

de Recherche et d’Innovation
en Cybersécurité et Société
Joyal, C. C.; Jacob, L.; Cigna, M. -H.; Guay, J. -P.; Renaud, P.
Virtual faces expressing emotions: An initial concomitant and construct validity study Journal Article
In: Frontiers in Human Neuroscience, vol. 8, no. SEP, pp. 1–6, 2014, ISSN: 16625161, (Publisher: Frontiers Media S. A.).
Abstract | Links | BibTeX | Tags: adult, anger, article, computer program, construct validity, corrugator supercilii muscle, disgust, Electromyography, emotion, emotionality, face muscle, Facial Expression, Fear, female, gaze, happiness, human, human experiment, male, Middle Aged, muscle contraction, normal human, positive feedback, sadness, surprise, task performance, virtual reality, Young Adult, zygomatic major muscle
@article{joyal_virtual_2014,
title = {Virtual faces expressing emotions: An initial concomitant and construct validity study},
author = {C. C. Joyal and L. Jacob and M. -H. Cigna and J. -P. Guay and P. Renaud},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84933679803&doi=10.3389%2ffnhum.2014.00787&partnerID=40&md5=c51b26765fb1e2152cede99adcd519b0},
doi = {10.3389/fnhum.2014.00787},
issn = {16625161},
year = {2014},
date = {2014-01-01},
journal = {Frontiers in Human Neuroscience},
volume = {8},
number = {SEP},
pages = {1–6},
abstract = {Objectives: The goal of this study was to initially assess concomitants and construct validity of a newly developed set of virtual faces expressing six fundamental emotions (happiness, surprise, anger, sadness, fear, and disgust). Recognition rates, facial electromyography (zygomatic major and corrugator supercilii muscles), and regional gaze fixation latencies (eyes and mouth regions) were compared in 41 adult volunteers (20 ♂, 21 ♀) during the presentation of video clips depicting real vs. virtual adults expressing emotions. Background: Facial expressions of emotions represent classic stimuli for the studyofsocial cognition. Developing virtual dynamic facial expressions ofemotions, however, would open-up possibilities, both for fundamental and clinical research. For instance, virtual faces allow real-time Human–Computer retroactions between physiological measures and the virtual agent. Results: Emotions expressed by each set of stimuli were similarly recognized, both by men and women. Accordingly, both sets of stimuli elicited similar activation of facial muscles and similar ocular fixation times in eye regions from man and woman participants. Conclusion: Further validation studies can be performed with these virtual faces among clinical populations known to present social cognition difficulties. Brain–Computer Interface studies with feedback–feedforward interactions based on facial emotion expressions can also be conducted with these stimuli. © 2014 Joyal, Jacob, Cigna, Guay and Renaud.},
note = {Publisher: Frontiers Media S. A.},
keywords = {adult, anger, article, computer program, construct validity, corrugator supercilii muscle, disgust, Electromyography, emotion, emotionality, face muscle, Facial Expression, Fear, female, gaze, happiness, human, human experiment, male, Middle Aged, muscle contraction, normal human, positive feedback, sadness, surprise, task performance, virtual reality, Young Adult, zygomatic major muscle},
pubstate = {published},
tppubtype = {article}
}
Baus, O.; Bouchard, S.
The sense of olfaction: Its characteristics and its possible applications in virtual environments Journal Article
In: Journal of Cyber Therapy and Rehabilitation, vol. 3, no. 1, pp. 31–50, 2010, ISSN: 17849934.
Abstract | Links | BibTeX | Tags: Arousal, article, brain region, conditioning, drug dependence, emotionality, human, Learning, leisure, Memory, mental function, neuroanatomy, odor, olfactory discrimination, olfactory system, pain assessment, posttraumatic stress disorder, sex difference, smelling, social interaction, virtual reality, visual stimulation
@article{baus_sense_2010,
title = {The sense of olfaction: Its characteristics and its possible applications in virtual environments},
author = {O. Baus and S. Bouchard},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-78650054636&partnerID=40&md5=959d26e8022423056fe9a9345b5ba084},
issn = {17849934},
year = {2010},
date = {2010-01-01},
journal = {Journal of Cyber Therapy and Rehabilitation},
volume = {3},
number = {1},
pages = {31–50},
abstract = {Virtual environments (VE) aim to reproduce life-like experiences, but despite indications that the olfactory sense plays a significant role in everyday life, the integration of olfactory stimuli in VEs is rare. The aim of this paper is to review the literature on olfaction and its potential applications in Virtual Reality (VR). Indications supporting the integration of odorants in VR include the privileged connections between the olfactory system and the brain regions involved in the processing of virtual stimuli used in clinical applications, as well as the interaction between odors, the other senses, and various psychological processes. Presently, smells are mostly integrated in VR applications for post-traumatic stress disorder and drug addiction, but further uses of odorants in VEs could include pain distraction, various training scenarios, such as emergency response and relaxation, and investigations of multi-sensory integration. ©Virtual Reality Medical Institute.},
keywords = {Arousal, article, brain region, conditioning, drug dependence, emotionality, human, Learning, leisure, Memory, mental function, neuroanatomy, odor, olfactory discrimination, olfactory system, pain assessment, posttraumatic stress disorder, sex difference, smelling, social interaction, virtual reality, visual stimulation},
pubstate = {published},
tppubtype = {article}
}