

de Recherche et d’Innovation
en Cybersécurité et Société
Pétrin, R.; Bérubé, A.; St-Pierre, É.; Blais, C.
Maternal childhood emotional abuse increases cardiovascular responses to children’s emotional facial expressions Journal Article
In: PLoS ONE, vol. 19, no. 5 May, 2024, ISSN: 19326203 (ISSN), (Publisher: Public Library of Science).
Abstract | Links | BibTeX | Tags: adult, alcohol consumption, analysis of variance, article, blood pressure, cardiovascular response, Child, Child Abuse, Childhood, Childhood Trauma Questionnaire, demographics, electrocardiogram, Electrocardiography, emotion, Emotional Abuse, Emotions, Ethnicity, Facial Expression, female, Heart Rate, heart rate variability, human, human experiment, Humans, Likert scale, male, mother, mother child relation, Mother-Child Relations, Mothers, parasympathetic tone, physical activity, physiology, post hoc analysis, psychology, questionnaire, sexual abuse, Surveys and Questionnaires
@article{petrin_maternal_2024,
title = {Maternal childhood emotional abuse increases cardiovascular responses to children’s emotional facial expressions},
author = {R. Pétrin and A. Bérubé and É. St-Pierre and C. Blais},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85192637581&doi=10.1371%2fjournal.pone.0302782&partnerID=40&md5=c464b30fe7cc5b7b0baaf865fdf1f6de},
doi = {10.1371/journal.pone.0302782},
issn = {19326203 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {PLoS ONE},
volume = {19},
number = {5 May},
abstract = {Parents with a history of childhood maltreatment may be more likely to respond inadequately to their child’s emotional cues, such as crying or screaming, due to previous exposure to prolonged stress. While studies have investigated parents’ physiological reactions to their children’s vocal expressions of emotions, less attention has been given to their responses when perceiving children’s facial expressions of emotions. The present study aimed to determine if viewing facial expressions of emotions in children induces cardiovascular changes in mothers (hypo- or hyper-arousal) and whether these differ as a function of childhood maltreatment. A total of 104 mothers took part in this study. Their experiences of childhood maltreatment were measured using the Childhood Trauma Questionnaire (CTQ). Participants’ electrocardiogram signals were recorded during a task in which they viewed a landscape video (baseline) and images of children’s faces expressing different intensities of emotion. Heart rate variability (HRV) was extracted from the recordings as an indicator of parasympathetic reactivity. Participants presented two profiles: one group of mothers had a decreased HRV when presented with images of children’s facial expressions of emotions, while the other group’s HRV increased. However, HRV change was not significantly different between the two groups. The interaction between HRV groups and the severity of maltreatment experienced was marginal. Results suggested that experiences of childhood emotional abuse were more common in mothers whose HRV increased during the task. Therefore, more severe childhood experiences of emotional abuse could be associated with mothers’ cardiovascular hyperreactivity. Maladaptive cardiovascular responses could have a ripple effect, influencing how mothers react to their children’s facial expressions of emotions. That reaction could affect the quality of their interaction with their child. Providing interventions that help parents regulate their physiological and behavioral responses to stress might be helpful, especially if they have experienced childhood maltreatment. © 2024 Public Library of Science. All rights reserved.},
note = {Publisher: Public Library of Science},
keywords = {adult, alcohol consumption, analysis of variance, article, blood pressure, cardiovascular response, Child, Child Abuse, Childhood, Childhood Trauma Questionnaire, demographics, electrocardiogram, Electrocardiography, emotion, Emotional Abuse, Emotions, Ethnicity, Facial Expression, female, Heart Rate, heart rate variability, human, human experiment, Humans, Likert scale, male, mother, mother child relation, Mother-Child Relations, Mothers, parasympathetic tone, physical activity, physiology, post hoc analysis, psychology, questionnaire, sexual abuse, Surveys and Questionnaires},
pubstate = {published},
tppubtype = {article}
}
Dumoulin, S.; Bouchard, S.; Ellis, J.; Lavoie, K. L.; Vézina, M. -P.; Charbonneau, P.; Tardif, J.; Hajjar, A.
In: Games for Health Journal, vol. 8, no. 4, pp. 285–293, 2019, ISSN: 2161783X (ISSN), (Publisher: Mary Ann Liebert Inc.).
Abstract | Links | BibTeX | Tags: Adolescent, analgesia, analysis of variance, Child, Child Life, Children, controlled study, Distraction, Emergency Service, Fear, female, Hospital, hospital emergency service, human, Humans, male, Ontario, organization and management, Pain analgesia, Pain Management, Phlebotomy, procedures, psychology, randomized controlled trial, virtual reality
@article{dumoulin_randomized_2019,
title = {A Randomized Controlled Trial on the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department},
author = {S. Dumoulin and S. Bouchard and J. Ellis and K. L. Lavoie and M. -P. Vézina and P. Charbonneau and J. Tardif and A. Hajjar},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85070371865&doi=10.1089%2fg4h.2018.0111&partnerID=40&md5=7e08321a27d48f8221f1aa092a77dbda},
doi = {10.1089/g4h.2018.0111},
issn = {2161783X (ISSN)},
year = {2019},
date = {2019-01-01},
journal = {Games for Health Journal},
volume = {8},
number = {4},
pages = {285–293},
abstract = {Objective: A large number of children report fear and distress when undergoing blood work and intravenous placement. In pediatric departments, Child Life interventions are considered to be the gold standard in nonmedical pain management techniques. Virtual reality (VR) has also been identified as an effective tool for pain distraction in children undergoing painful medical procedures. The aim of this study was to document the efficacy of VR as a mode of distraction during a medical procedure compared with two comparison conditions: watching television (TV, minimal control condition) and distraction provided by the Child Life (CL, gold standard control condition) program. Materials and Methods: A total of 59 children aged 8-17 years (35% female) were recruited through the emergency department (ED) of the Children's Hospital of Eastern Ontario and randomly assigned to one of the three conditions. The key outcome measures were visual analog scale ratings of pain intensity and fear of pain, administrated before and right after the procedure. Patient satisfaction was also measured after the intervention. Results: A significant reduction in fear of pain and pain intensity was reported in all three conditions. A larger and statistically significant reduction in fear of pain was observed among children who used VR distraction compared with the CL and TV conditions, but this effect was not observed for pain intensity. The children's satisfaction with the VR procedure was significantly higher than for TV and comparable to CL. Discussion: The advantages of using VR in the ED to manage pain in children are discussed. © 2019, Mary Ann Liebert, Inc.},
note = {Publisher: Mary Ann Liebert Inc.},
keywords = {Adolescent, analgesia, analysis of variance, Child, Child Life, Children, controlled study, Distraction, Emergency Service, Fear, female, Hospital, hospital emergency service, human, Humans, male, Ontario, organization and management, Pain analgesia, Pain Management, Phlebotomy, procedures, psychology, randomized controlled trial, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Léveillé, E.; Guay, S.; Blais, C.; Scherzer, P.; Beaumont, L. De
Sex-Related Differences in Emotion Recognition in Multi-concussed Athletes Journal Article
In: Journal of the International Neuropsychological Society, vol. 23, no. 1, pp. 65–77, 2017, ISSN: 13556177, (Publisher: Cambridge University Press).
Abstract | Links | BibTeX | Tags: adult, analysis of variance, Athletic Injuries, complication, Facial Expression, female, human, Humans, male, mood disorder, Mood Disorders, neuropsychological test, Neuropsychological Tests, Photic Stimulation, photostimulation, physiology, Post-Concussion Syndrome, postconcussion syndrome, recognition, Recognition (Psychology), Sex Characteristics, sexual characteristics, sport injury, Young Adult
@article{leveille_sex-related_2017,
title = {Sex-Related Differences in Emotion Recognition in Multi-concussed Athletes},
author = {E. Léveillé and S. Guay and C. Blais and P. Scherzer and L. De Beaumont},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85006263332&doi=10.1017%2fS1355617716001004&partnerID=40&md5=6bc93610c2ed3afe6f83ee371bb7caa4},
doi = {10.1017/S1355617716001004},
issn = {13556177},
year = {2017},
date = {2017-01-01},
journal = {Journal of the International Neuropsychological Society},
volume = {23},
number = {1},
pages = {65–77},
abstract = {Objectives: Concussion is defined as a complex pathophysiological process affecting the brain. Although the cumulative and long-term effects of multiple concussions are now well documented on cognitive and motor function, little is known about their effects on emotion recognition. Recent studies have suggested that concussion can result in emotional sequelae, particularly in females and multi-concussed athletes. The objective of this study was to investigate sex-related differences in emotion recognition in asymptomatic male and female multi-concussed athletes. Methods: We tested 28 control athletes (15 males) and 22 multi-concussed athletes (10 males) more than a year since the last concussion. Participants completed the Post-Concussion Symptom Scale, the Beck Depression Inventory-II, the Beck Anxiety Inventory, a neuropsychological test battery and a morphed emotion recognition task. Pictures of a male face expressing basic emotions (anger, disgust, fear, happiness, sadness, surprise) morphed with another emotion were randomly presented. After each face presentation, participants were asked to indicate the emotion expressed by the face. Results: Results revealed significant sex by group interactions in accuracy and intensity threshold for negative emotions, together with significant main effects of emotion and group. Conclusions: Male concussed athletes were significantly impaired in recognizing negative emotions and needed more emotional intensity to correctly identify these emotions, compared to same-sex controls. In contrast, female concussed athletes performed similarly to same-sex controls. These findings suggest that sex significantly modulates concussion effects on emotional facial expression recognition. © 2016 The International Neuropsychological Society.},
note = {Publisher: Cambridge University Press},
keywords = {adult, analysis of variance, Athletic Injuries, complication, Facial Expression, female, human, Humans, male, mood disorder, Mood Disorders, neuropsychological test, Neuropsychological Tests, Photic Stimulation, photostimulation, physiology, Post-Concussion Syndrome, postconcussion syndrome, recognition, Recognition (Psychology), Sex Characteristics, sexual characteristics, sport injury, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Loranger, C.; Bouchard, S.
Validating a Virtual Environment for Sexual Assault Victims Journal Article
In: Journal of Traumatic Stress, vol. 30, no. 2, pp. 157–165, 2017, ISSN: 08949867, (Publisher: John Wiley and Sons Inc.).
Abstract | Links | BibTeX | Tags: Adolescent, adult, analysis of variance, case control study, Case-Control Studies, crime victim, Crime Victims, female, human, Humans, Post-Traumatic, posttraumatic stress disorder, procedures, Psychiatric Status Rating Scales, psychological rating scale, psychology, questionnaire, Random Allocation, randomization, Sex Offenses, sexual crime, Stress Disorders, Surveys and Questionnaires, validation study, virtual reality exposure therapy, Young Adult
@article{loranger_validating_2017,
title = {Validating a Virtual Environment for Sexual Assault Victims},
author = {C. Loranger and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85018587270&doi=10.1002%2fjts.22170&partnerID=40&md5=d24c8415c38b310e673f7579441aacd4},
doi = {10.1002/jts.22170},
issn = {08949867},
year = {2017},
date = {2017-01-01},
journal = {Journal of Traumatic Stress},
volume = {30},
number = {2},
pages = {157–165},
abstract = {Virtual reality has shown promising results in the treatment of posttraumatic stress disorder (PTSD) for some traumatic experiences, but sexual assault has been understudied. One important question to address is the relevance and safety of a virtual environment (VE) allowing patients to be progressively exposed to a sexual assault scenario. The aim of this study was to validate such a VE. Thirty women (victims and nonvictims of sexual assault) were randomly assigned in a counter-balanced order to 2 immersions in a virtual bar: a control scenario where the encounter with the aggressor does not lead to sexual assault and an experimental scenario where the participant is assaulted. Immersions were conducted in a fully immersive 6-wall system. Questionnaires were administered and psychophysiological measures were recorded. No adverse events were reported during or after the immersions. Repeated-measures analyses of covariance revealed a significant time effect and significantly more anxiety (Cohen's f = 0.41, large effect size) and negative affect (Cohen's f = 0.35, medium effect size) in the experimental scenario than in the control condition. Given the safety of the scenario and its potential to induce emotions, it can be further tested to document its usefulness with sexual assault victims who suffer from PTSD. Copyright © 2017 International Society for Traumatic Stress Studies},
note = {Publisher: John Wiley and Sons Inc.},
keywords = {Adolescent, adult, analysis of variance, case control study, Case-Control Studies, crime victim, Crime Victims, female, human, Humans, Post-Traumatic, posttraumatic stress disorder, procedures, Psychiatric Status Rating Scales, psychological rating scale, psychology, questionnaire, Random Allocation, randomization, Sex Offenses, sexual crime, Stress Disorders, Surveys and Questionnaires, validation study, virtual reality exposure therapy, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Germain, V.; Marchand, A.; Bouchard, S.; Guay, S.; Drouin, M. -S.
Assessment of the therapeutic alliance in face-to-face or videoconference treatment for posttraumatic stress disorder Journal Article
In: Cyberpsychology, Behavior, and Social Networking, vol. 13, no. 1, pp. 29–35, 2010, ISSN: 21522723 (ISSN).
Abstract | Links | BibTeX | Tags: Adolescent, adult, aged, analysis of variance, article, cognitive therapy, female, human, human relation, Humans, male, methodology, Middle Aged, Post-Traumatic, posttraumatic stress disorder, Professional-Patient Relations, questionnaire, Questionnaires, Remote Consultation, Stress Disorders, teleconsultation, treatment outcome, videoconferencing
@article{germain_assessment_2010,
title = {Assessment of the therapeutic alliance in face-to-face or videoconference treatment for posttraumatic stress disorder},
author = {V. Germain and A. Marchand and S. Bouchard and S. Guay and M. -S. Drouin},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-77949735991&doi=10.1089%2fcyber.2009.0139&partnerID=40&md5=d9854cda34bfd9fa00d8848d78d13d32},
doi = {10.1089/cyber.2009.0139},
issn = {21522723 (ISSN)},
year = {2010},
date = {2010-01-01},
journal = {Cyberpsychology, Behavior, and Social Networking},
volume = {13},
number = {1},
pages = {29–35},
abstract = {Telepsychotherapy is a cutting-edge intervention that shows great promise in the mental health care field. However, the possibility of developing a high-quality therapeutic alliance is often doubted when psychotherapy is provided remotely. This study assesses the development of a therapeutic alliance in individuals with posttraumatic stress disorder who were treated either by videoconference therapy or a face-to-face therapy. Forty-six participants with PTSD received cognitive behavioral therapy, 17 of them by videoconference and 29 in person. A variety of questionnaires evaluating the quality of the therapeutic relationship were administered at five different times during treatment. Each session was also assessed by the therapist and the participant immediately afterwards. The results indicate that a therapeutic alliance can develop very well in both treatment conditions and that there is no significant difference between the two. Certain clinical and practical implications are discussed. © Copyright 2010, Mary Ann Liebert, Inc. 2010.},
keywords = {Adolescent, adult, aged, analysis of variance, article, cognitive therapy, female, human, human relation, Humans, male, methodology, Middle Aged, Post-Traumatic, posttraumatic stress disorder, Professional-Patient Relations, questionnaire, Questionnaires, Remote Consultation, Stress Disorders, teleconsultation, treatment outcome, videoconferencing},
pubstate = {published},
tppubtype = {article}
}
Michaliszyn, D.; Marchand, A.; Bouchard, S.; Martel, M. -O.; Poirier-Bisson, J.
A randomized, controlled clinical trial of in virtuo and in vivo exposure for spider phobia Journal Article
In: Cyberpsychology, Behavior, and Social Networking, vol. 13, no. 6, pp. 689–695, 2010, ISSN: 21522723 (ISSN).
Abstract | Links | BibTeX | Tags: Adolescent, adult, analysis of variance, animal, Animals, article, behavior therapy, clinical trial, computer interface, Computer Simulation, controlled clinical trial, controlled study, Diagnostic and Statistical Manual of Mental Disorders, female, follow up, Follow-Up Studies, hospitalization, human, Humans, Implosive Therapy, Intention to Treat Analysis, interview, male, methodology, Middle Aged, phobia, Phobic Disorders, psychologic test, Psychological, questionnaire, Questionnaires, randomized controlled trial, Severity of Illness Index, spider, Spiders, treatment outcome, User-Computer Interface
@article{michaliszyn_randomized_2010,
title = {A randomized, controlled clinical trial of in virtuo and in vivo exposure for spider phobia},
author = {D. Michaliszyn and A. Marchand and S. Bouchard and M. -O. Martel and J. Poirier-Bisson},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-78650262716&doi=10.1089%2fcyber.2009.0277&partnerID=40&md5=8efc6b65de8b3477ca3cd0fa8fcab93a},
doi = {10.1089/cyber.2009.0277},
issn = {21522723 (ISSN)},
year = {2010},
date = {2010-01-01},
journal = {Cyberpsychology, Behavior, and Social Networking},
volume = {13},
number = {6},
pages = {689–695},
abstract = {The present study compared the efficacy of virtual reality (VR) in virtuo exposure and in vivo exposure in the treatment of spider phobia. Two treatment conditions were compared to a waiting-list condition. A 3-month follow-up evaluation was conducted in order to assess the durability of the treatment effects. Participants were randomly assigned to the treatment groups. A total of 16 participants received the in virtuo treatment, and 16 received the in vivo treatment. The waiting-list condition included 11 participants. Participants received eight 1.5-hour treatment sessions. Efficacy was measured with the Fear of Spiders Questionnaire, the Spider Beliefs Questionnaire (SBQ-F), and a Behavioral Avoidance Test (BAT). In addition, a clinician administered the Structured Interview for DSM-IV to assess DSM-IV's criteria for specific phobia and severity. Clinical and statistically significant improvements were found for both groups. Differences in treatment groups were found on one of five measures of fear: greater improvement on the SBQ-F beliefs subscale was associated with in vivo exposure. Copyright 2010, Mary Ann Liebert, Inc.},
keywords = {Adolescent, adult, analysis of variance, animal, Animals, article, behavior therapy, clinical trial, computer interface, Computer Simulation, controlled clinical trial, controlled study, Diagnostic and Statistical Manual of Mental Disorders, female, follow up, Follow-Up Studies, hospitalization, human, Humans, Implosive Therapy, Intention to Treat Analysis, interview, male, methodology, Middle Aged, phobia, Phobic Disorders, psychologic test, Psychological, questionnaire, Questionnaires, randomized controlled trial, Severity of Illness Index, spider, Spiders, treatment outcome, User-Computer Interface},
pubstate = {published},
tppubtype = {article}
}
Girard, B.; Turcotte, V.; Bouchard, S.; Girard, B.
Crushing virtual cigarettes reduces tobacco addiction and treatment discontinuation Journal Article
In: Cyberpsychology and Behavior, vol. 12, no. 5, pp. 477–483, 2009, ISSN: 10949313 (ISSN).
Abstract | Links | BibTeX | Tags: Adolescent, adult, aged, analysis of variance, article, behavior therapy, cigarette smoking, Computer Simulation, Computer-Assisted, controlled study, female, game, human, Humans, Learning, major clinical study, male, Middle Aged, motivation, Patient Compliance, Pilot Projects, pilot study, psychosocial care, Self Concept, Smoking Cessation, Therapy, tobacco dependence, Tobacco Use Disorder, treatment outcome, treatment withdrawal, User-Computer Interface, virtual reality, Young Adult
@article{girard_crushing_2009,
title = {Crushing virtual cigarettes reduces tobacco addiction and treatment discontinuation},
author = {B. Girard and V. Turcotte and S. Bouchard and B. Girard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-70350096404&doi=10.1089%2fcpb.2009.0118&partnerID=40&md5=e5ea20a75a7e0112cd9c98666d32d438},
doi = {10.1089/cpb.2009.0118},
issn = {10949313 (ISSN)},
year = {2009},
date = {2009-01-01},
journal = {Cyberpsychology and Behavior},
volume = {12},
number = {5},
pages = {477–483},
abstract = {Pilot studies revealed promising results regarding crushing virtual cigarettes to reduce tobacco addiction. In this study, 91 regular smokers were randomly assigned to two treatment conditions that differ only by the action performed in the virtual environment: crushing virtual cigarettes or grasping virtual balls. All participants also received minimal psychosocial support from nurses during each of 12 visits to the clinic. An affordable virtual reality system was used (eMagin HMD) with a virtual environment created by modifying a 3D game. Results revealed that crushing virtual cigarettes during 4 weekly sessions led to a statistically significant reduction in nicotine addiction (assessed with the Fagerström test), abstinence rate (confirmed with exhaled carbon monoxide), and drop-out rate from the 12-week psychosocial minimal-support treatment program. Increased retention in the program is discussed as a potential explanation for treatment success, and hypotheses are raised about self-efficacy, motivation, and learning. © Copyright 2009, Mary Ann Liebert, Inc. 2009.},
keywords = {Adolescent, adult, aged, analysis of variance, article, behavior therapy, cigarette smoking, Computer Simulation, Computer-Assisted, controlled study, female, game, human, Humans, Learning, major clinical study, male, Middle Aged, motivation, Patient Compliance, Pilot Projects, pilot study, psychosocial care, Self Concept, Smoking Cessation, Therapy, tobacco dependence, Tobacco Use Disorder, treatment outcome, treatment withdrawal, User-Computer Interface, virtual reality, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Fiset, D.; Gosselin, F.; Blais, C.; Arguin, M.
Inducing letter-by-letter dyslexia in normal readers Journal Article
In: Journal of Cognitive Neuroscience, vol. 18, no. 9, pp. 1466–1476, 2006, ISSN: 0898929X.
Abstract | Links | BibTeX | Tags: Acquired, adult, analysis of variance, article, Brain Damage, Chronic, clinical feature, confusion, Contrast Sensitivity, controlled study, Dyslexia, Functional Laterality, human, human experiment, Humans, Infarction, male, Mental Processes, parallel design, Pattern Recognition, Photic Stimulation, Posterior Cerebral Artery, priority journal, reaction time, Reading, Reference Values, spatial frequency discrimination, Visual, visual discrimination, Visual Perception, visual system, word recognition
@article{fiset_inducing_2006,
title = {Inducing letter-by-letter dyslexia in normal readers},
author = {D. Fiset and F. Gosselin and C. Blais and M. Arguin},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-33749435964&doi=10.1162%2fjocn.2006.18.9.1466&partnerID=40&md5=edc961f6e18a7de0811cbc0e7ce9be1d},
doi = {10.1162/jocn.2006.18.9.1466},
issn = {0898929X},
year = {2006},
date = {2006-01-01},
journal = {Journal of Cognitive Neuroscience},
volume = {18},
number = {9},
pages = {1466–1476},
abstract = {Letter-by-letter (LBL) dyslexia is an acquired reading disorder characterized by very slow reading and a large linear word length effect. This suggests the use of a sequential LBL strategy, in sharp contrast with the parallel letter processing used by normal subjects. Recently, we have proposed that the reading difficulty of LBL dyslexics is due to a deficit in discriminating visually similar letters based on parallel letter processing [Arguin, M., Fiset, S., & Bub, D. Sequential and parallel letter processing in letter-by-letter dyslexia. Cognitive Neuropsychology, 19, 535-555, 2002]. The visual mechanisms underlying this deficit and the LBL strategy, however, are still unknown. In this article, we propose that LBL dyslexic patients have lost the ability to use, for parallel letter processing, the optimal spatial frequency band for letter and word recognition. We claim that, instead, they rely on lower spatial frequencies for parallel processing, that these lower spatial frequencies produce confusions between visually similar letters, and that the LBL compensatory strategy allows them to extract higher spatial frequencies. The LBL strategy would thus increase the spatial resolution of the visual system, effectively resolving the issue pertaining to between-letter similarity. In Experiments 1 and 2, we succeeded in replicating the main features characterizing LBL dyslexia by having normal individuals read low-contrast, high-pass-filtered words. Experiment 3, conducted in LBL dyslexic L.H., shows that, indeed, the letter confusability effect is based on low spatial frequencies, whereas this effect was not supported by high spatial frequencies. © 2006 Massachusetts Institute of Technology.},
keywords = {Acquired, adult, analysis of variance, article, Brain Damage, Chronic, clinical feature, confusion, Contrast Sensitivity, controlled study, Dyslexia, Functional Laterality, human, human experiment, Humans, Infarction, male, Mental Processes, parallel design, Pattern Recognition, Photic Stimulation, Posterior Cerebral Artery, priority journal, reaction time, Reading, Reference Values, spatial frequency discrimination, Visual, visual discrimination, Visual Perception, visual system, word recognition},
pubstate = {published},
tppubtype = {article}
}
Côté, S.; Bouchard, S.
Documenting the efficacy of virtual realityexposure with psychophysiological and information processing measures Journal Article
In: Applied Psychophysiology Biofeedback, vol. 30, no. 3, pp. 217–232, 2005, ISSN: 10900586 (ISSN).
Abstract | Links | BibTeX | Tags: adult, analysis of variance, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, emotion, Emotions, exposure, Fear, female, Heart Rate, human, Humans, information processing, male, medical documentation, Mental Processes, Middle Aged, outcomes research, phobia, phobias, Phobic Disorders, Psychophysiology, questionnaire, Reproducibility of Results, self report, spider, Spiders, standardization, stimulus response, task performance, threat, treatment outcome, User-Computer Interface, virtual reality, Visual Perception, visual stimulation
@article{cote_documenting_2005,
title = {Documenting the efficacy of virtual realityexposure with psychophysiological and information processing measures},
author = {S. Côté and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-25144467954&doi=10.1007%2fs10484-005-6379-x&partnerID=40&md5=12308d48c2d79eff9c6446385244c27c},
doi = {10.1007/s10484-005-6379-x},
issn = {10900586 (ISSN)},
year = {2005},
date = {2005-01-01},
journal = {Applied Psychophysiology Biofeedback},
volume = {30},
number = {3},
pages = {217–232},
abstract = {Many outcome studies have been conducted to assess the efficacy of virtual reality in the treatment of specific phobias. However, most studies used self-report data. The addition of objective measures of arousal and information processing mechanisms would be a valuable contribution in order to validate the usefulness of virtual reality in the treatment of anxiety disorders. The goal of this study was to document the impact of virtual reality exposure (VRE) on cardiac response and automatic processing of threatening stimuli. Twenty-eight adults suffering from arachnophobia were assessed and received an exposure-based treatment using virtual reality. General outcome and specific processes measures included a battery of standardized questionnaires, a pictorial emotional Stroop task, a behavioral avoidance test and a measure of participants' inter-beat intervals (IBI) while they were looking at a live tarantula. Assessment was conducted before and after treatment. Repeated measures ANOVAs revealed that therapy had a positive impact on questionnaire data, as well as on the behavioral avoidance test. Analyses made on the pictorial Stroop task showed that information processing of spider-related stimuli changed after treatment, which also indicates therapeutic success. Psychophysiological data also showed a positive change after treatment, suggesting a decrease in anxiety. In sum, VRE led to significant therapeutic improvements on objective measures as well as on self-report instruments. © 2005 Springer Science+Business Media, Inc.},
keywords = {adult, analysis of variance, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, emotion, Emotions, exposure, Fear, female, Heart Rate, human, Humans, information processing, male, medical documentation, Mental Processes, Middle Aged, outcomes research, phobia, phobias, Phobic Disorders, Psychophysiology, questionnaire, Reproducibility of Results, self report, spider, Spiders, standardization, stimulus response, task performance, threat, treatment outcome, User-Computer Interface, virtual reality, Visual Perception, visual stimulation},
pubstate = {published},
tppubtype = {article}
}