 2024 by the authors.},
keywords = {adult, Affective interaction, Arousal, artificial neural network, Cognitive state, Cognitive/emotional state, Collaborative interaction, computer, Convolutional neural networks, correlation coefficient, Deep learning, emotion, Emotional state, Emotions, female, Forecasting, Helmet mounted displays, human, Humans, Learning algorithms, Learning systems, Long short-term memory, Machine learning, Machine-learning, male, Mean square error, Neural networks, physiology, Regression, Root mean squared errors, Video recording, virtual reality, Visual feature, visual features},
pubstate = {published},
tppubtype = {article}
}



