

de Recherche et d’Innovation
en Cybersécurité et Société
Côté, L.; Lamontagne, J.; Bellerose, A.; Blais, C.; Fiset, D.
The eyes are central to face detection: revisiting the foundations of face processing Journal Article
In: Vision Research, vol. 243, 2026, ISSN: 00426989 (ISSN).
Abstract | Links | BibTeX | Tags: adult, article, Black person, Bubbles, Categorization, Caucasian, Detection, emotion assessment, Faces, Facial Recognition, facies, female, human, human experiment, Image analysis, information processing, Information use, male, Noise, normal human, perception, Prosopagnosia, spatial frequency discrimination, task performance, visual discrimination, Young Adult
@article{cote_eyes_2026,
title = {The eyes are central to face detection: revisiting the foundations of face processing},
author = {L. Côté and J. Lamontagne and A. Bellerose and C. Blais and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105030389147&doi=10.1016%2Fj.visres.2026.108785&partnerID=40&md5=752aa5d9923ac60539e36118ad41e1e6},
doi = {10.1016/j.visres.2026.108785},
issn = {00426989 (ISSN)},
year = {2026},
date = {2026-01-01},
journal = {Vision Research},
volume = {243},
abstract = {Face detection feels effortless, yet it requires finely tuned computations to extract socially meaningful signals from the visual stream. Here, we used the Bubbles method to isolate the facial features and spatial frequency information that support face categorization. Across three experiments varying in task demands and visual context, the eye region consistently emerged as the most diagnostic source of information, particularly in high spatial frequencies. This finding held whether participants distinguished faces from noise, from non-face objects, or from real-world categories—suggesting that the eyes serve as an anchor point for categorization across contexts. Strikingly, this diagnostic profile mirrors that found in face identification tasks, implying that detection and recognition may rely on shared perceptual mechanisms rather than sequential, independent processes. This overlap sheds light on longstanding ambiguities in the prosopagnosia literature, indicating that detection impairments found in patients may stem from a broader failure to extract critical eye information. More broadly, our results invite a rethinking of the early stages of face processing, suggesting that detection already involves selective use of diagnostic facial features that supports recognition, emotional decoding, and social perception. © 2026 The Author(s).},
keywords = {adult, article, Black person, Bubbles, Categorization, Caucasian, Detection, emotion assessment, Faces, Facial Recognition, facies, female, human, human experiment, Image analysis, information processing, Information use, male, Noise, normal human, perception, Prosopagnosia, spatial frequency discrimination, task performance, visual discrimination, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Côté, L.; Lamontagne, J.; Bellerose, A.; Blais, C.; Fiset, D.
The eyes are central to face detection: revisiting the foundations of face processing Journal Article
In: Vision Research, vol. 243, 2026, ISSN: 00426989 (ISSN).
Abstract | Links | BibTeX | Tags: adult, article, Black person, Bubbles, Categorization, Caucasian, Detection, emotion assessment, Eye, Face, Faces, Facial Recognition, facies, female, human, human experiment, Humans, Image analysis, information processing, Information use, male, Noise, normal human, Pattern Recognition, perception, Photic Stimulation, photostimulation, physiology, procedures, Prosopagnosia, psychology, recognition, Social Perception, spatial frequency discrimination, task performance, Visual, visual discrimination, visual pattern recognition, Young Adult
@article{coteEyesAreCentral2026,
title = {The eyes are central to face detection: revisiting the foundations of face processing},
author = {L. Côté and J. Lamontagne and A. Bellerose and C. Blais and D. Fiset},
url = {https://www.scopus.com/pages/publications/105030389147?origin=resultslist},
doi = {10.1016/j.visres.2026.108785},
issn = {00426989 (ISSN)},
year = {2026},
date = {2026-01-01},
journal = {Vision Research},
volume = {243},
publisher = {Elsevier Ltd},
abstract = {Face detection feels effortless, yet it requires finely tuned computations to extract socially meaningful signals from the visual stream. Here, we used the Bubbles method to isolate the facial features and spatial frequency information that support face categorization. Across three experiments varying in task demands and visual context, the eye region consistently emerged as the most diagnostic source of information, particularly in high spatial frequencies. This finding held whether participants distinguished faces from noise, from non-face objects, or from real-world categories—suggesting that the eyes serve as an anchor point for categorization across contexts. Strikingly, this diagnostic profile mirrors that found in face identification tasks, implying that detection and recognition may rely on shared perceptual mechanisms rather than sequential, independent processes. This overlap sheds light on longstanding ambiguities in the prosopagnosia literature, indicating that detection impairments found in patients may stem from a broader failure to extract critical eye information. More broadly, our results invite a rethinking of the early stages of face processing, suggesting that detection already involves selective use of diagnostic facial features that supports recognition, emotional decoding, and social perception. © 2026 The Author(s).},
keywords = {adult, article, Black person, Bubbles, Categorization, Caucasian, Detection, emotion assessment, Eye, Face, Faces, Facial Recognition, facies, female, human, human experiment, Humans, Image analysis, information processing, Information use, male, Noise, normal human, Pattern Recognition, perception, Photic Stimulation, photostimulation, physiology, procedures, Prosopagnosia, psychology, recognition, Social Perception, spatial frequency discrimination, task performance, Visual, visual discrimination, visual pattern recognition, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Côté, L.; Lamontagne, J.; Bellerose, A.; Blais, C.; Fiset, D.
The eyes are central to face detection: revisiting the foundations of face processing Journal Article
In: Vision Research, vol. 243, 2026, ISSN: 00426989 (ISSN).
Abstract | Links | BibTeX | Tags: adult, article, Black person, Bubbles, Categorization, Caucasian, Detection, emotion assessment, Faces, Facial Recognition, facies, female, human, human experiment, Image analysis, information processing, Information use, male, Noise, normal human, perception, Prosopagnosia, spatial frequency discrimination, task performance, visual discrimination, Young Adult
@article{coteEyesAreCentral2026a,
title = {The eyes are central to face detection: revisiting the foundations of face processing},
author = {L. Côté and J. Lamontagne and A. Bellerose and C. Blais and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105030389147&doi=10.1016%2Fj.visres.2026.108785&partnerID=40&md5=752aa5d9923ac60539e36118ad41e1e6},
doi = {10.1016/j.visres.2026.108785},
issn = {00426989 (ISSN)},
year = {2026},
date = {2026-01-01},
journal = {Vision Research},
volume = {243},
abstract = {Face detection feels effortless, yet it requires finely tuned computations to extract socially meaningful signals from the visual stream. Here, we used the Bubbles method to isolate the facial features and spatial frequency information that support face categorization. Across three experiments varying in task demands and visual context, the eye region consistently emerged as the most diagnostic source of information, particularly in high spatial frequencies. This finding held whether participants distinguished faces from noise, from non-face objects, or from real-world categories—suggesting that the eyes serve as an anchor point for categorization across contexts. Strikingly, this diagnostic profile mirrors that found in face identification tasks, implying that detection and recognition may rely on shared perceptual mechanisms rather than sequential, independent processes. This overlap sheds light on longstanding ambiguities in the prosopagnosia literature, indicating that detection impairments found in patients may stem from a broader failure to extract critical eye information. More broadly, our results invite a rethinking of the early stages of face processing, suggesting that detection already involves selective use of diagnostic facial features that supports recognition, emotional decoding, and social perception. © 2026 The Author(s).},
keywords = {adult, article, Black person, Bubbles, Categorization, Caucasian, Detection, emotion assessment, Faces, Facial Recognition, facies, female, human, human experiment, Image analysis, information processing, Information use, male, Noise, normal human, perception, Prosopagnosia, spatial frequency discrimination, task performance, visual discrimination, Young Adult},
pubstate = {published},
tppubtype = {article}
}
Bogie, B. J. M.; Noël, C.; Gu, F.; Nadeau, S.; Shvetz, C.; Khan, H.; Rivard, M. -C.; Bouchard, S.; Lepage, M.; Guimond, S.
Using virtual reality to improve verbal episodic memory in schizophrenia: A proof-of-concept trial Journal Article
In: Schizophrenia Research: Cognition, vol. 36, 2024, ISSN: 22150013 (ISSN), (Publisher: Elsevier Inc.).
Abstract | Links | BibTeX | Tags: adult, article, clinical article, clinical assessment, Cognitive remediation therapy, cybersickness, disease severity, dizziness, Ecological treatment, Episodic memory, exclusion VR criteria questionnaire, feasibility study, female, Hopkins verbal learning test, human, male, mini international neuropsychiatric interview, nausea, outcome assessment, Positive and Negative Syndrome Scale, Proof of concept, questionnaire, randomized controlled trial, schizophrenia, scoring system, Semantic encoding, Semantics, task performance, training, Verbal memory, virtual reality, vr experience questionnaire
@article{bogie_using_2024,
title = {Using virtual reality to improve verbal episodic memory in schizophrenia: A proof-of-concept trial},
author = {B. J. M. Bogie and C. Noël and F. Gu and S. Nadeau and C. Shvetz and H. Khan and M. -C. Rivard and S. Bouchard and M. Lepage and S. Guimond},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85186986986&doi=10.1016%2fj.scog.2024.100305&partnerID=40&md5=a15c598b45b8f44a40b25fe5fd078a06},
doi = {10.1016/j.scog.2024.100305},
issn = {22150013 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Schizophrenia Research: Cognition},
volume = {36},
publisher = {Elsevier Inc.},
abstract = {Background: Schizophrenia is associated with impairments in verbal episodic memory. Strategy for Semantic Association Memory (SESAME) training represents a promising cognitive remediation program to improve verbal episodic memory. Virtual reality (VR) may be a novel tool to increase the ecological validity and transfer of learned skills of traditional cognitive remediation programs. The present proof-of-concept study aimed to assess the feasibility, acceptability, and preliminary efficacy of a VR-based cognitive remediation module inspired by SESAME principles to improve the use of verbal episodic memory strategies in schizophrenia. Methods: Thirty individuals with schizophrenia/schizoaffective disorder completed this study. Participants were randomized to either a VR-based verbal episodic memory training condition inspired by SESAME principles (intervention group) or an active control condition (control group). In the training condition, a coach taught semantic encoding strategies (active rehearsal and semantic clustering) to help participants remember restaurant orders in VR. In the active control condition, participants completed visuospatial puzzles in VR. Attrition rate, participant experience ratings, and cybersickness questionnaires were used to assess feasibility and acceptability. Trial 1 of the Hopkins Verbal Learning Test – Revised was administered pre- and post-intervention to assess preliminary efficacy. Results: Feasibility was demonstrated by a low attrition rate (5.88 %), and acceptability was demonstrated by limited cybersickness and high levels of enjoyment. Although the increase in the number of semantic clusters used following the module did not reach conventional levels of statistical significance in the intervention group, it demonstrated a notable trend with a medium effect size (t = 1.48},
note = {Publisher: Elsevier Inc.},
keywords = {adult, article, clinical article, clinical assessment, Cognitive remediation therapy, cybersickness, disease severity, dizziness, Ecological treatment, Episodic memory, exclusion VR criteria questionnaire, feasibility study, female, Hopkins verbal learning test, human, male, mini international neuropsychiatric interview, nausea, outcome assessment, Positive and Negative Syndrome Scale, Proof of concept, questionnaire, randomized controlled trial, schizophrenia, scoring system, Semantic encoding, Semantics, task performance, training, Verbal memory, virtual reality, vr experience questionnaire},
pubstate = {published},
tppubtype = {article}
}
Bogie, B. J. M.; Noël, C.; Gu, F.; Nadeau, S.; Shvetz, C.; Khan, H.; Rivard, M. -C.; Bouchard, S.; Lepage, M.; Guimond, S.
Using virtual reality to improve verbal episodic memory in schizophrenia: A proof-of-concept trial Journal Article
In: Schizophrenia Research: Cognition, vol. 36, 2024, ISSN: 22150013 (ISSN).
Abstract | Links | BibTeX | Tags: adult, article, clinical article, clinical assessment, Cognitive remediation therapy, cybersickness, disease severity, dizziness, Ecological treatment, Episodic memory, exclusion VR criteria questionnaire, feasibility study, female, Hopkins verbal learning test, human, male, mini international neuropsychiatric interview, nausea, outcome assessment, Positive and Negative Syndrome Scale, Proof of concept, questionnaire, randomized controlled trial, schizophrenia, scoring system, Semantic encoding, Semantics, task performance, training, Verbal memory, virtual reality, vr experience questionnaire
@article{bogieUsingVirtualReality2024,
title = {Using virtual reality to improve verbal episodic memory in schizophrenia: A proof-of-concept trial},
author = {B. J. M. Bogie and C. Noël and F. Gu and S. Nadeau and C. Shvetz and H. Khan and M. -C. Rivard and S. Bouchard and M. Lepage and S. Guimond},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85186986986&doi=10.1016%2fj.scog.2024.100305&partnerID=40&md5=a15c598b45b8f44a40b25fe5fd078a06},
doi = {10.1016/j.scog.2024.100305},
issn = {22150013 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Schizophrenia Research: Cognition},
volume = {36},
publisher = {Elsevier Inc.},
abstract = {Background: Schizophrenia is associated with impairments in verbal episodic memory. Strategy for Semantic Association Memory (SESAME) training represents a promising cognitive remediation program to improve verbal episodic memory. Virtual reality (VR) may be a novel tool to increase the ecological validity and transfer of learned skills of traditional cognitive remediation programs. The present proof-of-concept study aimed to assess the feasibility, acceptability, and preliminary efficacy of a VR-based cognitive remediation module inspired by SESAME principles to improve the use of verbal episodic memory strategies in schizophrenia. Methods: Thirty individuals with schizophrenia/schizoaffective disorder completed this study. Participants were randomized to either a VR-based verbal episodic memory training condition inspired by SESAME principles (intervention group) or an active control condition (control group). In the training condition, a coach taught semantic encoding strategies (active rehearsal and semantic clustering) to help participants remember restaurant orders in VR. In the active control condition, participants completed visuospatial puzzles in VR. Attrition rate, participant experience ratings, and cybersickness questionnaires were used to assess feasibility and acceptability. Trial 1 of the Hopkins Verbal Learning Test – Revised was administered pre- and post-intervention to assess preliminary efficacy. Results: Feasibility was demonstrated by a low attrition rate (5.88 %), and acceptability was demonstrated by limited cybersickness and high levels of enjoyment. Although the increase in the number of semantic clusters used following the module did not reach conventional levels of statistical significance in the intervention group, it demonstrated a notable trend with a medium effect size (t = 1.48},
keywords = {adult, article, clinical article, clinical assessment, Cognitive remediation therapy, cybersickness, disease severity, dizziness, Ecological treatment, Episodic memory, exclusion VR criteria questionnaire, feasibility study, female, Hopkins verbal learning test, human, male, mini international neuropsychiatric interview, nausea, outcome assessment, Positive and Negative Syndrome Scale, Proof of concept, questionnaire, randomized controlled trial, schizophrenia, scoring system, Semantic encoding, Semantics, task performance, training, Verbal memory, virtual reality, vr experience questionnaire},
pubstate = {published},
tppubtype = {article}
}
Guitard, T.; Bouchard, S.; Bélanger, C.; Berthiaume, M.
Exposure to a standardized catastrophic scenario in virtual reality or a personalized scenario in imagination for Generalized Anxiety Disorder Journal Article
In: Journal of Clinical Medicine, vol. 8, no. 3, 2019, ISSN: 20770383 (ISSN), (Publisher: MDPI).
Abstract | Links | BibTeX | Tags: adult, anxiety assessment, article, avoidance behavior, clinical article, cognitive avoidance questionnaire, cognitive behavioral therapy, Cognitive exposure, disease severity, DSM-IV, Exposure in virtual reality, fatigue, female, gatineau presence questionnaire, generalized anxiety disorder, Generalized Anxiety Disorder (GAD), human, human experiment, imagination, immersive tendencies questionnaire, Likert scale, male, Middle Aged, mini international neuropsychiatric interview, penn state worry questionnaire, Personalized scenario, Positive and Negative Affect Schedule, Positive and Negative Syndrome Scale, Presence Questionnaire, psychotherapy, questionnaire, Simulator Sickness Questionnaire, Standardized scenario, task performance, test retest reliability, time series analysis, virtual reality
@article{guitard_exposure_2019,
title = {Exposure to a standardized catastrophic scenario in virtual reality or a personalized scenario in imagination for Generalized Anxiety Disorder},
author = {T. Guitard and S. Bouchard and C. Bélanger and M. Berthiaume},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073896961&doi=10.3390%2fjcm8030309&partnerID=40&md5=b80f2e6602416c35dd8e36fd8b19c803},
doi = {10.3390/jcm8030309},
issn = {20770383 (ISSN)},
year = {2019},
date = {2019-01-01},
journal = {Journal of Clinical Medicine},
volume = {8},
number = {3},
publisher = {MDPI},
abstract = {The cognitive behavioral treatment of generalized anxiety disorder (GAD) often involves exposing patients to a catastrophic scenario depicting their most feared worry. The aim of this study was to examine whether a standardized scenario recreated in virtual reality (VR) would elicit anxiety and negative affect and how it compared to the traditional method of imagining a personalized catastrophic scenario. A sample of 28 participants were first exposed to a neutral non-catastrophic scenario and then to a personalized scenario in imagination or a standardized virtual scenario presented in a counterbalanced order. The participants completed questionnaires before and after each immersion. The results suggest that the standardized virtual scenario induced significant anxiety. No difference was found when comparing exposure to the standardized scenario in VR and exposure to the personalized scenario in imagination. These findings were specific to anxiety and not to the broader measure of negative affect. Individual differences in susceptibility to feel present in VR was a significant predictor of increase in anxiety and negative affect. Future research could use these scenarios to conduct a randomized control trial to test the efficacy and cost/benefits of using VR in the treatment of GAD. © 2019 by the authors. Licensee MDPI, Basel, Switzerland.},
note = {Publisher: MDPI},
keywords = {adult, anxiety assessment, article, avoidance behavior, clinical article, cognitive avoidance questionnaire, cognitive behavioral therapy, Cognitive exposure, disease severity, DSM-IV, Exposure in virtual reality, fatigue, female, gatineau presence questionnaire, generalized anxiety disorder, Generalized Anxiety Disorder (GAD), human, human experiment, imagination, immersive tendencies questionnaire, Likert scale, male, Middle Aged, mini international neuropsychiatric interview, penn state worry questionnaire, Personalized scenario, Positive and Negative Affect Schedule, Positive and Negative Syndrome Scale, Presence Questionnaire, psychotherapy, questionnaire, Simulator Sickness Questionnaire, Standardized scenario, task performance, test retest reliability, time series analysis, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Guitard, T.; Bouchard, S.; Bélanger, C.; Berthiaume, M.
Exposure to a standardized catastrophic scenario in virtual reality or a personalized scenario in imagination for Generalized Anxiety Disorder Journal Article
In: Journal of Clinical Medicine, vol. 8, no. 3, 2019, ISSN: 20770383 (ISSN).
Abstract | Links | BibTeX | Tags: adult, anxiety assessment, article, avoidance behavior, clinical article, cognitive avoidance questionnaire, cognitive behavioral therapy, Cognitive exposure, disease severity, DSM-IV, Exposure in virtual reality, fatigue, female, gatineau presence questionnaire, generalized anxiety disorder, Generalized Anxiety Disorder (GAD), human, human experiment, imagination, immersive tendencies questionnaire, Likert scale, male, Middle Aged, mini international neuropsychiatric interview, penn state worry questionnaire, Personalized scenario, Positive and Negative Affect Schedule, Positive and Negative Syndrome Scale, Presence Questionnaire, psychotherapy, questionnaire, Simulator Sickness Questionnaire, Standardized scenario, task performance, test retest reliability, time series analysis, virtual reality
@article{guitardExposureStandardizedCatastrophic2019,
title = {Exposure to a standardized catastrophic scenario in virtual reality or a personalized scenario in imagination for Generalized Anxiety Disorder},
author = {T. Guitard and S. Bouchard and C. Bélanger and M. Berthiaume},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073896961&doi=10.3390%2fjcm8030309&partnerID=40&md5=b80f2e6602416c35dd8e36fd8b19c803},
doi = {10.3390/jcm8030309},
issn = {20770383 (ISSN)},
year = {2019},
date = {2019-01-01},
journal = {Journal of Clinical Medicine},
volume = {8},
number = {3},
publisher = {MDPI},
abstract = {The cognitive behavioral treatment of generalized anxiety disorder (GAD) often involves exposing patients to a catastrophic scenario depicting their most feared worry. The aim of this study was to examine whether a standardized scenario recreated in virtual reality (VR) would elicit anxiety and negative affect and how it compared to the traditional method of imagining a personalized catastrophic scenario. A sample of 28 participants were first exposed to a neutral non-catastrophic scenario and then to a personalized scenario in imagination or a standardized virtual scenario presented in a counterbalanced order. The participants completed questionnaires before and after each immersion. The results suggest that the standardized virtual scenario induced significant anxiety. No difference was found when comparing exposure to the standardized scenario in VR and exposure to the personalized scenario in imagination. These findings were specific to anxiety and not to the broader measure of negative affect. Individual differences in susceptibility to feel present in VR was a significant predictor of increase in anxiety and negative affect. Future research could use these scenarios to conduct a randomized control trial to test the efficacy and cost/benefits of using VR in the treatment of GAD. © 2019 by the authors. Licensee MDPI, Basel, Switzerland.},
keywords = {adult, anxiety assessment, article, avoidance behavior, clinical article, cognitive avoidance questionnaire, cognitive behavioral therapy, Cognitive exposure, disease severity, DSM-IV, Exposure in virtual reality, fatigue, female, gatineau presence questionnaire, generalized anxiety disorder, Generalized Anxiety Disorder (GAD), human, human experiment, imagination, immersive tendencies questionnaire, Likert scale, male, Middle Aged, mini international neuropsychiatric interview, penn state worry questionnaire, Personalized scenario, Positive and Negative Affect Schedule, Positive and Negative Syndrome Scale, Presence Questionnaire, psychotherapy, questionnaire, Simulator Sickness Questionnaire, Standardized scenario, task performance, test retest reliability, time series analysis, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Ansado, J.; Brulé, J.; Chasen, C.; Northoff, G.; Bouchard, S.
The virtual reality working-memory-training program (VR WORK M): Description of an individualized, integrated program Journal Article
In: Annual Review of CyberTherapy and Telemedicine, vol. 2018, no. 16, pp. 101–117, 2018, ISSN: 15548716, (Publisher: Interactive Media Institute).
Abstract | Links | BibTeX | Tags: article, cognition, daily life activity, human, rehabilitation, task performance, training, virtual reality, working memory
@article{ansado_virtual_2018,
title = {The virtual reality working-memory-training program (VR WORK M): Description of an individualized, integrated program},
author = {J. Ansado and J. Brulé and C. Chasen and G. Northoff and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85067881079&partnerID=40&md5=c964c5af28aa91128bdeaa0b9b89e645},
issn = {15548716},
year = {2018},
date = {2018-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {2018},
number = {16},
pages = {101–117},
publisher = {Interactive Media Institute},
abstract = {Working memory (WM), which allows us to retain information in memory during a complex task, is a cognitive function that is crucial to daily life. It can be affected by several neurological conditions, such as traumatic brain injury or stroke. Numerous studies suggest that it is possible to resolve WM deficits using targeted rehabilitation programs. Virtual reality (VR) is an innovative technology that has proven to be valuable in the evaluation and rehabilitation of cognitive functions. It potentially optimizes cognitive stimulation in a safe environment and can help improve functional activities of daily living by replicating real-life scenarios. With that in mind, this article introduces the first VR-based WM rehabilitation program. The WM training program (Virtual Reality Working-Memory-Training program, VR-WORK-M) recreates a restaurant environment where participants must complete a WM task consisting in repeating a series of items heard via a headset. The goal is to train WM by simulating a business proposal presentation. The program contains several levels of difficulty resulting from the combination of four complexity factors: (1) the type of business concerned by the proposal (e.g., opening a bakery vs. opening a flower shop); (2) the number of items to repeat (4 vs. 5 vs. 6); (3) the number of subtasks to complete before the WM task (e.g., introducing oneself vs order a drink); and (4) the modality of distractors (e.g., an auditory distractor vs. a visual distractor). VR-WORK-M includes 54 levels of difficulty to be administered in a training program over a period of four weeks, with four or five sessions per week. © 2018, Interactive Media Institute. All rights reserved.},
note = {Publisher: Interactive Media Institute},
keywords = {article, cognition, daily life activity, human, rehabilitation, task performance, training, virtual reality, working memory},
pubstate = {published},
tppubtype = {article}
}
Ansado, J.; Brulé, J.; Chasen, C.; Northoff, G.; Bouchard, S.
The virtual reality working-memory-training program (VR WORK M): Description of an individualized, integrated program Journal Article
In: Annual Review of CyberTherapy and Telemedicine, vol. 2018, no. 16, pp. 101–117, 2018, ISSN: 15548716.
Abstract | Links | BibTeX | Tags: article, cognition, daily life activity, human, rehabilitation, task performance, training, virtual reality, working memory
@article{ansadoVirtualRealityWorkingmemorytraining2018,
title = {The virtual reality working-memory-training program (VR WORK M): Description of an individualized, integrated program},
author = {J. Ansado and J. Brulé and C. Chasen and G. Northoff and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85067881079&partnerID=40&md5=c964c5af28aa91128bdeaa0b9b89e645},
issn = {15548716},
year = {2018},
date = {2018-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
volume = {2018},
number = {16},
pages = {101–117},
publisher = {Interactive Media Institute},
abstract = {Working memory (WM), which allows us to retain information in memory during a complex task, is a cognitive function that is crucial to daily life. It can be affected by several neurological conditions, such as traumatic brain injury or stroke. Numerous studies suggest that it is possible to resolve WM deficits using targeted rehabilitation programs. Virtual reality (VR) is an innovative technology that has proven to be valuable in the evaluation and rehabilitation of cognitive functions. It potentially optimizes cognitive stimulation in a safe environment and can help improve functional activities of daily living by replicating real-life scenarios. With that in mind, this article introduces the first VR-based WM rehabilitation program. The WM training program (Virtual Reality Working-Memory-Training program, VR-WORK-M) recreates a restaurant environment where participants must complete a WM task consisting in repeating a series of items heard via a headset. The goal is to train WM by simulating a business proposal presentation. The program contains several levels of difficulty resulting from the combination of four complexity factors: (1) the type of business concerned by the proposal (e.g., opening a bakery vs. opening a flower shop); (2) the number of items to repeat (4 vs. 5 vs. 6); (3) the number of subtasks to complete before the WM task (e.g., introducing oneself vs order a drink); and (4) the modality of distractors (e.g., an auditory distractor vs. a visual distractor). VR-WORK-M includes 54 levels of difficulty to be administered in a training program over a period of four weeks, with four or five sessions per week. © 2018, Interactive Media Institute. All rights reserved.},
keywords = {article, cognition, daily life activity, human, rehabilitation, task performance, training, virtual reality, working memory},
pubstate = {published},
tppubtype = {article}
}
Royer, J.; Blais, C.; Barnabé-Lortie, V.; Carré, M.; Leclerc, J.; Fiset, D.
Efficient visual information for unfamiliar face matching despite viewpoint variations: It's not in the eyes! Journal Article
In: Vision Research, vol. 123, pp. 33–40, 2016, ISSN: 00426989 (ISSN), (Publisher: Elsevier Ltd).
Abstract | Links | BibTeX | Tags: accuracy, adult, article, association, attention, Bubbles, Evoked Potentials, eye fixation, Face, face profile, face recognition, Facial Recognition, facies, female, Fixation, human, human experiment, Humans, Image analysis, Individual differences, male, Ocular, Pattern Recognition, Photic Stimulation, photostimulation, physiology, priority journal, procedures, Psychophysics, recognition, Recognition (Psychology), regression analysis, task performance, unfamiliar face matching, viewpoint variation, Viewpoint variations, Visual, visual discrimination, visual evoked potential, visual information, visual memory, visual stimulation, visual system parameters, Young Adult
@article{royer_efficient_2016,
title = {Efficient visual information for unfamiliar face matching despite viewpoint variations: It's not in the eyes!},
author = {J. Royer and C. Blais and V. Barnabé-Lortie and M. Carré and J. Leclerc and D. Fiset},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84968779426&doi=10.1016%2fj.visres.2016.04.004&partnerID=40&md5=4c63f6eea279f7322c9af23ae9ed22c1},
doi = {10.1016/j.visres.2016.04.004},
issn = {00426989 (ISSN)},
year = {2016},
date = {2016-01-01},
journal = {Vision Research},
volume = {123},
pages = {33–40},
publisher = {Elsevier Ltd},
abstract = {Faces are encountered in highly diverse angles in real-world settings. Despite this considerable diversity, most individuals are able to easily recognize familiar faces. The vast majority of studies in the field of face recognition have nonetheless focused almost exclusively on frontal views of faces. Indeed, a number of authors have investigated the diagnostic facial features for the recognition of frontal views of faces previously encoded in this same view. However, the nature of the information useful for identity matching when the encoded face and test face differ in viewing angle remains mostly unexplored. The present study addresses this issue using individual differences and bubbles, a method that pinpoints the facial features effectively used in a visual categorization task. Our results indicate that the use of features located in the center of the face, the lower left portion of the nose area and the center of the mouth, are significantly associated with individual efficiency to generalize a face's identity across different viewpoints. However, as faces become more familiar, the reliance on this area decreases, while the diagnosticity of the eye region increases. This suggests that a certain distinction can be made between the visual mechanisms subtending viewpoint invariance and face recognition in the case of unfamiliar face identification. Our results further support the idea that the eye area may only come into play when the face stimulus is particularly familiar to the observer. © 2016 Elsevier Ltd.},
note = {Publisher: Elsevier Ltd},
keywords = {accuracy, adult, article, association, attention, Bubbles, Evoked Potentials, eye fixation, Face, face profile, face recognition, Facial Recognition, facies, female, Fixation, human, human experiment, Humans, Image analysis, Individual differences, male, Ocular, Pattern Recognition, Photic Stimulation, photostimulation, physiology, priority journal, procedures, Psychophysics, recognition, Recognition (Psychology), regression analysis, task performance, unfamiliar face matching, viewpoint variation, Viewpoint variations, Visual, visual discrimination, visual evoked potential, visual information, visual memory, visual stimulation, visual system parameters, Young Adult},
pubstate = {published},
tppubtype = {article}
}



