

de Recherche et d’Innovation
en Cybersécurité et Société
Plouffe-Demers, M. -P.; Saumure, C.; Fiset, D.; Cormier, S.; Blais, C.
Facial Expression of Pain: Sex Differences in the Discrimination of Varying Intensities Journal Article
In: Emotion, vol. 23, no. 5, pp. 1254–1266, 2022, ISSN: 15283542 (ISSN), (Publisher: American Psychological Association).
Abstract | Links | BibTeX | Tags: adult, article, controlled study, data-driven methods, effect size, Empathy, Facial Expression, facial expressions, female, human, human experiment, information processing, male, normal human, Pain, pain intensity, qualitative research, sample size, sex difference, sex differences, vision, visual acuity, visual information, Visual Perception
@article{plouffe-demers_facial_2022,
title = {Facial Expression of Pain: Sex Differences in the Discrimination of Varying Intensities},
author = {M. -P. Plouffe-Demers and C. Saumure and D. Fiset and S. Cormier and C. Blais},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85138214204&doi=10.1037%2femo0001156&partnerID=40&md5=d5063c7ab05722c16694952ac5d53027},
doi = {10.1037/emo0001156},
issn = {15283542 (ISSN)},
year = {2022},
date = {2022-01-01},
journal = {Emotion},
volume = {23},
number = {5},
pages = {1254–1266},
abstract = {It has been proposed that women are better than men at recognizing emotions and pain experienced by others. They have also been shown to be more sensitive to variations in pain expressions. The objective of the present study was to explore the perceptual basis of these sexual differences by comparing the visual information used by men and women to discriminate between different intensities of pain facial expressions. Using the data-driven Bubbles method, we were able to corroborate the woman advantage in the discrimination of pain intensities that did not appear to be explained by variations in empathic tendencies. In terms of visual strategies, our results do not indicate any qualitative differences in the facial regions used by men and women. However, they suggest that women rely on larger regions of the face that seems to completely mediate their advantage. This utilization of larger clusters could indicate either that women integrate simultaneously and more efficiently information coming from different areas of the face or that they are more flexible in the utilization of the information present in these clusters. Women would then opt for a more holistic or flexible processing of the facial information, while men would rely on a specific yet rigid integration strategy. © 2022 American Psychological Association},
note = {Publisher: American Psychological Association},
keywords = {adult, article, controlled study, data-driven methods, effect size, Empathy, Facial Expression, facial expressions, female, human, human experiment, information processing, male, normal human, Pain, pain intensity, qualitative research, sample size, sex difference, sex differences, vision, visual acuity, visual information, Visual Perception},
pubstate = {published},
tppubtype = {article}
}
Khazaal, Y.; Favrod, J.; Sort, A.; Borgeat, F.; Bouchard, S.
Editorial: Computers and games for mental health and well-being Journal Article
In: Frontiers in Psychiatry, vol. 9, no. APR, 2018, ISSN: 16640640 (ISSN), (Publisher: Frontiers Media S.A.).
Links | BibTeX | Tags: augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing
@article{khazaal_editorial_2018,
title = {Editorial: Computers and games for mental health and well-being},
author = {Y. Khazaal and J. Favrod and A. Sort and F. Borgeat and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85045511603&doi=10.3389%2ffpsyt.2018.00141&partnerID=40&md5=51e50eac3fa902a4358d2bbf8562179c},
doi = {10.3389/fpsyt.2018.00141},
issn = {16640640 (ISSN)},
year = {2018},
date = {2018-01-01},
journal = {Frontiers in Psychiatry},
volume = {9},
number = {APR},
note = {Publisher: Frontiers Media S.A.},
keywords = {augmented reality, Cognitive behavior therapy, Cognitive remediation, computer assisted therapy, controlled clinical trial (topic), editorial, human, information processing, Internet treatment, mental disease, mental health care, mobile application, Patient Compliance, prophylaxis, schizophrenia, Serious games, Smartphone app, telehealth, video game, virtual reality, wellbeing},
pubstate = {published},
tppubtype = {article}
}
Côté, S.; Bouchard, S.
Documenting the efficacy of virtual realityexposure with psychophysiological and information processing measures Journal Article
In: Applied Psychophysiology Biofeedback, vol. 30, no. 3, pp. 217–232, 2005, ISSN: 10900586 (ISSN).
Abstract | Links | BibTeX | Tags: adult, analysis of variance, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, emotion, Emotions, exposure, Fear, female, Heart Rate, human, Humans, information processing, male, medical documentation, Mental Processes, Middle Aged, outcomes research, phobia, phobias, Phobic Disorders, Psychophysiology, questionnaire, Reproducibility of Results, self report, spider, Spiders, standardization, stimulus response, task performance, threat, treatment outcome, User-Computer Interface, virtual reality, Visual Perception, visual stimulation
@article{cote_documenting_2005,
title = {Documenting the efficacy of virtual realityexposure with psychophysiological and information processing measures},
author = {S. Côté and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-25144467954&doi=10.1007%2fs10484-005-6379-x&partnerID=40&md5=12308d48c2d79eff9c6446385244c27c},
doi = {10.1007/s10484-005-6379-x},
issn = {10900586 (ISSN)},
year = {2005},
date = {2005-01-01},
journal = {Applied Psychophysiology Biofeedback},
volume = {30},
number = {3},
pages = {217–232},
abstract = {Many outcome studies have been conducted to assess the efficacy of virtual reality in the treatment of specific phobias. However, most studies used self-report data. The addition of objective measures of arousal and information processing mechanisms would be a valuable contribution in order to validate the usefulness of virtual reality in the treatment of anxiety disorders. The goal of this study was to document the impact of virtual reality exposure (VRE) on cardiac response and automatic processing of threatening stimuli. Twenty-eight adults suffering from arachnophobia were assessed and received an exposure-based treatment using virtual reality. General outcome and specific processes measures included a battery of standardized questionnaires, a pictorial emotional Stroop task, a behavioral avoidance test and a measure of participants' inter-beat intervals (IBI) while they were looking at a live tarantula. Assessment was conducted before and after treatment. Repeated measures ANOVAs revealed that therapy had a positive impact on questionnaire data, as well as on the behavioral avoidance test. Analyses made on the pictorial Stroop task showed that information processing of spider-related stimuli changed after treatment, which also indicates therapeutic success. Psychophysiological data also showed a positive change after treatment, suggesting a decrease in anxiety. In sum, VRE led to significant therapeutic improvements on objective measures as well as on self-report instruments. © 2005 Springer Science+Business Media, Inc.},
keywords = {adult, analysis of variance, Animals, arachnophobia, Arousal, article, avoidance behavior, cardiovascular response, clinical article, emotion, Emotions, exposure, Fear, female, Heart Rate, human, Humans, information processing, male, medical documentation, Mental Processes, Middle Aged, outcomes research, phobia, phobias, Phobic Disorders, Psychophysiology, questionnaire, Reproducibility of Results, self report, spider, Spiders, standardization, stimulus response, task performance, threat, treatment outcome, User-Computer Interface, virtual reality, Visual Perception, visual stimulation},
pubstate = {published},
tppubtype = {article}
}