

de Recherche et d’Innovation
en Cybersécurité et Société
Khazaal, Y.; Favrod, J.; Sort, A.; Borgeat, F.; Bouchard, S.
Editorial: Computers and games for mental health and well-being Journal Article
In: Frontiers in Psychiatry, vol. 9, no. APR, 2018, ISSN: 16640640 (ISSN), (Publisher: Frontiers Media S.A.).
Links | BibTeX | Tags: augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing
@article{khazaal_editorial_2018,
title = {Editorial: Computers and games for mental health and well-being},
author = {Y. Khazaal and J. Favrod and A. Sort and F. Borgeat and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85045511603&doi=10.3389%2ffpsyt.2018.00141&partnerID=40&md5=51e50eac3fa902a4358d2bbf8562179c},
doi = {10.3389/fpsyt.2018.00141},
issn = {16640640 (ISSN)},
year = {2018},
date = {2018-01-01},
journal = {Frontiers in Psychiatry},
volume = {9},
number = {APR},
note = {Publisher: Frontiers Media S.A.},
keywords = {augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing},
pubstate = {published},
tppubtype = {article}
}
Girard, B.; Turcotte, V.; Bouchard, S.; Girard, B.
Crushing virtual cigarettes reduces tobacco addiction and treatment discontinuation Journal Article
In: Cyberpsychology and Behavior, vol. 12, no. 5, pp. 477–483, 2009, ISSN: 10949313 (ISSN).
Abstract | Links | BibTeX | Tags: Adolescent, adult, aged, analysis of variance, article, behavior therapy, cigarette smoking, Computer Simulation, Computer-Assisted, controlled study, female, game, human, Humans, Learning, major clinical study, male, Middle Aged, motivation, Patient Compliance, Pilot Projects, pilot study, psychosocial care, Self Concept, Smoking Cessation, Therapy, tobacco dependence, Tobacco Use Disorder, treatment outcome, treatment withdrawal, User-Computer Interface, virtual reality, Young Adult
@article{girard_crushing_2009,
title = {Crushing virtual cigarettes reduces tobacco addiction and treatment discontinuation},
author = {B. Girard and V. Turcotte and S. Bouchard and B. Girard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-70350096404&doi=10.1089%2fcpb.2009.0118&partnerID=40&md5=e5ea20a75a7e0112cd9c98666d32d438},
doi = {10.1089/cpb.2009.0118},
issn = {10949313 (ISSN)},
year = {2009},
date = {2009-01-01},
journal = {Cyberpsychology and Behavior},
volume = {12},
number = {5},
pages = {477–483},
abstract = {Pilot studies revealed promising results regarding crushing virtual cigarettes to reduce tobacco addiction. In this study, 91 regular smokers were randomly assigned to two treatment conditions that differ only by the action performed in the virtual environment: crushing virtual cigarettes or grasping virtual balls. All participants also received minimal psychosocial support from nurses during each of 12 visits to the clinic. An affordable virtual reality system was used (eMagin HMD) with a virtual environment created by modifying a 3D game. Results revealed that crushing virtual cigarettes during 4 weekly sessions led to a statistically significant reduction in nicotine addiction (assessed with the Fagerström test), abstinence rate (confirmed with exhaled carbon monoxide), and drop-out rate from the 12-week psychosocial minimal-support treatment program. Increased retention in the program is discussed as a potential explanation for treatment success, and hypotheses are raised about self-efficacy, motivation, and learning. © Copyright 2009, Mary Ann Liebert, Inc. 2009.},
keywords = {Adolescent, adult, aged, analysis of variance, article, behavior therapy, cigarette smoking, Computer Simulation, Computer-Assisted, controlled study, female, game, human, Humans, Learning, major clinical study, male, Middle Aged, motivation, Patient Compliance, Pilot Projects, pilot study, psychosocial care, Self Concept, Smoking Cessation, Therapy, tobacco dependence, Tobacco Use Disorder, treatment outcome, treatment withdrawal, User-Computer Interface, virtual reality, Young Adult},
pubstate = {published},
tppubtype = {article}
}